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Tier XCruiser
FranceEliteCommonGlobal
FranceEliteCommonGlobalHenri IV
WoWS World of Warships France Cruiser · Tier X
- Main Battery
- 240 mm/55 Schneider Mle 1930 in a turret
- 3 turrets × 3 barrels
- Range 19.1 km
- Secondaries
- 127 mm HE Mark 41
- Range 8.3 km
- Torpedoes
- 550 mm tube lance-torpilles
- 2 launchers × 3 tubes
- Range 9 km
Specifications
Henri IV Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 2,144,936
2.1M2,144,936
Win rate
49.92%
#45 of 58
Avg damage
79,113
#19 of 58
ASIABattles 1,216,141
1.2M1,216,141
Win rate
50.68%
#37 of 57
Avg damage
89,166
#9 of 57
NABattles 856,744
856.7K856,744
Win rate
50.78%
#32 of 58
Avg damage
83,502
#12 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points53,300
#26 of 65
Group avg 51,952Flood Damage19%
Main Belt Armor140 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length233.8 m
Ship Width23.1 m
Main Battery
Main Guns3 × 3
Caliber240 mm
Firing Range19.1 km
#11 of 65
Group avg 17.3 kmReload Time13.0 s
Rotation Time32.7 s
Max Dispersion164 m
Sigma2.05
Shell Types
AP Shell
Damage6,200
Shell Velocity845 m/s
Overmatch Threshold16.8 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold40 mm
Air Drag0.2764
Flight Time11.65 s
DPM257,538
#45 of 65
Group avg 362,624HE Shell
Damage3,400
Shell Velocity845 m/s
Fire Chance22%
Penetration40 mm
Air Drag0.3376
Flight Time12.61 s
DPM141,231
Torpedoes
Torpedo Tubes2
Speed60 knots
Range9.0 km
#25 of 38
Group avg 10.3 kmDamage14,833
#25 of 38
Group avg 16,802Alpha Damage41,200
Splash Damage1,100
Flood Chance246%
Detectability1.30 km
Reload Time90.0 s
#6 of 38
Group avg 107.8 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber550 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns6
Range8.3 km
Sigma1.00
Max Dispersion503.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM324,000
127 mm HE Shell(6×2)
Damage1,800
HE Penetration21 mm
Fire Chance9%
Rate of Fire15 rpm
AA Defense
Flak Bursts5
Flak Damage1,680
AA Ranges
3.8 km350 dps
6.0 km112 dps
Maneuverability
Max Speed35.0 knots
#8 of 65
Group avg 33.8 knotsTurning Radius840 m
#38 of 65
Group avg 818 mRudder Shift Time11.2 s
Engine Power220,000 hp
Displacement23,201 t
Power-to-Weight9.48 hp/t
Concealment
Max Surface Detection16.06 km
#56 of 65
Group avg 13.66 kmMin Surface Detection13.01 km
Air Detection8.28 km
Submarine Detection8.28 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
or

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 3

Engine Boost
Engine Boost
Reload90 s
Duration180 s
Charges3
Speed Boost+20%
Slot 4

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Slot 5

Main Battery Reload Booster
Main Battery Reload Booster
Reload80 s
Duration15 s
Charges4
Reload Coeff.×0.5
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–8.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Henri IV Change History
- Engine parameters improved. They are now similar to those of the majority of cruisers of her Tier.
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the Engine Boost consumable is active.
- The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the The Engine Boost consumable is active.
- Main battery reload time bonus12 → 10 %
- Main battery range bonus8 → 5 %
- Rudder shift time reduced 11.9 to 11.2 s.
Ballistics
Armor Model
Overview
The project for a heavy cruiser with a displacement of 13,000 tons was supposed to be armed with nine 203 mm guns in three triple-gun turrets. However, the lifting of all restrictions due to the outbreak of war allowed for the construction of ships with more powerful guns. One of the suitable guns at the beginning of World War II in France was the 240 mm Schneider gun.
Modules
240 mm/55 Schneider Mle 1930 in a turret
240 mm/55 Schneider Mle 1930 in a turret
Main Battery
Rate of Fire:4.6
Max AP Damage:6,200
Max HE Damage:3,400
Rotation Time:32.7s
550 mm 23DT
550 mm 23DT
Torpedoes
Range:0 km
Max Damage:14,833
Reload Time:0.7 knots
Torpedo Speed:60 knots
Henri IV
Henri IV
Hull
AA Guns:14
Main Guns:3
Secondary Guns:6
HP:53,300
Range:16-220
Torpedo Tubes:2
Propulsion: 220,000 hp
Propulsion: 220,000 hp
Engine
Max Speed:35 knots
PCA n° 10 Mle 1
PCA n° 10 Mle 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Improved Main Battery Loading Mechanisms
Improved Main Battery Loading Mechanisms
Main battery firing range: +5%
Main battery reload time: -10%
Ship's detectability range: +10%
Ship detectability for submarines when underwater: +10%
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
