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Tier IXCruiser
NetherlandsEliteCommonGlobal
NetherlandsEliteCommonGlobalMenno van Coehoorn
WoWS World of Warships Netherlands Cruiser · Tier IX
- Main Battery
- 128 mm/61 KM40 in a turret
- 5 turrets × 2 barrels
- Range 15 km
Specifications
Menno van Coehoorn Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 322,704
322.7K322,704
Win rate
49.79%
#50 of 59
Avg damage
59,998
#29 of 59
ASIABattles 276,163
276.2K276,163
Win rate
50.07%
#50 of 59
Avg damage
59,308
#35 of 59
NABattles 118,654
118.7K118,654
Win rate
49.86%
#48 of 59
Avg damage
60,498
#23 of 59
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points30,600
#58 of 60
Group avg 47,688Flood Damage10%
Main Belt Armor80 mm
Deck Armor16 mm
Bow / Stern Armor16 mm
Ship Length175.0 m
Ship Width18.8 m
Main Battery
Main Guns5 × 2
Caliber128 mm
Firing Range15.0 km
#47 of 60
Group avg 16.8 kmReload Time5.0 s
Rotation Time10.6 s
Max Dispersion136 m
Sigma2.05
Shell Types
AP Shell
Damage3,100
Shell Velocity960 m/s
Overmatch Threshold9.0 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold21 mm
Air Drag0.23
Flight Time9.12 s
DPM372,000
#7 of 60
Group avg 258,860HE Shell
Damage1,450
Shell Velocity960 m/s
Fire Chance7%
Penetration32 mm
Air Drag0.23
Flight Time9.12 s
DPM174,000
AA Defense
AA Ranges
4.0 km609 dps
Maneuverability
Max Speed34.0 knots
#21 of 60
Group avg 33.8 knotsTurning Radius660 m
#2 of 60
Group avg 803 mRudder Shift Time10.1 s
Engine Power84,000 hp
Displacement12,300 t
Power-to-Weight6.83 hp/t
Concealment
Max Surface Detection11.83 km
#9 of 60
Group avg 13.55 kmMin Surface Detection9.58 km
Air Detection7.42 km
Submarine Detection7.42 km
Depth Charges
Bombs Per Drop6
Max Drops2
Bomb Damage5,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Slot 3

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Armament

HE Bomb Airstrike
HE Bomb Airstrike
Reload67 s
Charges2
Strike Range1.0–13.5 km
Planes12
Flights5
Bomb Damage6900
Bomb Pen.37 mm
Fire Chance39%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop6
Bomb Damage5,000
Menno van Coehoorn Change History
HE Airstrike parameters changed
- Nerfreload time50 → 67 s
- Buffmaximum bomb damage5,800 → 6,900
- BuffBomb fire chance33 → 39 %
- BuffArmor penetration capacity34 → 37 mm
Main battery parameters changed
- Buffreload time5.5 → 5.3 s
- Buffmaximum he shell damage1,350 → 1,450
- BuffHe shells fire chance5 → 7 %
Main battery firing angles improved
- Firing angles of the first turret widened by 5 degrees per side.
- Firing angles of the second turret widened by 5 degrees per side.
- Firing angles of the third turret widened by 2 degrees per side.
- Firing angles of the fifth turret widened by 8 degrees per side.
Ballistics
Armor Model
Overview
A hypothetical design for a light cruiser armed with dual-purpose guns. The ship could have been built in Germany in the 1940s and transferred to the Netherlands after World War II, where she would have undergone modernization, replacing small-caliber anti-aircraft systems with more advanced systems.
Modules
128 mm/61 KM40 in a turret
128 mm/61 KM40 in a turret
Main Battery
Rate of Fire:11.3
Max AP Damage:3,100
Max HE Damage:1,450
Rotation Time:10.6s
M. van Coehoorn (A)
M. van Coehoorn (A)
Hull
AA Guns:17
Main Guns:5
Secondary Guns:0
HP:30,600
Range:13-100
Torpedo Tubes:0
M. van Coehoorn (B)
M. van Coehoorn (B)
Hull
AA Guns:19
Main Guns:5
Secondary Guns:0
HP:34,900
Range:13-100
Torpedo Tubes:0
Propulsion: 84,000 hp
Propulsion: 84,000 hp
Engine
Max Speed:34 knots
Vuurleiding Mk 9 Mod. 1
Vuurleiding Mk 9 Mod. 1
Fire Control
Range:0 km
Vuurleiding Mk 9 Mod. 2
Vuurleiding Mk 9 Mod. 2
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
