WOWSDB

WoWS 13.x Balance Changes - Every Ship Buff & Nerf

Every World of Warships balance change across the 13.x patches: 161 ships with stat adjustments labelled buff or nerf, sourced from the official Dev Blog.

13.11 Balance Changes

Test ships5 ships

Dev Blog 2024-11-20

Changes still under testing — values may change again before release, or not ship at all.

  • VrijheidVIII · Cruiser
    • Nerfmain battery reload time4.3 4.7 s
    • He airstrike reload time35 38 s
  • JaarsveldVIII · Cruiser
    • He airstrike maximum range13.5 11 km
  • Menno van CoehoornIX · Cruiser

    Main battery parameters changed

    • Buffreload time5.5 5.3 s
    • Buffmaximum he shell damage1,350 1,450
    • BuffHe shells fire chance5 7 %

    Main battery firing angles improved

    • Firing angles of the first turret widened by 5 degrees per side.
    • Firing angles of the second turret widened by 5 degrees per side.
    • Firing angles of the third turret widened by 2 degrees per side.
    • Firing angles of the fifth turret widened by 8 degrees per side.
  • UtrechtX · Cruiser

    Main battery parameters changed

    • Buffreload time5.2 4.8 s
    • Buffmaximum he shell damage1,350 1,450
    • BuffHe shells fire chance5 7 %
  • Vladimir MonomakhX · Cruiser
    • Bonus to all consumables' action times10 25 %

13.10 Balance Changes

Test ships6 ships

Dev Blog 2024-11-14

Changes still under testing — values may change again before release, or not ship at all.

  • TaihangIX · Battleship

    AP shell parameters changed

    • BuffDamage12,100 13,250
    • Penetration increased
    • BuffMain battery range21.7 23.1 km
    • NerfNumber of charges for the repair party consumable4 3
    • Main battery 180° traverse time56.3 45 s
  • ArcherfishX · Submarine
    • Acoustic torpedo damage8,500 8,933
    • BuffAcoustic torpedo range10 10.5 km
    • BuffSonar range10 10.5 km
    • Increased the width of the highlighted sector after hitting a ship with sonar once. This will make follow-up sonar pings easier to land
    • Updated Combat Instruction name & icon to reflect its new parameters
  • YariX · Cruiser
    • Buffmain battery firing range15.2 15.9 km
  • NiordIX · Battleship
    • BuffTorpedo launcher reload time140 110 s

    Repair Party consumable parameters changed

    • Buffhp restoration per second320 383
    • Buffreload time80 60 s
  • VrijheidVIII · Cruiser

    Smoke Generator consumable parameters changed

    • Nerfaction time30 20 s
    • Nerfsmoke screen dispersion time124 89 s
  • Vladimir MonomakhX · Cruiser
    • Ship detectability range-15 %
    • Surveillance radar consumable range reduced-33.3 %
    • Action time of all consumables10 %
    • Upgrade slot 5 removed

13.9 Balance Changes

Test ships4 ships

Dev Blog 2024-09-25

Changes still under testing — values may change again before release, or not ship at all.

  • Prins van OranjeX · Cruiser

    HE shell parameters changed

    • Nerfmaximum damage3,350 3,200
    • Nerffire chance21 18 %

    Surface detectability range increased: 12.7 to 13.3 km.

    • All other detectability ranges adjusted accordingly.
  • La PampaX · Destroyer
    • NerfTorpedo launcher reload time125 130 s

    Specialized Repair Teams consumable replaced with Repair Party with the following parameters

    • hp restoration per second94
    • action time28 s
    • cooldown time80 s
    • number of charges2
  • ShinanoX · Aircraft Carrier

    Armor parameters changed

    • Fore and aft portions of the main belt plating thickness410 400 mm
    • Hangar sides plating thickness27 30 mm
    • Firing angles of all secondary batteries improved.
    • The "engine cooling" consumable action time for all the squadrons5 15 s

    AP Skip Bombers squadron parameters changed

    • The angle at which the check for ricochets is made for AP bombs increased: 45 to 55 degrees.
    • Guaranteed ricochet angle for AP bombs increased: 55 to 65 degrees.
    • Added Repair consumable with similar parameters to those found on Torpedo Bomber squadron.
    • Number of planes in attacking flight4 3
    • BuffNumber of planes in squadron8 9
    • Buffnumber of aircraft on deck12 14

    Tactical Dive bombers squadron parameters changed

    • Buffaircraft preparation time150 120 s
    • Bomb dispersion area increased by 46%.
    • Bomb fall time increased by 18%.
  • ArcherfishX · Submarine

    Combat Instructions parameters changed

    • Buffaction time10 30 s
    • Time of inactivity before losing progress60 10 s
    • Progress loss per second after the inactivity threshold is reached5 50 %
    • Removed progress condition based on being spotted.
    • Removed progress condition based on main battery hits.

    Combat Instructions parameters changed · Progress condition based on torpedo hits changed

    • Progress per torpedo hit2 50 %

    Combat Instructions parameters changed · Added new progress condition based on potential damage

    • The Combat Instructions meter now fills by 50% with every 1500 potential damage gained.

    Combat Instructions parameters changed · Activation effect changed

    • Consumable preparation and reload time bonus90 20 %
    • Added bonus to torpedo tube reload time-10 %
    • Due to the changes mentioned above, the Combat Instruction name and icon will be changed. These changes will be implemented at a later date.
    • Sonar maximum range9 10 km
    • BuffNumber of torpedo loaders1 2
    • Nerftorpedo reload time25 40 s
    • Bonus to maximum speed from the "engine boost" consumable8 15 %
    • Hydrophone сonsumable removed.

    Added Repair Party consumable with the following parameters

    • hp restoration per second101
    • action time40 s
    • cooldown time80 s
    • number of charges2
    • This consumable is unavailable at periscope and maximum depths.

13.8 Balance Changes

Test ships3 ships

Dev Blog 2024-08-29

Changes still under testing — values may change again before release, or not ship at all.

  • IpirangaVIII · Battleship
    • Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
    • Access to Propulsion Modification 1 was removed due to it becoming redundant.
  • Los AndesIX · Battleship
    • Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
    • Access to Propulsion Modification 1 was removed due to it becoming redundant.
  • LibertadX · Battleship
    • Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
    • Access to Propulsion Modification 1 was removed due to it becoming redundant.

13.7 Balance Changes

Live ships9 ships

Dev Blog 2024-07-25
  • I-56VIII · Submarine
    • Hydrophone consumable charges1 4
  • HectorIX · Cruiser
    • Removed The Repair Party consumable

    Added the Specialized Repair Teams consumable with the following parameters

    • hp restoration per second688
    • action time20 s
    • reload time80 s
    • number of charges3
  • BuffaloIX · Cruiser
    • Buffmain battery reload time11 10 s
    • BuffStock gun fire control system range14.1 14.4 km
    • BuffResearchable gun fire control system range15.6 15.8 km
    • BuffStock hull rudder shift time15.7 11.2 s
    • BuffResearchable hull rudder shift time11.2 8.4 s
  • Saint-LouisIX · Cruiser
    • Buffmaximum he shell damage2,800 3,000
    • BuffHe shell fire chance15 17 %
  • Henri IVX · Cruiser
    • Engine parameters improved. They are now similar to those of the majority of cruisers of her Tier.
    • The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the Engine Boost consumable is active.
  • TrompX · Destroyer
    • BuffHe bomb airstrike range10 12 km
  • Álvaro de BazánX · Destroyer

    Burst fire parameters changed

    • Added bonus - Maximum shell dispersion -10%
    • Torpedo detection1.1 1 km
  • Ruggiero di LauriaX · Battleship
    • Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
    • Overall continuous damage value has decreased from 353 to 318 due to the maximum AA range of the ship increasing.
    • Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
    • Overall continuous damage value has decreased from 508 to 455 due to the maximum AA range of the ship increasing.
  • BrennusX · Cruiser
    • The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the Engine Boost consumable is active.

Changes still under testing — values may change again before release, or not ship at all.

  • StatenlandVIII · Cruiser
    • Nerfmain battery reload time6 65 s
    • Number of aircraft in attacking flight for an airstrike7 6
  • IpirangaVIII · Battleship
    • Nerfmain battery reload time30 33 s

    Combat Instructions parameters changed

    • Action time reduced: 45 to 30s;
    • BuffProgress per main battery shell hit4 6.5 %
    • Secondary battery firing range increased: 10% to 20%;
    • Added bonus to the secondary battery reload-15 %
  • Los AndesIX · Battleship
    • Nerfmain battery reload time30 33 s

    Combat Instructions parameters changed

    • Action time reduced: 45 to 30s;
    • BuffProgress per main battery shell hit4 6.5 %
    • Secondary battery firing range increased: 10% to 20%;
    • Added bonus to the secondary battery reload-15 %
  • LibertadX · Battleship
    • Nerfmain battery reload time30 33 s

    Combat Instructions parameters changed

    • Action time reduced: 45 to 30s;
    • BuffProgress per main battery shell hit4 6.5 %
    • Secondary battery firing range increased: 10% to 20%;
    • Added bonus to secondary battery reload-20 %
  • ComodoroX · Battleship
    • Nerfmain battery reload time30 33 s

    Combat Instructions parameters changed

    • Action time reduced: 45 to 30s;
    • BuffProgress per main battery shell hit4 6.5 %
    • Secondary battery firing range increased: 10% to 20%;
    • Added bonus to secondary battery reload-20 %
  • VictoriaIX · Battleship
    • Buffmain battery reload time32 30 s

    Added HE shells with the following parameters

    • Maximum HE shell damage – 5,100.
    • HE shell armor penetration - 64 mm.
    • Chance to cause fire – 24%.
    • HE initial velocity - 880 m/s.
    • Modified HE shells have the same parameters as normal HE shells.

    AP shell parameters changed

    • Buffmaximum damage9,800 12,000
    • Shell fuse time0.02 0.03 s
    • The angle at which the check for ricochets is made reduced: 70 to 45 degrees.
    • Guaranteed ricochet angle reduced: 80 to 60 degrees.
    • Shell penetration significantly increased.
    • Modified AP shells have the same parameters as normal AP shells.

    Modified shells firing mode changed to Burst Fire and Modified Shells with the following parameters

    • Number of bursts in a series – 2.
    • Interval between shots – 2s.
    • Maximum shell damage reduced by 25%.
    • Burst Fire and Modified Shells cooldown – 45s.

    Added the Main Battery Reload Booster consumable with the following parameters

    • Number of charges – 2.
    • action time30 s
    • Bonus to the main battery reload provided by the Main Battery Reload Booster consumable: -33%.
    • Main Battery Reload Booster cooldown – 150s.
  • Georg HoffmannX · Destroyer
    • Nerfmain battery firing range12.6 11.2 km
    • Nerfmain battery reload time6.5 7.4 s
    • Main battery accuracy increased and is now similar to that of the Elbing.
    • Buffmaximum he shell damage1,800 2,200

    AP shell parameters changed

    • Buffmaximum damage3,850 4,100
    • Shell penetration increased.
    • Armor of the central part of the ship19 25 mm
    • Buffsmoke screen dispersion time73 77 s
    • Action time of the engine boost consumable120 180 s
    • The Patron of the Navy talent was removed.

    Added a bonus to the Master and Commander talent

    • Ship speed +5%.
  • BrennusX · Cruiser
    • The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the The Engine Boost consumable is active.
  • Henri IVX · Cruiser
    • The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the The Engine Boost consumable is active.

13.6 Balance Changes

Test ships2 ships

Dev Blog 2024-07-25

Changes still under testing — values may change again before release, or not ship at all.

  • TheseusVIII · Aircraft Carrier

    Skip bomb parameters changed

    • NerfDamage13,900 11,700
    • Chance to cause fire has been79 66 %

    Torpedo parameters have been changed

    • NerfArming distance282 483 m
  • SveaX · Cruiser
    • Nerfmain battery firing range16.5 15.2 km

    Detectability range by sea increased: 11.1 to 11.5km

    • All other detectability ranges adjusted accordingly

13.5 Balance Changes

Changes still under testing — values may change again before release, or not ship at all.

  • IncheonX · Cruiser

    AP ricochet angles improved to correspond with American AP angles

    • Minimum ricochet angles increased from 50 to 60
    • Maximum ricochet angle increased from 65 to 67.5

    Parameters of main guns changed

    • Buffreload time6 5.5 s
    • Dispersion improved and now corresponds with standard Destroyer dispersion
  • L'AventurierVIII · Destroyer
    • Buffturning circle radius680 620 m

    Surface detectability reduced: 7.9 to 7.4km.

    • All other detectability ranges were adjusted accordingly
  • OrageIX · Destroyer
    • Buffturning circle radius680 620 m

    Surface detectability reduced: 8 to 7.4km.

    • All other detectability ranges were adjusted accordingly
  • CassardX · Destroyer
    • Buffturning circle radius670 610 m

    Surface detectability reduced: 8 to 7.5km.

    • All other detectability ranges were adjusted accordingly
    • Buffmain battery firing range17.2 18.2 km
    • Main battery shell ballistics have been changed. The firing arcs will now be flatter.

    Parameters of Repair Party consumable have been changed

    • Buffnumber of charges3 4
    • Healing per second260 343
    • Amount of citadel damage restored33 50 %

13.4 Balance Changes

Live ships10 ships

Dev Blog 2024-04-24
  • FenyangVIII · Destroyer
    • Torpedoes can now also damage cruisers in addition to battleships and aircraft carriers.
  • Ship SmashaVIII · Destroyer
    • Torpedoes can now also damage cruisers in addition to battleships and aircraft carriers.
  • SiliwangiVIII · Destroyer
    • Buffmain battery reload time4.8 4.5 s
  • Chung MuIX · Destroyer

    Researchable torpedo parameters changed

    • Nerfmaximum damage19,033 17,967
    • Torpedo speed reduced: 67 to 64 kts.
  • YumihariVIII · Battleship
    • Buffsigma value2.1 2.2

    AP shell parameters changed

    • Buffmaximum damage12,000 12,600
    • Penetration slightly increased.
  • YodoX · Cruiser

    HE shell parameters changed

    • Buffmaximum damage2,500 2,850
    • Bufffire chance10 12 %
  • VladivostokVIII · Battleship
    • Nerfdetectability range by sea15 15.4 km
    • All other detectability ranges adjusted accordingly.
  • MonarchVIII · Battleship
    • Repair Party consumable is replaced with Specialized Repair Teams consumable which will have similar parameters to those found on the next ships of the branch.
  • Annapolis★ · Cruiser
    • Nerfhp56,000 51,900
  • Condé★ · Cruiser
    • Nerfhp63,000 55,400

Test ships1 ships

Dev Blog 2024-04-30

Changes still under testing — values may change again before release, or not ship at all.

  • VictoriaIX · Battleship
    • Buffmain battery firing range20.7 23.9 km

13.3 Balance Changes

Live ships79 ships

Dev Blog 2024-03-27
  • VisbyV · Destroyer
    • BuffThe number of bombs per depth charge drop6 8
  • MuavenetV · Destroyer
    • BuffDepth charge damage2,400 2,500
  • VästeråsVI · Destroyer
    • BuffThe number of bombs per depth charge drop8 12
  • StordVI · Destroyer
    • BuffDepth charge damage2,400 2,500
  • ElliVI · Cruiser
    • BuffThe number of bombs per depth charge drop2 4
  • SkåneVII · Destroyer
    • BuffThe number of bombs per depth charge drop10 12
  • GromVII · Destroyer
    • BuffThe number of bombs per depth charge drop8 10
    • BuffDepth charge damage2,400 2,500
  • Stord '43VII · Destroyer
    • BuffThe number of bombs per depth charge drop8 10
    • BuffDepth charge damage2,400 2,500
  • BłyskawicaVII · Destroyer
    • BuffThe number of bombs per depth charge drop6 8
  • ÖlandVIII · Destroyer
    • BuffThe number of bombs per depth charge drop12 16
  • SplitVIII · Destroyer
    • BuffDepth charge damage2,400 2,500
  • OrkanVIII · Destroyer
    • BuffThe number of bombs per depth charge drop6 8
  • ÖstergötlandIX · Destroyer
    • BuffThe number of bombs per depth charge drop12 16
  • Lambros KatsonisIX · Destroyer
    • BuffDepth charge damage2,400 2,500
  • GdańskX · Destroyer
    • BuffDepth charge damage2,400 2,500
  • T-22V · Destroyer
    • BuffDepth charge damage2,200 2,400
  • Ernst GaedeVI · Destroyer
    • BuffDepth charge damage2,200 2,400
  • Karl von SchönbergVI · Destroyer
    • BuffDepth charge damage2,200 2,400
  • Z-31VII · Destroyer
    • BuffDepth charge damage2,200 2,400
  • MünchenVII · Cruiser
    • BuffThe number of bombs per depth charge drop4 8
  • Gustav-Julius MaerkerVIII · Destroyer
    • BuffDepth charge damage2,200 2,400
  • Z-35VIII · Destroyer
    • BuffThe number of bombs per depth charge drop4 12
    • BuffDepth charge damage2,200 2,400
  • MainzVIII · Cruiser
    • BuffDepth charge damage2,200 2,400
  • Mainz BVIII · Cruiser
    • BuffDepth charge damage2,200 2,400
  • Cross of DornVIII · Cruiser
    • BuffDepth charge damage2,200 2,400
  • WiesbadenVIII · Cruiser
    • BuffThe number of bombs per depth charge drop2 6
    • BuffDepth charge damage2,200 2,400
  • Felix SchultzIX · Destroyer
    • BuffDepth charge damage2,200 2,400
  • Z-44IX · Destroyer
    • BuffThe number of bombs per depth charge drop4 12
    • BuffDepth charge damage2,200 2,400
  • ZF-6IX · Destroyer
    • BuffThe number of bombs per depth charge drop4 12
    • BuffDepth charge damage2,200 2,400
  • ElbingX · Destroyer
    • BuffDepth charge damage2,200 2,400
  • LübeckX · Destroyer
    • BuffDepth charge damage2,200 2,400
  • JianweiV · Destroyer
    • BuffThe number of bombs per depth charge drop4 8
    • BuffDepth charge damage1,700 2,100
  • ChungkingV · Cruiser
    • NerfThe number of bombs per depth charge drop9 7
    • BuffDepth charge damage1,700 2,100
  • FushunVI · Destroyer
    • BuffThe number of bombs per depth charge drop6 10
    • BuffDepth charge damage1,700 2,100
  • AnshanVI · Destroyer
    • BuffThe number of bombs per depth charge drop6 10
    • BuffDepth charge damage1,700 2,100
  • HuangheVI · Cruiser
    • BuffThe number of bombs per depth charge drop3 7
    • BuffDepth charge damage1,700 2,100
  • RahmatVI · Cruiser
    • NerfThe number of bombs per depth charge drop9 7
    • BuffDepth charge damage1,700 2,100
  • Gadjah MadaVII · Destroyer
    • BuffThe number of bombs per depth charge drop8 12
    • BuffDepth charge damage1,700 2,100
  • ChumphonVII · Cruiser
    • BuffDepth charge damage1,700 2,100
  • HsienyangVIII · Destroyer
    • NerfThe number of bombs per depth charge drop18 14
    • BuffDepth charge damage1,700 2,100
  • LoyangVIII · Destroyer
    • BuffThe number of bombs per depth charge drop10 14
    • BuffDepth charge damage1,700 2,100
  • Loyang BVIII · Destroyer
    • BuffThe number of bombs per depth charge drop10 14
    • BuffDepth charge damage1,700 2,100
  • FenyangVIII · Destroyer
    • BuffThe number of bombs per depth charge drop10 16
  • Ship SmashaVIII · Destroyer
    • BuffThe number of bombs per depth charge drop10 16
  • SiliwangiVIII · Destroyer
    • BuffThe number of bombs per depth charge drop10 14
    • BuffDepth charge damage1,700 2,100
  • HarbinVIII · Cruiser
    • BuffDepth charge damage1,700 2,100
  • Chung MuIX · Destroyer
    • BuffThe number of bombs per depth charge drop12 14
    • BuffDepth charge damage1,700 2,100
  • SejongIX · Cruiser
    • BuffDepth charge damage1,700 2,100
  • DalianIX · Cruiser
    • BuffDepth charge damage1,700 2,100
  • YueyangX · Destroyer
    • BuffDepth charge damage1,700 2,100
  • LüshunX · Destroyer
    • BuffThe number of bombs per depth charge drop12 18
    • BuffDepth charge damage1,700 2,100
  • JinanX · Cruiser
    • BuffDepth charge damage1,700 2,100
  • Kunming★ · Destroyer
    • BuffThe number of bombs per depth charge drop12 16
  • PodvoiskyV · Destroyer
    • BuffThe number of bombs in charge4 6
  • GremyashchyV · Destroyer
    • BuffThe number of bombs in charge4 6
  • OkhotnikV · Destroyer
    • BuffThe number of bombs per depth charge drop4 6
    • maximum damage2,400
    • number of charges2
    • reload time40 s
  • KotovskyV · Cruiser
    • BuffThe number of bombs per depth charge drop4 8
    • NerfDepth charge damage2,400 2,000
  • MurmanskV · Cruiser
    • BuffThe number of bombs per depth charge drop4 6
  • MikoyanV · Cruiser
    • BuffThe number of bombs per depth charge drop4 6
  • BudyonnyVI · Cruiser
    • BuffThe number of bombs per depth charge drop6 8
    • NerfDepth charge damage2,400 2,000
  • GnevnyVI · Destroyer
    • BuffThe number of bombs per depth charge drop6 8
  • MinskVII · Destroyer
    • BuffThe number of bombs per depth charge drop6 10
  • LeningradVII · Destroyer
    • BuffThe number of bombs per depth charge drop4 10
  • Tashkent '39VII · Destroyer
    • BuffThe number of bombs per depth charge drop6 8
    • BuffDepth charge damage2,400 2,700
  • ShchorsVII · Cruiser
    • BuffThe number of bombs per depth charge drop6 8
    • NerfDepth charge damage2,400 2,000
  • KievVIII · Destroyer
    • BuffThe number of bombs per depth charge drop8 12
  • OgnevoiVIII · Destroyer
    • BuffThe number of bombs per depth charge drop10 12
  • ChapayevVIII · Cruiser
    • BuffThe number of bombs per depth charge drop6 8
    • NerfDepth charge damage2,400 2,000
  • UdaloiIX · Destroyer
    • BuffThe number of bombs per depth charge drop9 12
  • KhabarovskX · Destroyer
    • BuffThe number of bombs per depth charge drop10 12
  • CelebesV · Cruiser
    • BuffThe number of bombs per depth charge drop4 6
  • KijkduinVI · Cruiser
    • BuffThe number of bombs per depth charge drop4 8
  • EendrachtVII · Cruiser
    • BuffThe number of bombs per depth charge drop6 10
  • HaarlemVIII · Cruiser
    • NerfThe number of bombs per depth charge drop8 4
    • BuffDepth charge damage2,000 5,000
  • De Zeven ProvinciënVIII · Cruiser
    • BuffThe number of bombs per depth charge drop6 10
  • TrompX · Destroyer
    • BuffThe number of bombs per depth charge drop6 16
  • Álvaro de BazánX · Destroyer
    • BuffThe number of bombs per depth charge drop10 12
  • Attilio RegoloX · Destroyer
    • BuffThe number of bombs per depth charge drop8 10
  • Almirante GrauVIII · Cruiser
    • BuffThe number of bombs per depth charge drop6 10

Test ships2 ships

Dev Blog 2024-04-03

Changes still under testing — values may change again before release, or not ship at all.

  • Frank FridayIX · Destroyer

    Maximum speed increased: 36.5 to 38 kts

    • As a result of this change, Frank Friday's turning circle will increase
  • KomissarX · Cruiser

    Changed parameters of AP shells

    • Guaranteed ricochet angle increased: 60 to 65 degrees.
    • The angle at which the check for ricochets is made increased: 45 to 50 degrees
    • BuffRestoration of hit points after receiving damage to the citadel33 50 %

13.2 Balance Changes

Test ships2 ships

Dev Blog 2024-03-27

Changes still under testing — values may change again before release, or not ship at all.

  • Chikuma IIIX · Cruiser
    • Torpedo bomber armament damage9,333 7,233
  • Orion '44VI · Cruiser

    Detectability range by sea increased: 10 to 10.5km

    • All other detectability ranges adjusted accordingly

13.1 Balance Changes

Live ships40 ships

Dev Blog 2024-01-24
  • RyūjōVI · Aircraft Carrier

    Torpedo Bomber parameters changed

    • Stock squadron aircraft preparation time74 81 s
    • Researchable squadron aircraft preparation time73 78 s
    • NerfTorpedo damage5,400 5,000
  • HayateX · Destroyer
    • Buffmain battery reload time4 3.7 s
    • Torpedo reload booster consumable moved to a separate slot
  • Sekiryu★ · Aircraft Carrier
    • NerfTactical torpedo bombers torpedo damage9,333 7,500

    Tactical Attack Aircraft rocket parameters changed

    • NerfDamage3,150 2,850
    • Nerffire chance14 12 %
  • ClemsonIV · Destroyer
    • Stock torpedo reload time40 44 s
    • Researchable torpedo reload time66 70 s
  • CaliforniaVII · Battleship
    • Buffmain battery reload time34.2 32.5

    Changed engine parameters: the acceleration time for forward and reverse movement was significantly reduced.

    • The new acceleration settings are similar to those found on Kansas, Minnesota and Vermont.
  • FloridaVII · Battleship
    • Buffmain battery reload time33.5 32 s
  • IndianapolisVII · Cruiser
    • Buffmain battery reload time14.3 13 s
  • HornetVIII · Aircraft Carrier

    Characteristics of Tactical bombers squadron changed

    • BuffBomb damage7,300 8,000
    • Bufffire chance41 45 %
  • NebraskaVIII · Battleship

    Changed the parameters of the Stock and Researchable Dive bombers

    • Bombers are now equipped with JATO boosters
    • BuffHe bomb penetration42 53 mm
  • DelawareIX · Battleship

    Changed the parameters of the Stock and Researchable Dive bombers

    • Bombers are now equipped with JATO boosters
    • BuffHe bomb penetration42 53 mm
  • LouisianaX · Battleship

    Changed the parameters of the Stock and Researchable Dive bombers

    • Bombers are now equipped with JATO boosters
    • BuffHe bomb penetration42 53 mm
  • Annapolis★ · Cruiser
    • Interval between individual shots in burst1 1.5 s
    • NerfSurveillance radar consumable action time40 35 s
  • United States★ · Aircraft Carrier
    • NerfTactical torpedo bombers torpedo damage7,600 6,133
  • MikoyanV · Cruiser
    • Main battery accuracy settings changed. They will now be similar to other cruisers on tier V

    Main battery parameters changed

    • Reload time reduced 13.2 to 11s
    • BuffAp shell damage4,550 4,650
  • KievVIII · Destroyer
    • Stock hull hp pool14,500 16,200
    • Researchable hull hp pool16,200 17,500
  • KhabarovskX · Destroyer

    Repair Party consumable replaced with Specialized Repair Teams with the following parameters

    • hp restoration per second225
    • action time20 s
    • reload time80 s
    • number of charges3
  • PetropavlovskX · Cruiser

    Base detectability range increased: 15.3km to 16.3km

    • All other detectability ranges adjusted accordingly
  • SevastopolX · Cruiser
    • Buffmain battery reload time25 24 s

    Changed the parameters of the Repair Party consumable

    • Nerfaction time90 60 s
    • Buffcooldown time180 120 s
    • Buffnumber of charges3 4
  • Zorkiy★ · Destroyer
    • Number of shots in burst firing mode4 3
  • ColossusVIII · Aircraft Carrier

    Changed the parameters of Attack Aircraft

    • Number of rockets per plane6 5
    • The size of aiming ellipse increased by 20%
    • The amount of rockets that are guaranteed to hit closer to the center of the aiming ellipse50 33 %
  • DuncanIX · Battleship
    • Buffmain battery reload time31 29.5 s
    • NerfRepair party consumable reload time80 100 s
  • St. VincentX · Battleship
    • NerfRepair party consumable reload time80 100 s

    Base detectability range increased: 15.8 to 16.2km

    • All other detectability parameters adjusted accordingly
  • MaltaX · Aircraft Carrier
    • Torpedo bomber torpedo damage5,933 6,533
    • Number of bombs in payload on dive bombers4 3
  • Eagle★ · Aircraft Carrier

    Tactical Attack Aircraft rocket parameters changed

    • NerfDamage2,350 2,050
    • Nerffire chance9 8 %

    Tactical Dive Bomber bomb parameters changed

    • NerfDamage7,900 6,400
    • Nerffire chance45 36 %
  • JaguarV · Destroyer

    Torpedo parameters changed

    • Buffreload time90 75 s
    • NerfRange8 7.5 km
    • NerfDamage14,833 11,267
    • Speed decreased: 68 to 57kts
  • BéarnVI · Aircraft Carrier
    • Increased the dispersion of the Skip Bombers by 20%
  • Condé★ · Cruiser
    • Buffmain battery reload time15 14 s
    • Bonus to maximum main battery shell dispersion during burst fire40 20 %
  • Nazario SauroIII · Destroyer
    • Buffmain battery reload time6.5 6.4 s
    • NerfSap shell damage2,600 2,350
  • AviereVI · Destroyer
    • Researchable torpedo range10 8 km

    Changed parameters of the Emergency Engine Power consumable

    • Nerfnumber of charges6 4
    • Nerfaction time25 20 s
  • LeoneVI · Destroyer
    • Buffmain battery reload time9.5 8.5 s
    • Torpedo launcher reload time reduced 50 to 45s
  • Vittorio VenetoVIII · Battleship
    • Buffsigma value1.7 1.8
    • BuffStock hull rudder shift time21.7 20.2 s
    • BuffResearchable hull rudder shift time15.5 14.4 s
  • LepantoIX · Battleship
    • BuffStock hull rudder shift time23.3 20.9 s
    • BuffResearchable hull rudder shift time16.7 14.9 s
  • Cristoforo ColomboX · Battleship
    • Buffsigma value1.5 1.6
    • Firing angles for the aft turrets increased by 10 degrees
    • Buffrudder shift time18 15.3 s
  • Amerigo VespucciX · Battleship
    • Buffsigma value1.5 1.6
    • Firing angles for the aft turrets increased by 10 degrees
    • Buffrudder shift time18 15.3 s
  • DalianIX · Cruiser
    • Main Battery reload time reduced 5.2 to 4.9s
  • Sun Yat-SenIX · Battleship
    • Main battery ap shells damage13,000 14,500
  • Kunming★ · Destroyer

    Base detectability range reduced: 7.8 to 7.4km

    • All other detectability parameters adjusted accordingly
  • SplitVIII · Destroyer
    • Buffmain battery reload time4 3.6 s
  • Lambros KatsonisIX · Destroyer
    • Buffmain battery reload time4.4 3.8 s
  • NumanciaVIII · Cruiser

    Changed parameters of Burst Fire Mode

    • Removed the increased shell dispersion debuff

Test ships5 ships

Dev Blog 2024-02-21

Changes still under testing — values may change again before release, or not ship at all.

  • HobartVI · Cruiser
    • NerfStock gun fire control system firing range13.7 13.1 km
    • NerfResearchable gun fire control system firing range15.1 14.4 km
  • UgandaVII · Cruiser
    • NerfStock gun fire control system firing range14.4 14.1 km
    • NerfResearchable gun fire control system firing range15.8 15.5 km
  • AucklandVIII · Cruiser
    • NerfStock gun fire control system firing range15.5 14.5 km
    • NerfResearchable gun fire control system firing range17.1 16 km
  • EncounterIX · Cruiser
    • NerfStock gun fire control system firing range15.9 15 km
    • NerfResearchable gun fire control system firing range17.5 16.5 km
  • CerberusX · Cruiser
    • Nerfmain battery firing range18.5 18 km

13.0 Balance Changes

Changes still under testing — values may change again before release, or not ship at all.

  • HobartVI · Cruiser
    • Stock hull HP increased: 22 700 to 24 200
    • Researchable hull HP increased: 24 000 to 27 400
    • Depth charges airstrike reload time30 20 s
    • Depth charges airstrike bomb damage2,700 2,300

    Added the Submarine Surveillance consumable in a separate slot with the following characteristics

    • number of charges3
    • action time20 s
    • reload time120 s
    • Submarine detection distance6 km
  • AucklandVIII · Cruiser

    Added the Submarine Surveillance consumable in a separate slot with the following characteristics

    • number of charges3
    • action time20 s
    • reload time120 s
    • Submarine detection distance7 km
    • number of charges3
    • action time20 s
    • reload time120 s
    • Submarine detection distance8 km
  • MonmouthX · Cruiser
    • NerfAp shell damage6,200 5,850
    • Hp restoration of ship parts60 50 %
  • IndependenceVI · Aircraft Carrier

    Both stock and researchable Attack Aircraft changed

    • Machine gun delay before rockets are fired increased by approximately 36%
  • SiciliaX · Battleship
    • Buffrudder shift time18 15.3 s
  • TianjinIX · Cruiser
    • Nerfmain battery reload time14 15 s
    • NerfAp shell damage6,350 6,050