Back to List































Tier XCruiser
NetherlandsEliteCommonGlobal
NetherlandsEliteCommonGlobalUtrecht
WoWS World of Warships Netherlands Cruiser · Tier X
- Main Battery
- 128 mm/61 KM40 in a turret
- 6 turrets × 2 barrels
- Range 17 km
Specifications
Utrecht Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 537,747
537.7K537,747
Win rate
50.82%
#34 of 58
Avg damage
85,904
#8 of 58
ASIABattles 606,814
606.8K606,814
Win rate
50.33%
#39 of 57
Avg damage
83,076
#15 of 57
NABattles 197,821
197.8K197,821
Win rate
51.17%
#27 of 58
Avg damage
87,272
#5 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points37,700
#56 of 65
Group avg 51,952Flood Damage19%
Main Belt Armor90 mm
Deck Armor16 mm
Bow / Stern Armor16 mm
Ship Length200.0 m
Ship Width18.6 m
Main Battery
Main Guns6 × 2
Caliber128 mm
Firing Range17.0 km
#37 of 65
Group avg 17.3 kmReload Time4.0 s
Rotation Time10.6 s
Max Dispersion150 m
Sigma2.05
Shell Types
AP Shell
Damage3,100
Shell Velocity960 m/s
Overmatch Threshold9.0 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold21 mm
Air Drag0.23
Flight Time11.00 s
DPM558,000
#10 of 65
Group avg 362,624HE Shell
Damage1,450
Shell Velocity960 m/s
Fire Chance7%
Penetration32 mm
Air Drag0.23
Flight Time11.00 s
DPM261,000
AA Defense
AA Ranges
4.0 km753 dps
Maneuverability
Max Speed35.0 knots
#8 of 65
Group avg 33.8 knotsTurning Radius700 m
#6 of 65
Group avg 818 mRudder Shift Time9.5 s
Engine Power115,000 hp
Displacement13,500 t
Power-to-Weight8.52 hp/t
Concealment
Max Surface Detection12.04 km
#10 of 65
Group avg 13.66 kmMin Surface Detection9.75 km
Air Detection7.41 km
Submarine Detection7.41 km
Depth Charges
Bombs Per Drop6
Max Drops2
Bomb Damage5,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Slot 3

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Armament

HE Bomb Airstrike
HE Bomb Airstrike
Reload60 s
Charges2
Strike Range1.0–14.0 km
Planes12
Flights5
Bomb Damage6900
Bomb Pen.37 mm
Fire Chance39%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop6
Bomb Damage5,000
Utrecht Change History
HE Airstrike parameters changed
- Nerfreload time45 → 60 s
- Buffmaximum bomb damage5,800 → 6,900
- BuffBomb fire chance33 → 39 %
- BuffArmor penetration capacity34 → 37 mm
- Buffmain battery reload time4.8 → 4.5 s
Main battery parameters changed
- Buffreload time5.2 → 4.8 s
- Buffmaximum he shell damage1,350 → 1,450
- BuffHe shells fire chance5 → 7 %
Ballistics
Armor Model
Overview
A variant of the further development of the De Zeven Provinciën-class cruisers with dual-purpose main battery guns. The ship's primary armament consists of 128 mm guns developed in Germany in the early 1940s.
Modules
128 mm/61 KM40 in a turret
128 mm/61 KM40 in a turret
Main Battery
Rate of Fire:13.3
Max AP Damage:3,100
Max HE Damage:1,450
Rotation Time:10.6s
Utrecht
Utrecht
Hull
AA Guns:20
Main Guns:6
Secondary Guns:0
HP:37,700
Range:13-90
Torpedo Tubes:0
Propulsion: 115,000 hp
Propulsion: 115,000 hp
Engine
Max Speed:35 knots
Vuurleiding Mk 10 Mod. 1
Vuurleiding Mk 10 Mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
