WoWS 13.x Balance Changes - Every Ship Buff & Nerf
Every World of Warships balance change across the 13.x patches: 161 ships with stat adjustments labelled buff or nerf, sourced from the official Dev Blog.
13.11 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships5 ships
Dev Blog 2024-11-20 ↗Changes still under testing — values may change again before release, or not ship at all.
- VrijheidVIII · Cruiser
- Nerfmain battery reload time4.3 → 4.7 s
- he airstrike reload time35 → 38 s
- JaarsveldVIII · Cruiser
- he airstrike maximum range13.5 → 11 km
- Menno van CoehoornIX · Cruiser
Main battery parameters changed
- Buffreload time5.5 → 5.3 s
- Buffmaximum he shell damage1,350 → 1,450
- Buffhe shells fire chance5 → 7 %
Main battery firing angles improved
- Firing angles of the first turret widened by 5 degrees per side.
- Firing angles of the second turret widened by 5 degrees per side.
- Firing angles of the third turret widened by 2 degrees per side.
- Firing angles of the fifth turret widened by 8 degrees per side.
- UtrechtX · Cruiser
Main battery parameters changed
- Buffreload time5.2 → 4.8 s
- Buffmaximum he shell damage1,350 → 1,450
- Buffhe shells fire chance5 → 7 %
- Vladimir MonomakhX · Cruiser
- bonus to all consumables' action times10 → 25 %
13.10 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships6 ships
Dev Blog 2024-11-14 ↗Changes still under testing — values may change again before release, or not ship at all.
- TaihangIX · Battleship
AP shell parameters changed
- Buffdamage12,100 → 13,250
- Penetration increased
- Buffmain battery range21.7 → 23.1 km
- Nerfnumber of charges for the repair party consumable4 → 3
- main battery 180° traverse time56.3 → 45 s
- ArcherfishX · Submarine
- acoustic torpedo damage8,500 → 8,933
- Buffacoustic torpedo range10 → 10.5 km
- Buffsonar range10 → 10.5 km
- Increased the width of the highlighted sector after hitting a ship with sonar once. This will make follow-up sonar pings easier to land
- Updated Combat Instruction name & icon to reflect its new parameters
- YariX · Cruiser
- Buffmain battery firing range15.2 → 15.9 km
- NiordIX · Battleship
- Bufftorpedo launcher reload time140 → 110 s
Repair Party consumable parameters changed
- Buffhp restoration per second320 → 383
- Buffreload time80 → 60 s
- VrijheidVIII · Cruiser
Smoke Generator consumable parameters changed
- Nerfaction time30 → 20 s
- Nerfsmoke screen dispersion time124 → 89 s
- Vladimir MonomakhX · Cruiser
- ship detectability range-15 %
- surveillance radar consumable range reduced-33.3 %
- action time of all consumables10 %
- Upgrade slot 5 removed
13.9 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships4 ships
Dev Blog 2024-09-25 ↗Changes still under testing — values may change again before release, or not ship at all.
- Prins van OranjeX · Cruiser
HE shell parameters changed
- Nerfmaximum damage3,350 → 3,200
- Nerffire chance21 → 18 %
Surface detectability range increased: 12.7 to 13.3 km.
- All other detectability ranges adjusted accordingly.
- La PampaX · Destroyer
- Nerftorpedo launcher reload time125 → 130 s
Specialized Repair Teams consumable replaced with Repair Party with the following parameters
- hp restoration per second94
- action time28 s
- cooldown time80 s
- number of charges2
- ShinanoX · Aircraft Carrier
Armor parameters changed
- fore and aft portions of the main belt plating thickness410 → 400 mm
- hangar sides plating thickness27 → 30 mm
- Firing angles of all secondary batteries improved.
- the "engine cooling" consumable action time for all the squadrons5 → 15 s
AP Skip Bombers squadron parameters changed
- The angle at which the check for ricochets is made for AP bombs increased: 45 to 55 degrees.
- Guaranteed ricochet angle for AP bombs increased: 55 to 65 degrees.
- Added Repair consumable with similar parameters to those found on Torpedo Bomber squadron.
- number of planes in attacking flight4 → 3
- Buffnumber of planes in squadron8 → 9
- Buffnumber of aircraft on deck12 → 14
Tactical Dive bombers squadron parameters changed
- Buffaircraft preparation time150 → 120 s
- Bomb dispersion area increased by 46%.
- Bomb fall time increased by 18%.
- ArcherfishX · Submarine
Combat Instructions parameters changed
- Buffaction time10 → 30 s
- time of inactivity before losing progress60 → 10 s
- progress loss per second after the inactivity threshold is reached5 → 50 %
- Removed progress condition based on being spotted.
- Removed progress condition based on main battery hits.
Combat Instructions parameters changed · Progress condition based on torpedo hits changed
- progress per torpedo hit2 → 50 %
Combat Instructions parameters changed · Added new progress condition based on potential damage
- The Combat Instructions meter now fills by 50% with every 1500 potential damage gained.
Combat Instructions parameters changed · Activation effect changed
- consumable preparation and reload time bonus90 → 20 %
- added bonus to torpedo tube reload time-10 %
- Due to the changes mentioned above, the Combat Instruction name and icon will be changed. These changes will be implemented at a later date.
- Buffsonar maximum range9 → 10 km
- Buffnumber of torpedo loaders1 → 2
- Nerftorpedo reload time25 → 40 s
- bonus to maximum speed from the "engine boost" consumable8 → 15 %
- Hydrophone сonsumable removed.
Added Repair Party consumable with the following parameters
- hp restoration per second101
- action time40 s
- cooldown time80 s
- number of charges2
- This consumable is unavailable at periscope and maximum depths.
13.8 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships3 ships
Dev Blog 2024-08-29 ↗Changes still under testing — values may change again before release, or not ship at all.
- IpirangaVIII · Battleship
- Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
- Access to Propulsion Modification 1 was removed due to it becoming redundant.
- Los AndesIX · Battleship
- Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
- Access to Propulsion Modification 1 was removed due to it becoming redundant.
- LibertadX · Battleship
- Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
- Access to Propulsion Modification 1 was removed due to it becoming redundant.
13.7 Balance Changes
Live ships9 ships
Dev Blog 2024-07-25 ↗- I-56VIII · Submarine
- hydrophone consumable charges1 → 4
- HectorIX · Cruiser
- Removed The Repair Party consumable
Added the Specialized Repair Teams consumable with the following parameters
- hp restoration per second688
- action time20 s
- reload time80 s
- number of charges3
- BuffaloIX · Cruiser
- Buffmain battery reload time11 → 10 s
- Buffstock gun fire control system range14.1 → 14.4 km
- Buffresearchable gun fire control system range15.6 → 15.8 km
- Buffstock hull rudder shift time15.7 → 11.2 s
- Buffresearchable hull rudder shift time11.2 → 8.4 s
- Saint-LouisIX · Cruiser
- Buffmaximum he shell damage2,800 → 3,000
- Buffhe shell fire chance15 → 17 %
- Henri IVX · Cruiser
- Engine parameters improved. They are now similar to those of the majority of cruisers of her Tier.
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the Engine Boost consumable is active.
- TrompX · Destroyer
- Buffhe bomb airstrike range10 → 12 km
- Álvaro de BazánX · Destroyer
Burst fire parameters changed
- Added bonus - Maximum shell dispersion -10%
- torpedo detection1.1 → 1 km
- Ruggiero di LauriaX · Battleship
- Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
- Overall continuous damage value has decreased from 353 to 318 due to the maximum AA range of the ship increasing.
- Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
- Overall continuous damage value has decreased from 508 to 455 due to the maximum AA range of the ship increasing.
- BrennusX · Cruiser
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the Engine Boost consumable is active.
Test ships9 ships
Dev Blog 2024-08-01 ↗Dev Blog 2024-08-14 ↗Changes still under testing — values may change again before release, or not ship at all.
- StatenlandVIII · Cruiser
- Nerfmain battery reload time6 → 65 s
- number of aircraft in attacking flight for an airstrike7 → 6
- IpirangaVIII · Battleship
- Nerfmain battery reload time30 → 33 s
Combat Instructions parameters changed
- Action time reduced: 45 to 30s;
- Buffprogress per main battery shell hit4 → 6.5 %
- Secondary battery firing range increased: 10% to 20%;
- added bonus to the secondary battery reload-15 %
- Los AndesIX · Battleship
- Nerfmain battery reload time30 → 33 s
Combat Instructions parameters changed
- Action time reduced: 45 to 30s;
- Buffprogress per main battery shell hit4 → 6.5 %
- Secondary battery firing range increased: 10% to 20%;
- added bonus to the secondary battery reload-15 %
- LibertadX · Battleship
- Nerfmain battery reload time30 → 33 s
Combat Instructions parameters changed
- Action time reduced: 45 to 30s;
- Buffprogress per main battery shell hit4 → 6.5 %
- Secondary battery firing range increased: 10% to 20%;
- added bonus to secondary battery reload-20 %
- ComodoroX · Battleship
- Nerfmain battery reload time30 → 33 s
Combat Instructions parameters changed
- Action time reduced: 45 to 30s;
- Buffprogress per main battery shell hit4 → 6.5 %
- Secondary battery firing range increased: 10% to 20%;
- added bonus to secondary battery reload-20 %
- VictoriaIX · Battleship
- Buffmain battery reload time32 → 30 s
Added HE shells with the following parameters
- Maximum HE shell damage – 5,100.
- HE shell armor penetration - 64 mm.
- Chance to cause fire – 24%.
- HE initial velocity - 880 m/s.
- Modified HE shells have the same parameters as normal HE shells.
AP shell parameters changed
- Buffmaximum damage9,800 → 12,000
- shell fuse time0.02 → 0.03 s
- The angle at which the check for ricochets is made reduced: 70 to 45 degrees.
- Guaranteed ricochet angle reduced: 80 to 60 degrees.
- Shell penetration significantly increased.
- Modified AP shells have the same parameters as normal AP shells.
Modified shells firing mode changed to Burst Fire and Modified Shells with the following parameters
- Number of bursts in a series – 2.
- Interval between shots – 2s.
- Maximum shell damage reduced by 25%.
- Burst Fire and Modified Shells cooldown – 45s.
Added the Main Battery Reload Booster consumable with the following parameters
- Number of charges – 2.
- action time30 s
- Bonus to the main battery reload provided by the Main Battery Reload Booster consumable: -33%.
- Main Battery Reload Booster cooldown – 150s.
- Georg HoffmannX · Destroyer
- Nerfmain battery firing range12.6 → 11.2 km
- Nerfmain battery reload time6.5 → 7.4 s
- Main battery accuracy increased and is now similar to that of the Elbing.
- Buffmaximum he shell damage1,800 → 2,200
AP shell parameters changed
- Buffmaximum damage3,850 → 4,100
- Shell penetration increased.
- armor of the central part of the ship19 → 25 mm
- Buffsmoke screen dispersion time73 → 77 s
- action time of the engine boost consumable120 → 180 s
- The Patron of the Navy talent was removed.
Added a bonus to the Master and Commander talent
- Ship speed +5%.
- BrennusX · Cruiser
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the The Engine Boost consumable is active.
- Henri IVX · Cruiser
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the The Engine Boost consumable is active.
13.6 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships2 ships
Dev Blog 2024-07-25 ↗Changes still under testing — values may change again before release, or not ship at all.
- TheseusVIII · Aircraft Carrier
Skip bomb parameters changed
- Nerfdamage13,900 → 11,700
- chance to cause fire has been79 → 66 %
Torpedo parameters have been changed
- Nerfarming distance282 → 483 m
- SveaX · Cruiser
- Nerfmain battery firing range16.5 → 15.2 km
Detectability range by sea increased: 11.1 to 11.5km
- All other detectability ranges adjusted accordingly
13.5 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships4 ships
Dev Blog 2024-05-29 ↗Dev Blog 2024-06-26 ↗Changes still under testing — values may change again before release, or not ship at all.
- IncheonX · Cruiser
AP ricochet angles improved to correspond with American AP angles
- Minimum ricochet angles increased from 50 to 60
- Maximum ricochet angle increased from 65 to 67.5
Parameters of main guns changed
- Buffreload time6 → 5.5 s
- Dispersion improved and now corresponds with standard Destroyer dispersion
- L'AventurierVIII · Destroyer
- Buffturning circle radius680 → 620 m
Surface detectability reduced: 7.9 to 7.4km.
- All other detectability ranges were adjusted accordingly
- OrageIX · Destroyer
- Buffturning circle radius680 → 620 m
Surface detectability reduced: 8 to 7.4km.
- All other detectability ranges were adjusted accordingly
- CassardX · Destroyer
- Buffturning circle radius670 → 610 m
Surface detectability reduced: 8 to 7.5km.
- All other detectability ranges were adjusted accordingly
- Buffmain battery firing range17.2 → 18.2 km
- Main battery shell ballistics have been changed. The firing arcs will now be flatter.
Parameters of Repair Party consumable have been changed
- Buffnumber of charges3 → 4
- healing per second260 → 343
- amount of citadel damage restored33 → 50 %
13.4 Balance Changes
Live ships10 ships
Dev Blog 2024-04-24 ↗- FenyangVIII · Destroyer
- Torpedoes can now also damage cruisers in addition to battleships and aircraft carriers.
- Ship SmashaVIII · Destroyer
- Torpedoes can now also damage cruisers in addition to battleships and aircraft carriers.
- SiliwangiVIII · Destroyer
- Buffmain battery reload time4.8 → 4.5 s
- Chung MuIX · Destroyer
Researchable torpedo parameters changed
- Nerfmaximum damage19,033 → 17,967
- Torpedo speed reduced: 67 to 64 kts.
- YumihariVIII · Battleship
- Buffsigma value2.1 → 2.2
AP shell parameters changed
- Buffmaximum damage12,000 → 12,600
- Penetration slightly increased.
- YodoX · Cruiser
HE shell parameters changed
- Buffmaximum damage2,500 → 2,850
- Bufffire chance10 → 12 %
- VladivostokVIII · Battleship
- Nerfdetectability range by sea15 → 15.4 km
- All other detectability ranges adjusted accordingly.
- MonarchVIII · Battleship
- Repair Party consumable is replaced with Specialized Repair Teams consumable which will have similar parameters to those found on the next ships of the branch.
- Annapolis★ · Cruiser
- Nerfhp56,000 → 51,900
- Condé★ · Cruiser
- Nerfhp63,000 → 55,400
Test ships1 ships
Dev Blog 2024-04-30 ↗Changes still under testing — values may change again before release, or not ship at all.
- VictoriaIX · Battleship
- Buffmain battery firing range20.7 → 23.9 km
13.3 Balance Changes
Live ships79 ships
Dev Blog 2024-03-27 ↗- VisbyV · Destroyer
- Buffthe number of bombs per depth charge drop6 → 8
- MuavenetV · Destroyer
- Buffdepth charge damage2,400 → 2,500
- VästeråsVI · Destroyer
- Buffthe number of bombs per depth charge drop8 → 12
- StordVI · Destroyer
- Buffdepth charge damage2,400 → 2,500
- ElliVI · Cruiser
- Buffthe number of bombs per depth charge drop2 → 4
- SkåneVII · Destroyer
- Buffthe number of bombs per depth charge drop10 → 12
- GromVII · Destroyer
- Buffthe number of bombs per depth charge drop8 → 10
- Buffdepth charge damage2,400 → 2,500
- Stord '43VII · Destroyer
- Buffthe number of bombs per depth charge drop8 → 10
- Buffdepth charge damage2,400 → 2,500
- BłyskawicaVII · Destroyer
- Buffthe number of bombs per depth charge drop6 → 8
- ÖlandVIII · Destroyer
- Buffthe number of bombs per depth charge drop12 → 16
- SplitVIII · Destroyer
- Buffdepth charge damage2,400 → 2,500
- OrkanVIII · Destroyer
- Buffthe number of bombs per depth charge drop6 → 8
- ÖstergötlandIX · Destroyer
- Buffthe number of bombs per depth charge drop12 → 16
- Lambros KatsonisIX · Destroyer
- Buffdepth charge damage2,400 → 2,500
- GdańskX · Destroyer
- Buffdepth charge damage2,400 → 2,500
- T-22V · Destroyer
- Buffdepth charge damage2,200 → 2,400
- Ernst GaedeVI · Destroyer
- Buffdepth charge damage2,200 → 2,400
- Karl von SchönbergVI · Destroyer
- Buffdepth charge damage2,200 → 2,400
- Z-31VII · Destroyer
- Buffdepth charge damage2,200 → 2,400
- MünchenVII · Cruiser
- Buffthe number of bombs per depth charge drop4 → 8
- Gustav-Julius MaerkerVIII · Destroyer
- Buffdepth charge damage2,200 → 2,400
- Z-35VIII · Destroyer
- Buffthe number of bombs per depth charge drop4 → 12
- Buffdepth charge damage2,200 → 2,400
- MainzVIII · Cruiser
- Buffdepth charge damage2,200 → 2,400
- Mainz BVIII · Cruiser
- Buffdepth charge damage2,200 → 2,400
- Cross of DornVIII · Cruiser
- Buffdepth charge damage2,200 → 2,400
- WiesbadenVIII · Cruiser
- Buffthe number of bombs per depth charge drop2 → 6
- Buffdepth charge damage2,200 → 2,400
- Felix SchultzIX · Destroyer
- Buffdepth charge damage2,200 → 2,400
- Z-44IX · Destroyer
- Buffthe number of bombs per depth charge drop4 → 12
- Buffdepth charge damage2,200 → 2,400
- ZF-6IX · Destroyer
- Buffthe number of bombs per depth charge drop4 → 12
- Buffdepth charge damage2,200 → 2,400
- ElbingX · Destroyer
- Buffdepth charge damage2,200 → 2,400
- LübeckX · Destroyer
- Buffdepth charge damage2,200 → 2,400
- JianweiV · Destroyer
- Buffthe number of bombs per depth charge drop4 → 8
- Buffdepth charge damage1,700 → 2,100
- ChungkingV · Cruiser
- Nerfthe number of bombs per depth charge drop9 → 7
- Buffdepth charge damage1,700 → 2,100
- FushunVI · Destroyer
- Buffthe number of bombs per depth charge drop6 → 10
- Buffdepth charge damage1,700 → 2,100
- AnshanVI · Destroyer
- Buffthe number of bombs per depth charge drop6 → 10
- Buffdepth charge damage1,700 → 2,100
- HuangheVI · Cruiser
- Buffthe number of bombs per depth charge drop3 → 7
- Buffdepth charge damage1,700 → 2,100
- RahmatVI · Cruiser
- Nerfthe number of bombs per depth charge drop9 → 7
- Buffdepth charge damage1,700 → 2,100
- Gadjah MadaVII · Destroyer
- Buffthe number of bombs per depth charge drop8 → 12
- Buffdepth charge damage1,700 → 2,100
- ChumphonVII · Cruiser
- Buffdepth charge damage1,700 → 2,100
- HsienyangVIII · Destroyer
- Nerfthe number of bombs per depth charge drop18 → 14
- Buffdepth charge damage1,700 → 2,100
- LoyangVIII · Destroyer
- Buffthe number of bombs per depth charge drop10 → 14
- Buffdepth charge damage1,700 → 2,100
- Loyang BVIII · Destroyer
- Buffthe number of bombs per depth charge drop10 → 14
- Buffdepth charge damage1,700 → 2,100
- FenyangVIII · Destroyer
- Buffthe number of bombs per depth charge drop10 → 16
- Ship SmashaVIII · Destroyer
- Buffthe number of bombs per depth charge drop10 → 16
- SiliwangiVIII · Destroyer
- Buffthe number of bombs per depth charge drop10 → 14
- Buffdepth charge damage1,700 → 2,100
- HarbinVIII · Cruiser
- Buffdepth charge damage1,700 → 2,100
- Chung MuIX · Destroyer
- Buffthe number of bombs per depth charge drop12 → 14
- Buffdepth charge damage1,700 → 2,100
- SejongIX · Cruiser
- Buffdepth charge damage1,700 → 2,100
- DalianIX · Cruiser
- Buffdepth charge damage1,700 → 2,100
- YueyangX · Destroyer
- Buffdepth charge damage1,700 → 2,100
- LüshunX · Destroyer
- Buffthe number of bombs per depth charge drop12 → 18
- Buffdepth charge damage1,700 → 2,100
- JinanX · Cruiser
- Buffdepth charge damage1,700 → 2,100
- Kunming★ · Destroyer
- Buffthe number of bombs per depth charge drop12 → 16
- PodvoiskyV · Destroyer
- Buffthe number of bombs in charge4 → 6
- GremyashchyV · Destroyer
- Buffthe number of bombs in charge4 → 6
- OkhotnikV · Destroyer
- Buffthe number of bombs per depth charge drop4 → 6
- maximum damage2,400
- number of charges2
- reload time40 s
- KotovskyV · Cruiser
- Buffthe number of bombs per depth charge drop4 → 8
- Nerfdepth charge damage2,400 → 2,000
- MurmanskV · Cruiser
- Buffthe number of bombs per depth charge drop4 → 6
- MikoyanV · Cruiser
- Buffthe number of bombs per depth charge drop4 → 6
- BudyonnyVI · Cruiser
- Buffthe number of bombs per depth charge drop6 → 8
- Nerfdepth charge damage2,400 → 2,000
- GnevnyVI · Destroyer
- Buffthe number of bombs per depth charge drop6 → 8
- MinskVII · Destroyer
- Buffthe number of bombs per depth charge drop6 → 10
- LeningradVII · Destroyer
- Buffthe number of bombs per depth charge drop4 → 10
- Tashkent '39VII · Destroyer
- Buffthe number of bombs per depth charge drop6 → 8
- Buffdepth charge damage2,400 → 2,700
- ShchorsVII · Cruiser
- Buffthe number of bombs per depth charge drop6 → 8
- Nerfdepth charge damage2,400 → 2,000
- KievVIII · Destroyer
- Buffthe number of bombs per depth charge drop8 → 12
- OgnevoiVIII · Destroyer
- Buffthe number of bombs per depth charge drop10 → 12
- ChapayevVIII · Cruiser
- Buffthe number of bombs per depth charge drop6 → 8
- Nerfdepth charge damage2,400 → 2,000
- UdaloiIX · Destroyer
- Buffthe number of bombs per depth charge drop9 → 12
- KhabarovskX · Destroyer
- Buffthe number of bombs per depth charge drop10 → 12
- CelebesV · Cruiser
- Buffthe number of bombs per depth charge drop4 → 6
- KijkduinVI · Cruiser
- Buffthe number of bombs per depth charge drop4 → 8
- EendrachtVII · Cruiser
- Buffthe number of bombs per depth charge drop6 → 10
- HaarlemVIII · Cruiser
- Nerfthe number of bombs per depth charge drop8 → 4
- Buffdepth charge damage2,000 → 5,000
- De Zeven ProvinciënVIII · Cruiser
- Buffthe number of bombs per depth charge drop6 → 10
- TrompX · Destroyer
- Buffthe number of bombs per depth charge drop6 → 16
- Álvaro de BazánX · Destroyer
- Buffthe number of bombs per depth charge drop10 → 12
- Attilio RegoloX · Destroyer
- Buffthe number of bombs per depth charge drop8 → 10
- Almirante GrauVIII · Cruiser
- Buffthe number of bombs per depth charge drop6 → 10
Test ships2 ships
Dev Blog 2024-04-03 ↗Changes still under testing — values may change again before release, or not ship at all.
- Frank FridayIX · Destroyer
Maximum speed increased: 36.5 to 38 kts
- As a result of this change, Frank Friday's turning circle will increase
- KomissarX · Cruiser
Changed parameters of AP shells
- Guaranteed ricochet angle increased: 60 to 65 degrees.
- The angle at which the check for ricochets is made increased: 45 to 50 degrees
- Buffrestoration of hit points after receiving damage to the citadel33 → 50 %
13.2 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships2 ships
Dev Blog 2024-03-27 ↗Changes still under testing — values may change again before release, or not ship at all.
- Chikuma IIIX · Cruiser
- torpedo bomber armament damage9,333 → 7,233
- Orion '44VI · Cruiser
Detectability range by sea increased: 10 to 10.5km
- All other detectability ranges adjusted accordingly
13.1 Balance Changes
Live ships40 ships
Dev Blog 2024-01-24 ↗- RyūjōVI · Aircraft Carrier
Torpedo Bomber parameters changed
- stock squadron aircraft preparation time74 → 81 s
- researchable squadron aircraft preparation time73 → 78 s
- Nerftorpedo damage5,400 → 5,000
- HayateX · Destroyer
- Buffmain battery reload time4 → 3.7 s
- Torpedo reload booster consumable moved to a separate slot
- Sekiryu★ · Aircraft Carrier
- Nerftactical torpedo bombers torpedo damage9,333 → 7,500
Tactical Attack Aircraft rocket parameters changed
- Nerfdamage3,150 → 2,850
- Nerffire chance14 → 12 %
- ClemsonIV · Destroyer
- stock torpedo reload time40 → 44 s
- researchable torpedo reload time66 → 70 s
- CaliforniaVII · Battleship
- Buffmain battery reload time34.2 → 32.5
Changed engine parameters: the acceleration time for forward and reverse movement was significantly reduced.
- The new acceleration settings are similar to those found on Kansas, Minnesota and Vermont.
- FloridaVII · Battleship
- Buffmain battery reload time33.5 → 32 s
- IndianapolisVII · Cruiser
- Buffmain battery reload time14.3 → 13 s
- HornetVIII · Aircraft Carrier
Characteristics of Tactical bombers squadron changed
- Buffbomb damage7,300 → 8,000
- Bufffire chance41 → 45 %
- NebraskaVIII · Battleship
Changed the parameters of the Stock and Researchable Dive bombers
- Bombers are now equipped with JATO boosters
- Buffhe bomb penetration42 → 53 mm
- DelawareIX · Battleship
Changed the parameters of the Stock and Researchable Dive bombers
- Bombers are now equipped with JATO boosters
- Buffhe bomb penetration42 → 53 mm
- LouisianaX · Battleship
Changed the parameters of the Stock and Researchable Dive bombers
- Bombers are now equipped with JATO boosters
- Buffhe bomb penetration42 → 53 mm
- Annapolis★ · Cruiser
- interval between individual shots in burst1 → 1.5 s
- Nerfsurveillance radar consumable action time40 → 35 s
- United States★ · Aircraft Carrier
- Nerftactical torpedo bombers torpedo damage7,600 → 6,133
- MikoyanV · Cruiser
- Main battery accuracy settings changed. They will now be similar to other cruisers on tier V
Main battery parameters changed
- Reload time reduced 13.2 to 11s
- Buffap shell damage4,550 → 4,650
- KievVIII · Destroyer
- stock hull hp pool14,500 → 16,200
- researchable hull hp pool16,200 → 17,500
- KhabarovskX · Destroyer
Repair Party consumable replaced with Specialized Repair Teams with the following parameters
- hp restoration per second225
- action time20 s
- reload time80 s
- number of charges3
- PetropavlovskX · Cruiser
Base detectability range increased: 15.3km to 16.3km
- All other detectability ranges adjusted accordingly
- SevastopolX · Cruiser
- Buffmain battery reload time25 → 24 s
Changed the parameters of the Repair Party consumable
- Nerfaction time90 → 60 s
- Buffcooldown time180 → 120 s
- Buffnumber of charges3 → 4
- Zorkiy★ · Destroyer
- number of shots in burst firing mode4 → 3
- ColossusVIII · Aircraft Carrier
Changed the parameters of Attack Aircraft
- number of rockets per plane6 → 5
- The size of aiming ellipse increased by 20%
- the amount of rockets that are guaranteed to hit closer to the center of the aiming ellipse50 → 33 %
- DuncanIX · Battleship
- Buffmain battery reload time31 → 29.5 s
- Nerfrepair party consumable reload time80 → 100 s
- St. VincentX · Battleship
- Nerfrepair party consumable reload time80 → 100 s
Base detectability range increased: 15.8 to 16.2km
- All other detectability parameters adjusted accordingly
- MaltaX · Aircraft Carrier
- torpedo bomber torpedo damage5,933 → 6,533
- number of bombs in payload on dive bombers4 → 3
- Eagle★ · Aircraft Carrier
Tactical Attack Aircraft rocket parameters changed
- Nerfdamage2,350 → 2,050
- Nerffire chance9 → 8 %
Tactical Dive Bomber bomb parameters changed
- Nerfdamage7,900 → 6,400
- Nerffire chance45 → 36 %
- JaguarV · Destroyer
Torpedo parameters changed
- Buffreload time90 → 75 s
- Nerfrange8 → 7.5 km
- Nerfdamage14,833 → 11,267
- Speed decreased: 68 to 57kts
- BéarnVI · Aircraft Carrier
- Increased the dispersion of the Skip Bombers by 20%
- Condé★ · Cruiser
- Buffmain battery reload time15 → 14 s
- bonus to maximum main battery shell dispersion during burst fire40 → 20 %
- Nazario SauroIII · Destroyer
- Buffmain battery reload time6.5 → 6.4 s
- Nerfsap shell damage2,600 → 2,350
- AviereVI · Destroyer
- researchable torpedo range10 → 8 km
Changed parameters of the Emergency Engine Power consumable
- Nerfnumber of charges6 → 4
- Nerfaction time25 → 20 s
- LeoneVI · Destroyer
- Buffmain battery reload time9.5 → 8.5 s
- Torpedo launcher reload time reduced 50 to 45s
- Vittorio VenetoVIII · Battleship
- Buffsigma value1.7 → 1.8
- Buffstock hull rudder shift time21.7 → 20.2 s
- Buffresearchable hull rudder shift time15.5 → 14.4 s
- LepantoIX · Battleship
- Buffstock hull rudder shift time23.3 → 20.9 s
- Buffresearchable hull rudder shift time16.7 → 14.9 s
- Cristoforo ColomboX · Battleship
- Buffsigma value1.5 → 1.6
- Firing angles for the aft turrets increased by 10 degrees
- Buffrudder shift time18 → 15.3 s
- Amerigo VespucciX · Battleship
- Buffsigma value1.5 → 1.6
- Firing angles for the aft turrets increased by 10 degrees
- Buffrudder shift time18 → 15.3 s
- DalianIX · Cruiser
- Main Battery reload time reduced 5.2 to 4.9s
- Sun Yat-SenIX · Battleship
- main battery ap shells damage13,000 → 14,500
- Kunming★ · Destroyer
Base detectability range reduced: 7.8 to 7.4km
- All other detectability parameters adjusted accordingly
- SplitVIII · Destroyer
- Buffmain battery reload time4 → 3.6 s
- Lambros KatsonisIX · Destroyer
- Buffmain battery reload time4.4 → 3.8 s
- NumanciaVIII · Cruiser
Changed parameters of Burst Fire Mode
- Removed the increased shell dispersion debuff
Test ships5 ships
Dev Blog 2024-02-21 ↗Changes still under testing — values may change again before release, or not ship at all.
- HobartVI · Cruiser
- Nerfstock gun fire control system firing range13.7 → 13.1 km
- Nerfresearchable gun fire control system firing range15.1 → 14.4 km
- UgandaVII · Cruiser
- Nerfstock gun fire control system firing range14.4 → 14.1 km
- Nerfresearchable gun fire control system firing range15.8 → 15.5 km
- AucklandVIII · Cruiser
- Nerfstock gun fire control system firing range15.5 → 14.5 km
- Nerfresearchable gun fire control system firing range17.1 → 16 km
- EncounterIX · Cruiser
- Nerfstock gun fire control system firing range15.9 → 15 km
- Nerfresearchable gun fire control system firing range17.5 → 16.5 km
- CerberusX · Cruiser
- Nerfmain battery firing range18.5 → 18 km
13.0 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships6 ships
Dev Blog 2024-01-03 ↗Dev Blog 2024-01-24 ↗Changes still under testing — values may change again before release, or not ship at all.
- HobartVI · Cruiser
- Stock hull HP increased: 22 700 to 24 200
- Researchable hull HP increased: 24 000 to 27 400
- depth charges airstrike reload time30 → 20 s
- depth charges airstrike bomb damage2,700 → 2,300
Added the Submarine Surveillance consumable in a separate slot with the following characteristics
- number of charges3
- action time20 s
- reload time120 s
- submarine detection distance6 km
- AucklandVIII · Cruiser
Added the Submarine Surveillance consumable in a separate slot with the following characteristics
- number of charges3
- action time20 s
- reload time120 s
- submarine detection distance7 km
- number of charges3
- action time20 s
- reload time120 s
- submarine detection distance8 km
- MonmouthX · Cruiser
- Nerfap shell damage6,200 → 5,850
- hp restoration of ship parts60 → 50 %
- IndependenceVI · Aircraft Carrier
Both stock and researchable Attack Aircraft changed
- Machine gun delay before rockets are fired increased by approximately 36%
- SiciliaX · Battleship
- Buffrudder shift time18 → 15.3 s
- TianjinIX · Cruiser
- Nerfmain battery reload time14 → 15 s
- Nerfap shell damage6,350 → 6,050