WoWS 13.x Balance Changes - Every Ship Buff & Nerf
Every World of Warships balance change across the 13.x patches: 161 ships with stat adjustments labelled buff or nerf, sourced from the official Dev Blog.
13.11 Balance Changes
Test ships5 ships
Dev Blog 2024-11-20 ↗Changes still under testing — values may change again before release, or not ship at all.
- VrijheidVIII · Cruiser
- Nerfmain battery reload time4.3 → 4.7 s
- He airstrike reload time35 → 38 s
- JaarsveldVIII · Cruiser
- He airstrike maximum range13.5 → 11 km
- Menno van CoehoornIX · Cruiser
Main battery parameters changed
- Buffreload time5.5 → 5.3 s
- Buffmaximum he shell damage1,350 → 1,450
- BuffHe shells fire chance5 → 7 %
Main battery firing angles improved
- Firing angles of the first turret widened by 5 degrees per side.
- Firing angles of the second turret widened by 5 degrees per side.
- Firing angles of the third turret widened by 2 degrees per side.
- Firing angles of the fifth turret widened by 8 degrees per side.
- UtrechtX · Cruiser
Main battery parameters changed
- Buffreload time5.2 → 4.8 s
- Buffmaximum he shell damage1,350 → 1,450
- BuffHe shells fire chance5 → 7 %
- Vladimir MonomakhX · Cruiser
- Bonus to all consumables' action times10 → 25 %
13.10 Balance Changes
Test ships6 ships
Dev Blog 2024-11-14 ↗Changes still under testing — values may change again before release, or not ship at all.
- TaihangIX · Battleship
AP shell parameters changed
- BuffDamage12,100 → 13,250
- Penetration increased
- BuffMain battery range21.7 → 23.1 km
- NerfNumber of charges for the repair party consumable4 → 3
- Main battery 180° traverse time56.3 → 45 s
- ArcherfishX · Submarine
- Acoustic torpedo damage8,500 → 8,933
- BuffAcoustic torpedo range10 → 10.5 km
- BuffSonar range10 → 10.5 km
- Increased the width of the highlighted sector after hitting a ship with sonar once. This will make follow-up sonar pings easier to land
- Updated Combat Instruction name & icon to reflect its new parameters
- YariX · Cruiser
- Buffmain battery firing range15.2 → 15.9 km
- NiordIX · Battleship
- BuffTorpedo launcher reload time140 → 110 s
Repair Party consumable parameters changed
- Buffhp restoration per second320 → 383
- Buffreload time80 → 60 s
- VrijheidVIII · Cruiser
Smoke Generator consumable parameters changed
- Nerfaction time30 → 20 s
- Nerfsmoke screen dispersion time124 → 89 s
- Vladimir MonomakhX · Cruiser
- Ship detectability range-15 %
- Surveillance radar consumable range reduced-33.3 %
- Action time of all consumables10 %
- Upgrade slot 5 removed
13.9 Balance Changes
Test ships4 ships
Dev Blog 2024-09-25 ↗Changes still under testing — values may change again before release, or not ship at all.
- Prins van OranjeX · Cruiser
HE shell parameters changed
- Nerfmaximum damage3,350 → 3,200
- Nerffire chance21 → 18 %
Surface detectability range increased: 12.7 to 13.3 km.
- All other detectability ranges adjusted accordingly.
- La PampaX · Destroyer
- NerfTorpedo launcher reload time125 → 130 s
Specialized Repair Teams consumable replaced with Repair Party with the following parameters
- hp restoration per second94
- action time28 s
- cooldown time80 s
- number of charges2
- ShinanoX · Aircraft Carrier
Armor parameters changed
- Fore and aft portions of the main belt plating thickness410 → 400 mm
- Hangar sides plating thickness27 → 30 mm
- Firing angles of all secondary batteries improved.
- The "engine cooling" consumable action time for all the squadrons5 → 15 s
AP Skip Bombers squadron parameters changed
- The angle at which the check for ricochets is made for AP bombs increased: 45 to 55 degrees.
- Guaranteed ricochet angle for AP bombs increased: 55 to 65 degrees.
- Added Repair consumable with similar parameters to those found on Torpedo Bomber squadron.
- Number of planes in attacking flight4 → 3
- BuffNumber of planes in squadron8 → 9
- Buffnumber of aircraft on deck12 → 14
Tactical Dive bombers squadron parameters changed
- Buffaircraft preparation time150 → 120 s
- Bomb dispersion area increased by 46%.
- Bomb fall time increased by 18%.
- ArcherfishX · Submarine
Combat Instructions parameters changed
- Buffaction time10 → 30 s
- Time of inactivity before losing progress60 → 10 s
- Progress loss per second after the inactivity threshold is reached5 → 50 %
- Removed progress condition based on being spotted.
- Removed progress condition based on main battery hits.
Combat Instructions parameters changed · Progress condition based on torpedo hits changed
- Progress per torpedo hit2 → 50 %
Combat Instructions parameters changed · Added new progress condition based on potential damage
- The Combat Instructions meter now fills by 50% with every 1500 potential damage gained.
Combat Instructions parameters changed · Activation effect changed
- Consumable preparation and reload time bonus90 → 20 %
- Added bonus to torpedo tube reload time-10 %
- Due to the changes mentioned above, the Combat Instruction name and icon will be changed. These changes will be implemented at a later date.
- Sonar maximum range9 → 10 km
- BuffNumber of torpedo loaders1 → 2
- Nerftorpedo reload time25 → 40 s
- Bonus to maximum speed from the "engine boost" consumable8 → 15 %
- Hydrophone сonsumable removed.
Added Repair Party consumable with the following parameters
- hp restoration per second101
- action time40 s
- cooldown time80 s
- number of charges2
- This consumable is unavailable at periscope and maximum depths.
13.8 Balance Changes
Test ships3 ships
Dev Blog 2024-08-29 ↗Changes still under testing — values may change again before release, or not ship at all.
- IpirangaVIII · Battleship
- Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
- Access to Propulsion Modification 1 was removed due to it becoming redundant.
- Los AndesIX · Battleship
- Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
- Access to Propulsion Modification 1 was removed due to it becoming redundant.
- LibertadX · Battleship
- Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
- Access to Propulsion Modification 1 was removed due to it becoming redundant.
13.7 Balance Changes
Live ships9 ships
Dev Blog 2024-07-25 ↗- I-56VIII · Submarine
- Hydrophone consumable charges1 → 4
- HectorIX · Cruiser
- Removed The Repair Party consumable
Added the Specialized Repair Teams consumable with the following parameters
- hp restoration per second688
- action time20 s
- reload time80 s
- number of charges3
- BuffaloIX · Cruiser
- Buffmain battery reload time11 → 10 s
- BuffStock gun fire control system range14.1 → 14.4 km
- BuffResearchable gun fire control system range15.6 → 15.8 km
- BuffStock hull rudder shift time15.7 → 11.2 s
- BuffResearchable hull rudder shift time11.2 → 8.4 s
- Saint-LouisIX · Cruiser
- Buffmaximum he shell damage2,800 → 3,000
- BuffHe shell fire chance15 → 17 %
- Henri IVX · Cruiser
- Engine parameters improved. They are now similar to those of the majority of cruisers of her Tier.
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the Engine Boost consumable is active.
- TrompX · Destroyer
- BuffHe bomb airstrike range10 → 12 km
- Álvaro de BazánX · Destroyer
Burst fire parameters changed
- Added bonus - Maximum shell dispersion -10%
- Torpedo detection1.1 → 1 km
- Ruggiero di LauriaX · Battleship
- Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
- Overall continuous damage value has decreased from 353 to 318 due to the maximum AA range of the ship increasing.
- Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
- Overall continuous damage value has decreased from 508 to 455 due to the maximum AA range of the ship increasing.
- BrennusX · Cruiser
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the Engine Boost consumable is active.
Test ships9 ships
Dev Blog 2024-08-01 ↗Dev Blog 2024-08-14 ↗Changes still under testing — values may change again before release, or not ship at all.
- StatenlandVIII · Cruiser
- Nerfmain battery reload time6 → 65 s
- Number of aircraft in attacking flight for an airstrike7 → 6
- IpirangaVIII · Battleship
- Nerfmain battery reload time30 → 33 s
Combat Instructions parameters changed
- Action time reduced: 45 to 30s;
- BuffProgress per main battery shell hit4 → 6.5 %
- Secondary battery firing range increased: 10% to 20%;
- Added bonus to the secondary battery reload-15 %
- Los AndesIX · Battleship
- Nerfmain battery reload time30 → 33 s
Combat Instructions parameters changed
- Action time reduced: 45 to 30s;
- BuffProgress per main battery shell hit4 → 6.5 %
- Secondary battery firing range increased: 10% to 20%;
- Added bonus to the secondary battery reload-15 %
- LibertadX · Battleship
- Nerfmain battery reload time30 → 33 s
Combat Instructions parameters changed
- Action time reduced: 45 to 30s;
- BuffProgress per main battery shell hit4 → 6.5 %
- Secondary battery firing range increased: 10% to 20%;
- Added bonus to secondary battery reload-20 %
- ComodoroX · Battleship
- Nerfmain battery reload time30 → 33 s
Combat Instructions parameters changed
- Action time reduced: 45 to 30s;
- BuffProgress per main battery shell hit4 → 6.5 %
- Secondary battery firing range increased: 10% to 20%;
- Added bonus to secondary battery reload-20 %
- VictoriaIX · Battleship
- Buffmain battery reload time32 → 30 s
Added HE shells with the following parameters
- Maximum HE shell damage – 5,100.
- HE shell armor penetration - 64 mm.
- Chance to cause fire – 24%.
- HE initial velocity - 880 m/s.
- Modified HE shells have the same parameters as normal HE shells.
AP shell parameters changed
- Buffmaximum damage9,800 → 12,000
- Shell fuse time0.02 → 0.03 s
- The angle at which the check for ricochets is made reduced: 70 to 45 degrees.
- Guaranteed ricochet angle reduced: 80 to 60 degrees.
- Shell penetration significantly increased.
- Modified AP shells have the same parameters as normal AP shells.
Modified shells firing mode changed to Burst Fire and Modified Shells with the following parameters
- Number of bursts in a series – 2.
- Interval between shots – 2s.
- Maximum shell damage reduced by 25%.
- Burst Fire and Modified Shells cooldown – 45s.
Added the Main Battery Reload Booster consumable with the following parameters
- Number of charges – 2.
- action time30 s
- Bonus to the main battery reload provided by the Main Battery Reload Booster consumable: -33%.
- Main Battery Reload Booster cooldown – 150s.
- Georg HoffmannX · Destroyer
- Nerfmain battery firing range12.6 → 11.2 km
- Nerfmain battery reload time6.5 → 7.4 s
- Main battery accuracy increased and is now similar to that of the Elbing.
- Buffmaximum he shell damage1,800 → 2,200
AP shell parameters changed
- Buffmaximum damage3,850 → 4,100
- Shell penetration increased.
- Armor of the central part of the ship19 → 25 mm
- Buffsmoke screen dispersion time73 → 77 s
- Action time of the engine boost consumable120 → 180 s
- The Patron of the Navy talent was removed.
Added a bonus to the Master and Commander talent
- Ship speed +5%.
- BrennusX · Cruiser
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the The Engine Boost consumable is active.
- Henri IVX · Cruiser
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the The Engine Boost consumable is active.
13.6 Balance Changes
Test ships2 ships
Dev Blog 2024-07-25 ↗Changes still under testing — values may change again before release, or not ship at all.
- TheseusVIII · Aircraft Carrier
Skip bomb parameters changed
- NerfDamage13,900 → 11,700
- Chance to cause fire has been79 → 66 %
Torpedo parameters have been changed
- NerfArming distance282 → 483 m
- SveaX · Cruiser
- Nerfmain battery firing range16.5 → 15.2 km
Detectability range by sea increased: 11.1 to 11.5km
- All other detectability ranges adjusted accordingly
13.5 Balance Changes
Test ships4 ships
Dev Blog 2024-05-29 ↗Dev Blog 2024-06-26 ↗Changes still under testing — values may change again before release, or not ship at all.
- IncheonX · Cruiser
AP ricochet angles improved to correspond with American AP angles
- Minimum ricochet angles increased from 50 to 60
- Maximum ricochet angle increased from 65 to 67.5
Parameters of main guns changed
- Buffreload time6 → 5.5 s
- Dispersion improved and now corresponds with standard Destroyer dispersion
- L'AventurierVIII · Destroyer
- Buffturning circle radius680 → 620 m
Surface detectability reduced: 7.9 to 7.4km.
- All other detectability ranges were adjusted accordingly
- OrageIX · Destroyer
- Buffturning circle radius680 → 620 m
Surface detectability reduced: 8 to 7.4km.
- All other detectability ranges were adjusted accordingly
- CassardX · Destroyer
- Buffturning circle radius670 → 610 m
Surface detectability reduced: 8 to 7.5km.
- All other detectability ranges were adjusted accordingly
- Buffmain battery firing range17.2 → 18.2 km
- Main battery shell ballistics have been changed. The firing arcs will now be flatter.
Parameters of Repair Party consumable have been changed
- Buffnumber of charges3 → 4
- Healing per second260 → 343
- Amount of citadel damage restored33 → 50 %
13.4 Balance Changes
Live ships10 ships
Dev Blog 2024-04-24 ↗- FenyangVIII · Destroyer
- Torpedoes can now also damage cruisers in addition to battleships and aircraft carriers.
- Ship SmashaVIII · Destroyer
- Torpedoes can now also damage cruisers in addition to battleships and aircraft carriers.
- SiliwangiVIII · Destroyer
- Buffmain battery reload time4.8 → 4.5 s
- Chung MuIX · Destroyer
Researchable torpedo parameters changed
- Nerfmaximum damage19,033 → 17,967
- Torpedo speed reduced: 67 to 64 kts.
- YumihariVIII · Battleship
- Buffsigma value2.1 → 2.2
AP shell parameters changed
- Buffmaximum damage12,000 → 12,600
- Penetration slightly increased.
- YodoX · Cruiser
HE shell parameters changed
- Buffmaximum damage2,500 → 2,850
- Bufffire chance10 → 12 %
- VladivostokVIII · Battleship
- Nerfdetectability range by sea15 → 15.4 km
- All other detectability ranges adjusted accordingly.
- MonarchVIII · Battleship
- Repair Party consumable is replaced with Specialized Repair Teams consumable which will have similar parameters to those found on the next ships of the branch.
- Annapolis★ · Cruiser
- Nerfhp56,000 → 51,900
- Condé★ · Cruiser
- Nerfhp63,000 → 55,400
Test ships1 ships
Dev Blog 2024-04-30 ↗Changes still under testing — values may change again before release, or not ship at all.
- VictoriaIX · Battleship
- Buffmain battery firing range20.7 → 23.9 km
13.3 Balance Changes
Live ships79 ships
Dev Blog 2024-03-27 ↗- VisbyV · Destroyer
- BuffThe number of bombs per depth charge drop6 → 8
- MuavenetV · Destroyer
- BuffDepth charge damage2,400 → 2,500
- VästeråsVI · Destroyer
- BuffThe number of bombs per depth charge drop8 → 12
- StordVI · Destroyer
- BuffDepth charge damage2,400 → 2,500
- ElliVI · Cruiser
- BuffThe number of bombs per depth charge drop2 → 4
- SkåneVII · Destroyer
- BuffThe number of bombs per depth charge drop10 → 12
- GromVII · Destroyer
- BuffThe number of bombs per depth charge drop8 → 10
- BuffDepth charge damage2,400 → 2,500
- Stord '43VII · Destroyer
- BuffThe number of bombs per depth charge drop8 → 10
- BuffDepth charge damage2,400 → 2,500
- BłyskawicaVII · Destroyer
- BuffThe number of bombs per depth charge drop6 → 8
- ÖlandVIII · Destroyer
- BuffThe number of bombs per depth charge drop12 → 16
- SplitVIII · Destroyer
- BuffDepth charge damage2,400 → 2,500
- OrkanVIII · Destroyer
- BuffThe number of bombs per depth charge drop6 → 8
- ÖstergötlandIX · Destroyer
- BuffThe number of bombs per depth charge drop12 → 16
- Lambros KatsonisIX · Destroyer
- BuffDepth charge damage2,400 → 2,500
- GdańskX · Destroyer
- BuffDepth charge damage2,400 → 2,500
- T-22V · Destroyer
- BuffDepth charge damage2,200 → 2,400
- Ernst GaedeVI · Destroyer
- BuffDepth charge damage2,200 → 2,400
- Karl von SchönbergVI · Destroyer
- BuffDepth charge damage2,200 → 2,400
- Z-31VII · Destroyer
- BuffDepth charge damage2,200 → 2,400
- MünchenVII · Cruiser
- BuffThe number of bombs per depth charge drop4 → 8
- Gustav-Julius MaerkerVIII · Destroyer
- BuffDepth charge damage2,200 → 2,400
- Z-35VIII · Destroyer
- BuffThe number of bombs per depth charge drop4 → 12
- BuffDepth charge damage2,200 → 2,400
- MainzVIII · Cruiser
- BuffDepth charge damage2,200 → 2,400
- Mainz BVIII · Cruiser
- BuffDepth charge damage2,200 → 2,400
- Cross of DornVIII · Cruiser
- BuffDepth charge damage2,200 → 2,400
- WiesbadenVIII · Cruiser
- BuffThe number of bombs per depth charge drop2 → 6
- BuffDepth charge damage2,200 → 2,400
- Felix SchultzIX · Destroyer
- BuffDepth charge damage2,200 → 2,400
- Z-44IX · Destroyer
- BuffThe number of bombs per depth charge drop4 → 12
- BuffDepth charge damage2,200 → 2,400
- ZF-6IX · Destroyer
- BuffThe number of bombs per depth charge drop4 → 12
- BuffDepth charge damage2,200 → 2,400
- ElbingX · Destroyer
- BuffDepth charge damage2,200 → 2,400
- LübeckX · Destroyer
- BuffDepth charge damage2,200 → 2,400
- JianweiV · Destroyer
- BuffThe number of bombs per depth charge drop4 → 8
- BuffDepth charge damage1,700 → 2,100
- ChungkingV · Cruiser
- NerfThe number of bombs per depth charge drop9 → 7
- BuffDepth charge damage1,700 → 2,100
- FushunVI · Destroyer
- BuffThe number of bombs per depth charge drop6 → 10
- BuffDepth charge damage1,700 → 2,100
- AnshanVI · Destroyer
- BuffThe number of bombs per depth charge drop6 → 10
- BuffDepth charge damage1,700 → 2,100
- HuangheVI · Cruiser
- BuffThe number of bombs per depth charge drop3 → 7
- BuffDepth charge damage1,700 → 2,100
- RahmatVI · Cruiser
- NerfThe number of bombs per depth charge drop9 → 7
- BuffDepth charge damage1,700 → 2,100
- Gadjah MadaVII · Destroyer
- BuffThe number of bombs per depth charge drop8 → 12
- BuffDepth charge damage1,700 → 2,100
- ChumphonVII · Cruiser
- BuffDepth charge damage1,700 → 2,100
- HsienyangVIII · Destroyer
- NerfThe number of bombs per depth charge drop18 → 14
- BuffDepth charge damage1,700 → 2,100
- LoyangVIII · Destroyer
- BuffThe number of bombs per depth charge drop10 → 14
- BuffDepth charge damage1,700 → 2,100
- Loyang BVIII · Destroyer
- BuffThe number of bombs per depth charge drop10 → 14
- BuffDepth charge damage1,700 → 2,100
- FenyangVIII · Destroyer
- BuffThe number of bombs per depth charge drop10 → 16
- Ship SmashaVIII · Destroyer
- BuffThe number of bombs per depth charge drop10 → 16
- SiliwangiVIII · Destroyer
- BuffThe number of bombs per depth charge drop10 → 14
- BuffDepth charge damage1,700 → 2,100
- HarbinVIII · Cruiser
- BuffDepth charge damage1,700 → 2,100
- Chung MuIX · Destroyer
- BuffThe number of bombs per depth charge drop12 → 14
- BuffDepth charge damage1,700 → 2,100
- SejongIX · Cruiser
- BuffDepth charge damage1,700 → 2,100
- DalianIX · Cruiser
- BuffDepth charge damage1,700 → 2,100
- YueyangX · Destroyer
- BuffDepth charge damage1,700 → 2,100
- LüshunX · Destroyer
- BuffThe number of bombs per depth charge drop12 → 18
- BuffDepth charge damage1,700 → 2,100
- JinanX · Cruiser
- BuffDepth charge damage1,700 → 2,100
- Kunming★ · Destroyer
- BuffThe number of bombs per depth charge drop12 → 16
- PodvoiskyV · Destroyer
- BuffThe number of bombs in charge4 → 6
- GremyashchyV · Destroyer
- BuffThe number of bombs in charge4 → 6
- OkhotnikV · Destroyer
- BuffThe number of bombs per depth charge drop4 → 6
- maximum damage2,400
- number of charges2
- reload time40 s
- KotovskyV · Cruiser
- BuffThe number of bombs per depth charge drop4 → 8
- NerfDepth charge damage2,400 → 2,000
- MurmanskV · Cruiser
- BuffThe number of bombs per depth charge drop4 → 6
- MikoyanV · Cruiser
- BuffThe number of bombs per depth charge drop4 → 6
- BudyonnyVI · Cruiser
- BuffThe number of bombs per depth charge drop6 → 8
- NerfDepth charge damage2,400 → 2,000
- GnevnyVI · Destroyer
- BuffThe number of bombs per depth charge drop6 → 8
- MinskVII · Destroyer
- BuffThe number of bombs per depth charge drop6 → 10
- LeningradVII · Destroyer
- BuffThe number of bombs per depth charge drop4 → 10
- Tashkent '39VII · Destroyer
- BuffThe number of bombs per depth charge drop6 → 8
- BuffDepth charge damage2,400 → 2,700
- ShchorsVII · Cruiser
- BuffThe number of bombs per depth charge drop6 → 8
- NerfDepth charge damage2,400 → 2,000
- KievVIII · Destroyer
- BuffThe number of bombs per depth charge drop8 → 12
- OgnevoiVIII · Destroyer
- BuffThe number of bombs per depth charge drop10 → 12
- ChapayevVIII · Cruiser
- BuffThe number of bombs per depth charge drop6 → 8
- NerfDepth charge damage2,400 → 2,000
- UdaloiIX · Destroyer
- BuffThe number of bombs per depth charge drop9 → 12
- KhabarovskX · Destroyer
- BuffThe number of bombs per depth charge drop10 → 12
- CelebesV · Cruiser
- BuffThe number of bombs per depth charge drop4 → 6
- KijkduinVI · Cruiser
- BuffThe number of bombs per depth charge drop4 → 8
- EendrachtVII · Cruiser
- BuffThe number of bombs per depth charge drop6 → 10
- HaarlemVIII · Cruiser
- NerfThe number of bombs per depth charge drop8 → 4
- BuffDepth charge damage2,000 → 5,000
- De Zeven ProvinciënVIII · Cruiser
- BuffThe number of bombs per depth charge drop6 → 10
- TrompX · Destroyer
- BuffThe number of bombs per depth charge drop6 → 16
- Álvaro de BazánX · Destroyer
- BuffThe number of bombs per depth charge drop10 → 12
- Attilio RegoloX · Destroyer
- BuffThe number of bombs per depth charge drop8 → 10
- Almirante GrauVIII · Cruiser
- BuffThe number of bombs per depth charge drop6 → 10
Test ships2 ships
Dev Blog 2024-04-03 ↗Changes still under testing — values may change again before release, or not ship at all.
- Frank FridayIX · Destroyer
Maximum speed increased: 36.5 to 38 kts
- As a result of this change, Frank Friday's turning circle will increase
- KomissarX · Cruiser
Changed parameters of AP shells
- Guaranteed ricochet angle increased: 60 to 65 degrees.
- The angle at which the check for ricochets is made increased: 45 to 50 degrees
- BuffRestoration of hit points after receiving damage to the citadel33 → 50 %
13.2 Balance Changes
Test ships2 ships
Dev Blog 2024-03-27 ↗Changes still under testing — values may change again before release, or not ship at all.
- Chikuma IIIX · Cruiser
- Torpedo bomber armament damage9,333 → 7,233
- Orion '44VI · Cruiser
Detectability range by sea increased: 10 to 10.5km
- All other detectability ranges adjusted accordingly
13.1 Balance Changes
Live ships40 ships
Dev Blog 2024-01-24 ↗- RyūjōVI · Aircraft Carrier
Torpedo Bomber parameters changed
- Stock squadron aircraft preparation time74 → 81 s
- Researchable squadron aircraft preparation time73 → 78 s
- NerfTorpedo damage5,400 → 5,000
- HayateX · Destroyer
- Buffmain battery reload time4 → 3.7 s
- Torpedo reload booster consumable moved to a separate slot
- Sekiryu★ · Aircraft Carrier
- NerfTactical torpedo bombers torpedo damage9,333 → 7,500
Tactical Attack Aircraft rocket parameters changed
- NerfDamage3,150 → 2,850
- Nerffire chance14 → 12 %
- ClemsonIV · Destroyer
- Stock torpedo reload time40 → 44 s
- Researchable torpedo reload time66 → 70 s
- CaliforniaVII · Battleship
- Buffmain battery reload time34.2 → 32.5
Changed engine parameters: the acceleration time for forward and reverse movement was significantly reduced.
- The new acceleration settings are similar to those found on Kansas, Minnesota and Vermont.
- FloridaVII · Battleship
- Buffmain battery reload time33.5 → 32 s
- IndianapolisVII · Cruiser
- Buffmain battery reload time14.3 → 13 s
- HornetVIII · Aircraft Carrier
Characteristics of Tactical bombers squadron changed
- BuffBomb damage7,300 → 8,000
- Bufffire chance41 → 45 %
- NebraskaVIII · Battleship
Changed the parameters of the Stock and Researchable Dive bombers
- Bombers are now equipped with JATO boosters
- BuffHe bomb penetration42 → 53 mm
- DelawareIX · Battleship
Changed the parameters of the Stock and Researchable Dive bombers
- Bombers are now equipped with JATO boosters
- BuffHe bomb penetration42 → 53 mm
- LouisianaX · Battleship
Changed the parameters of the Stock and Researchable Dive bombers
- Bombers are now equipped with JATO boosters
- BuffHe bomb penetration42 → 53 mm
- Annapolis★ · Cruiser
- Interval between individual shots in burst1 → 1.5 s
- NerfSurveillance radar consumable action time40 → 35 s
- United States★ · Aircraft Carrier
- NerfTactical torpedo bombers torpedo damage7,600 → 6,133
- MikoyanV · Cruiser
- Main battery accuracy settings changed. They will now be similar to other cruisers on tier V
Main battery parameters changed
- Reload time reduced 13.2 to 11s
- BuffAp shell damage4,550 → 4,650
- KievVIII · Destroyer
- Stock hull hp pool14,500 → 16,200
- Researchable hull hp pool16,200 → 17,500
- KhabarovskX · Destroyer
Repair Party consumable replaced with Specialized Repair Teams with the following parameters
- hp restoration per second225
- action time20 s
- reload time80 s
- number of charges3
- PetropavlovskX · Cruiser
Base detectability range increased: 15.3km to 16.3km
- All other detectability ranges adjusted accordingly
- SevastopolX · Cruiser
- Buffmain battery reload time25 → 24 s
Changed the parameters of the Repair Party consumable
- Nerfaction time90 → 60 s
- Buffcooldown time180 → 120 s
- Buffnumber of charges3 → 4
- Zorkiy★ · Destroyer
- Number of shots in burst firing mode4 → 3
- ColossusVIII · Aircraft Carrier
Changed the parameters of Attack Aircraft
- Number of rockets per plane6 → 5
- The size of aiming ellipse increased by 20%
- The amount of rockets that are guaranteed to hit closer to the center of the aiming ellipse50 → 33 %
- DuncanIX · Battleship
- Buffmain battery reload time31 → 29.5 s
- NerfRepair party consumable reload time80 → 100 s
- St. VincentX · Battleship
- NerfRepair party consumable reload time80 → 100 s
Base detectability range increased: 15.8 to 16.2km
- All other detectability parameters adjusted accordingly
- MaltaX · Aircraft Carrier
- Torpedo bomber torpedo damage5,933 → 6,533
- Number of bombs in payload on dive bombers4 → 3
- Eagle★ · Aircraft Carrier
Tactical Attack Aircraft rocket parameters changed
- NerfDamage2,350 → 2,050
- Nerffire chance9 → 8 %
Tactical Dive Bomber bomb parameters changed
- NerfDamage7,900 → 6,400
- Nerffire chance45 → 36 %
- JaguarV · Destroyer
Torpedo parameters changed
- Buffreload time90 → 75 s
- NerfRange8 → 7.5 km
- NerfDamage14,833 → 11,267
- Speed decreased: 68 to 57kts
- BéarnVI · Aircraft Carrier
- Increased the dispersion of the Skip Bombers by 20%
- Condé★ · Cruiser
- Buffmain battery reload time15 → 14 s
- Bonus to maximum main battery shell dispersion during burst fire40 → 20 %
- Nazario SauroIII · Destroyer
- Buffmain battery reload time6.5 → 6.4 s
- NerfSap shell damage2,600 → 2,350
- AviereVI · Destroyer
- Researchable torpedo range10 → 8 km
Changed parameters of the Emergency Engine Power consumable
- Nerfnumber of charges6 → 4
- Nerfaction time25 → 20 s
- LeoneVI · Destroyer
- Buffmain battery reload time9.5 → 8.5 s
- Torpedo launcher reload time reduced 50 to 45s
- Vittorio VenetoVIII · Battleship
- Buffsigma value1.7 → 1.8
- BuffStock hull rudder shift time21.7 → 20.2 s
- BuffResearchable hull rudder shift time15.5 → 14.4 s
- LepantoIX · Battleship
- BuffStock hull rudder shift time23.3 → 20.9 s
- BuffResearchable hull rudder shift time16.7 → 14.9 s
- Cristoforo ColomboX · Battleship
- Buffsigma value1.5 → 1.6
- Firing angles for the aft turrets increased by 10 degrees
- Buffrudder shift time18 → 15.3 s
- Amerigo VespucciX · Battleship
- Buffsigma value1.5 → 1.6
- Firing angles for the aft turrets increased by 10 degrees
- Buffrudder shift time18 → 15.3 s
- DalianIX · Cruiser
- Main Battery reload time reduced 5.2 to 4.9s
- Sun Yat-SenIX · Battleship
- Main battery ap shells damage13,000 → 14,500
- Kunming★ · Destroyer
Base detectability range reduced: 7.8 to 7.4km
- All other detectability parameters adjusted accordingly
- SplitVIII · Destroyer
- Buffmain battery reload time4 → 3.6 s
- Lambros KatsonisIX · Destroyer
- Buffmain battery reload time4.4 → 3.8 s
- NumanciaVIII · Cruiser
Changed parameters of Burst Fire Mode
- Removed the increased shell dispersion debuff
Test ships5 ships
Dev Blog 2024-02-21 ↗Changes still under testing — values may change again before release, or not ship at all.
- HobartVI · Cruiser
- NerfStock gun fire control system firing range13.7 → 13.1 km
- NerfResearchable gun fire control system firing range15.1 → 14.4 km
- UgandaVII · Cruiser
- NerfStock gun fire control system firing range14.4 → 14.1 km
- NerfResearchable gun fire control system firing range15.8 → 15.5 km
- AucklandVIII · Cruiser
- NerfStock gun fire control system firing range15.5 → 14.5 km
- NerfResearchable gun fire control system firing range17.1 → 16 km
- EncounterIX · Cruiser
- NerfStock gun fire control system firing range15.9 → 15 km
- NerfResearchable gun fire control system firing range17.5 → 16.5 km
- CerberusX · Cruiser
- Nerfmain battery firing range18.5 → 18 km
13.0 Balance Changes
Test ships6 ships
Dev Blog 2024-01-03 ↗Dev Blog 2024-01-24 ↗Changes still under testing — values may change again before release, or not ship at all.
- HobartVI · Cruiser
- Stock hull HP increased: 22 700 to 24 200
- Researchable hull HP increased: 24 000 to 27 400
- Depth charges airstrike reload time30 → 20 s
- Depth charges airstrike bomb damage2,700 → 2,300
Added the Submarine Surveillance consumable in a separate slot with the following characteristics
- number of charges3
- action time20 s
- reload time120 s
- Submarine detection distance6 km
- AucklandVIII · Cruiser
Added the Submarine Surveillance consumable in a separate slot with the following characteristics
- number of charges3
- action time20 s
- reload time120 s
- Submarine detection distance7 km
- number of charges3
- action time20 s
- reload time120 s
- Submarine detection distance8 km
- MonmouthX · Cruiser
- NerfAp shell damage6,200 → 5,850
- Hp restoration of ship parts60 → 50 %
- IndependenceVI · Aircraft Carrier
Both stock and researchable Attack Aircraft changed
- Machine gun delay before rockets are fired increased by approximately 36%
- SiciliaX · Battleship
- Buffrudder shift time18 → 15.3 s
- TianjinIX · Cruiser
- Nerfmain battery reload time14 → 15 s
- NerfAp shell damage6,350 → 6,050