Commander Skill Simulator

Plan World of Warships captain builds: spend 21 skill points in the destroyer, cruiser, battleship, carrier or submarine tree and preview every skill's effect.

0 / 21
Grease the Gears
Grease the Gears
Liquidator
Liquidator
Consumable Specialist
Consumable Specialist
Gun Feeder
Gun Feeder
Incoming Fire Alert
Incoming Fire Alert
Preventive Maintenance
Preventive Maintenance
Demolition Expert
Demolition Expert
Swift Fish
Swift Fish
Consumable Enhancements
Consumable Enhancements
Extra-Heavy Ammunition
Extra-Heavy Ammunition
Priority Target
Priority Target
Last Stand
Last Stand
Main Battery and AA Specialist
Main Battery and AA Specialist
Fill the Tubes
Fill the Tubes
Adrenaline Rush
Adrenaline Rush
Inertia Fuse for HE Shells
Inertia Fuse for HE Shells
Superintendent
Superintendent
Survivability Expert
Survivability Expert
Main Battery and AA Expert
Main Battery and AA Expert
Swift in Silence
Swift in Silence
Radio Location
Radio Location
Fearless Brawler
Fearless Brawler
Concealment Expert
Concealment Expert
Dazzle
Dazzle

Hold to view skill details

How the 21 points work

A commander has 21 skill points to spend. A skill costs as many points as the row it sits in — a first-row skill costs one, a fourth-row skill costs four — and a row only opens once you have spent enough points in the rows above it. Twenty-one points buys far less than it looks like: a single fourth-row skill is a fifth of your entire budget, which is why most builds settle on one, occasionally two.

Trees are per class

Destroyers, cruisers, battleships, carriers and submarines each have their own tree, and a skill that appears in more than one tree can have different numbers in each. Pick the class first: a build copied from a cruiser guide will not map cleanly onto a battleship even where the skill names match.

Unique commanders

Some commanders are not interchangeable. They carry talents that trigger on in-battle conditions, or enhanced versions of ordinary skills that are stronger than the standard node. Those are listed separately here with their trigger conditions and values, because they change which build is correct — an enhanced skill can be worth building around in a way the base version never is.