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Tier XBattleship
ItalySpecialRareGlobal
ItalySpecialRareGlobalRuggiero di Lauria
WoWS World of Warships Italy Battleship · Tier X
- Main Battery
- 457 mm/45 Mk.II in a turret
- 4 turrets × 2 barrels
- Range 19.3 km
Specifications
Ruggiero di Lauria Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 456,681
456.7K456,681
Win rate
51.49%
#20 of 40
Avg damage
103,201
#8 of 40
ASIABattles 320,145
320.1K320,145
Win rate
52.87%
#9 of 40
Avg damage
114,612
#4 of 40
NABattles 184,106
184.1K184,106
Win rate
50.99%
#25 of 40
Avg damage
102,226
#10 of 40
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points79,200
#30 of 46
Group avg 86,241Flood Damage39%
Main Belt Armor457 mm
Deck Armor32 mm
Bow / Stern Armor32 mm
Ship Length287.0 m
Ship Width33.6 m
Main Battery
Main Guns4 × 2
Caliber457 mm
Firing Range19.3 km
#42 of 46
Group avg 22.4 kmReload Time30.0 s
Rotation Time30.0 s
Max Dispersion209 m
Sigma1.80
Shell Types
AP Shell
Damage14,900
Shell Velocity762 m/s
Overmatch Threshold32.0 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold76 mm
Air Drag0.2897
Flight Time11.28 s
DPM238,400
SAP Shell
Damage16,600
Shell Velocity757 m/s
Overmatch Threshold32.0 mm
Ricochet Angle70° / 80°
Normalization45°
Fuse Threshold25 mm
Air Drag0.2897
Flight Time11.00 s
DPM265,600
#29 of 46
Group avg 277,666Secondary Battery
Secondary Guns8
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM273,280
135 mm SAP Shell(8×2)
Damage3,050
Rate of Fire5.6 rpm
AA Defense
Flak Bursts4
Flak Damage1,540
AA Ranges
2.0 km252 dps
3.5 km392 dps
5.2 km70 dps
Maneuverability
Max Speed35.0 knots
#2 of 46
Group avg 30.6 knotsTurning Radius1000 m
#38 of 46
Group avg 945 mRudder Shift Time17.0 s
Engine Power235,000 hp
Displacement57,700 t
Power-to-Weight4.07 hp/t
Concealment
Max Surface Detection15.19 km
#6 of 46
Group avg 16.12 kmMin Surface Detection12.30 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Range Boost+20%
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–11.0 km
Planes8
Flights2
Bomb Damage4900
Fire Chance28%
Ruggiero di Lauria Change History
- Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
- Overall continuous damage value has decreased from 353 to 318 due to the maximum AA range of the ship increasing.
- Anti-aircraft range of dual-purpose 135mm guns increased: 4.6 to 5.2km. The damage within this range remains unchanged
- Overall continuous damage value has decreased from 508 to 455 due to the maximum AA range of the ship increasing.
Ballistics
Armor Model
Overview
A fast battlecruiser armed with eight 457 mm guns. The project is based on ideas introduced in 1921 by Italian naval engineer Ferdinando Cassone. In addition to its remarkable armament and displacement, both quite advanced for that era, the project stood out for its innovative anti-torpedo defense system and two-tiered power plant.
Modules
457 mm/45 Mk.II in a turret
457 mm/45 Mk.II in a turret
Main Battery
Rate of Fire:2
Max AP Damage:14,900
Rotation Time:30s
Ruggiero di Lauria
Ruggiero di Lauria
Hull
AA Guns:44
Main Guns:4
Secondary Guns:8
HP:79,200
Range:19-457
Torpedo Tubes:0
Propulsion: 235,000 hp
Propulsion: 235,000 hp
Engine
Max Speed:35 knots
SDT 10
SDT 10
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
