
CommonwealthEliteCommonGlobalCerberus
WoWS World of Warships Commonwealth Cruiser · Tier X
- Main Battery
- 203 mm/50 BL Mk.VIII on a Mk.III mount
- 4 turrets × 3 barrels
- Range 18 km
- Secondaries
- 102 mm HE 35 lb
- Range 7.3 km
- Torpedoes
- 533 mm QR Mk IV
- 2 launchers × 4 tubes
- Range 13.5 km
Specifications
Cerberus Win Rate & Combat Stats
Sample of 495.2K players · as of 2026-10-15Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Main Battery
Torpedoes
Secondary Battery
AA Defense
Maneuverability
Concealment
Consumables

Extinguishes fires, removes instances of flooding, and repairs damaged modules. Prevents enemy acoustic torpedoes from homing.

Temporarily boosts the performance of secondary, torpedo, and airstrike armaments.

Increases the range of assured acquisition of enemy ships and torpedoes, including those within smoke screens.

Generates a smoke screen that reduces the risk of being detected by the enemy.

Detects submarines at maximum and periscope depths.

Partially restores the ship's HP by repairing any light damage.

Carries out aerial bombardment of the marked area with depth charges. Depth charges can hit enemy submarines. They also have chances of causing fire, flooding, and incapacitating modules. Increased chances of incapacitating sonar. Effective against enemy mines. Cannot spot enemy ships.
Cerberus Change History
- Nerfmain battery firing range18.5 → 18 km
Ballistics
Armor Model
Overview
A sizable and seaworthy cruiser and an advancement of an Australian design from the early 1920s, this warship featured increased displacement and a more extensive main battery of twelve 203 mm guns. In layout and silhouette, she has much in common with British County-class cruisers.
