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Tier ★Destroyer
U.S.S.R.EliteUncommonGlobal
U.S.S.R.EliteUncommonGlobalZorkiy
WoWS World of Warships U.S.S.R. Destroyer · Tier ★
- Main Battery
- 130 mm/60 on a BL-109A mount
- 4 turrets × 2 barrels
- Range 12.3 km
- Torpedoes
- 533 mm PTA-53-30
- 2 launchers × 5 tubes
- Range 10 km
Specifications
Zorkiy Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 204,807
204.8K204,807
Win rate
55.40%
#1 of 5
Avg damage
74,140
#1 of 5
ASIABattles 159,407
159.4K159,407
Win rate
56.08%
#1 of 5
Avg damage
76,787
#1 of 5
NABattles 99,625
99.6K99,625
Win rate
56.21%
#1 of 5
Avg damage
74,394
#1 of 5
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points23,600
#2 of 5
Group avg 22,000Main Belt Armor50 mm
Deck Armor25 mm
Bow / Stern Armor19 mm
Ship Length140.0 m
Ship Width13.1 m
Main Battery
Main Guns4 × 2
Caliber130 mm
Firing Range12.3 km
#2 of 5
Group avg 12.2 kmReload Time5.0 s
Rotation Time7.2 s
Max Dispersion107 m
Sigma2.00
Shell Types
AP Shell
Damage2,600
Shell Velocity950 m/s
Overmatch Threshold9.1 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold22 mm
Air Drag0.2941
Flight Time7.51 s
DPM249,600
#3 of 5
Group avg 281,040HE Shell
Damage1,900
Shell Velocity950 m/s
Fire Chance10%
Penetration22 mm
Air Drag0.2906
Flight Time7.51 s
DPM182,400
Alternate Firing Mode
Salvoes3
Burst Interval1 s
Full Reload40 s
HE Pen. Coeff.×1.5 (+50%)
Torpedoes
Torpedo Tubes2
Speed60 knots
Range10.0 km
#4 of 4
Group avg 13.4 kmDamage14,400
#3 of 4
Group avg 16,692Alpha Damage40,200
Splash Damage1,000
Flood Chance240%
Detectability1.20 km
Reload Time131.0 s
#3 of 4
Group avg 123.0 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
3.1 km35 dps
4.0 km126 dps
Maneuverability
Max Speed43.0 knots
#1 of 5
Group avg 38.7 knotsTurning Radius760 m
#4 of 5
Group avg 746 mRudder Shift Time8.0 s
Engine Power130,000 hp
Displacement4,480 t
Power-to-Weight29.02 hp/t
Concealment
Max Surface Detection9.70 km
#5 of 5
Group avg 7.77 kmMin Surface Detection7.86 km
Air Detection3.96 km
Submarine Detection3.96 km
Depth Charges
Bombs Per Drop14
Max Drops2
Bomb Damage2,400
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
or

Smoke Generator
Smoke Generator
Reload120 s
Duration30 s
Charges4
Smoke Duration100 s
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop14
Bomb Damage2,400
Zorkiy Change History
Smoke Generator consumable parameters changed. The consumable now has the following characteristics
- action time30 s
- Smoke dispersion time100 s
- reload time120 s
- number of charges4
- Torpedo Tube firing angles forward widened by 15 degrees
- Number of shots in burst firing mode4 → 3
- Bufftorpedo range8 → 10 km
- Nerfmain battery reload time5 → 5.3 s
Ballistics
Armor Model
Overview
After the end of World War II, the navy's leadership attempted to resume the development of an armored leader with dual-purpose artillery. Building on pre-war Project 47, work started in late 1945; however, lacking a process for ship steel welding, the project had to be canceled.
Modules
130 mm/60 on a BL-109A mount
130 mm/60 on a BL-109A mount
Main Battery
Rate of Fire:11.3
Max AP Damage:2,600
Max HE Damage:1,900
Rotation Time:7.2s
53-36 mod. 2
53-36 mod. 2
Torpedoes
Range:0 km
Max Damage:14,400
Reload Time:0.5 knots
Torpedo Speed:60 knots
Zorkiy
Zorkiy
Hull
AA Guns:10
Main Guns:4
Secondary Guns:0
HP:23,600
Range:12-50
Torpedo Tubes:2
Propulsion: 130,000 hp
Propulsion: 130,000 hp
Engine
Max Speed:43 knots
GFCS XI mod. 1
GFCS XI mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
