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Tier XCruiser
U.S.S.R.SpecialRareGlobal
U.S.S.R.SpecialRareGlobalKomissar
WoWS World of Warships U.S.S.R. Cruiser · Tier X
- Main Battery
- 240 mm/60 on a MK-3-240 mount
- 4 turrets × 3 barrels
- Range 17.2 km
- Secondaries
- HE-46
- Range 7.3 km
- Torpedoes
- 533 mm Triple 39-U
- 2 launchers × 3 tubes
- Range 10 km
Specifications
Komissar Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 125,323
125.3K125,323
Win rate
51.03%
#30 of 58
Avg damage
80,475
#16 of 58
ASIABattles 166,422
166.4K166,422
Win rate
53.26%
#8 of 57
Avg damage
92,386
#3 of 57
NABattles 64,558
64.6K64,558
Win rate
50.57%
#38 of 58
Avg damage
80,015
#18 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points43,800
#49 of 65
Group avg 51,952Flood Damage7%
Main Belt Armor115 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length239.4 m
Ship Width22.6 m
Main Battery
Main Guns4 × 3
Caliber240 mm
Firing Range17.2 km
#33 of 65
Group avg 17.3 kmReload Time15.0 s
Rotation Time32.7 s
Max Dispersion151 m
Sigma2.05
Shell Types
AP Shell
Damage6,200
Shell Velocity940 m/s
Overmatch Threshold16.8 mm
Ricochet Angle50° / 65°
Normalization7°
Fuse Threshold40 mm
Air Drag0.273
Flight Time8.87 s
DPM297,600
#34 of 65
Group avg 362,624HE Shell
Damage3,450
Shell Velocity940 m/s
Fire Chance20%
Penetration40 mm
Air Drag0.273
Flight Time8.87 s
DPM165,600
Torpedoes
Torpedo Tubes2
Speed60 knots
Range10.0 km
#17 of 38
Group avg 10.3 kmDamage15,100
#24 of 38
Group avg 16,802Alpha Damage42,000
Splash Damage1,100
Flood Chance250%
Detectability1.20 km
Reload Time76.0 s
#3 of 38
Group avg 107.8 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns6
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM273,600
130 mm HE Shell(6×2)
Damage1,900
HE Penetration22 mm
Fire Chance8%
Rate of Fire12 rpm
AA Defense
Flak Bursts5
Flak Damage1,680
AA Ranges
2.5 km588 dps
3.5 km210 dps
6.0 km105 dps
Maneuverability
Max Speed35.5 knots
#5 of 65
Group avg 33.8 knotsTurning Radius1070 m
#64 of 65
Group avg 818 mRudder Shift Time10.5 s
Engine Power140,000 hp
Displacement17,280 t
Power-to-Weight8.10 hp/t
Concealment
Max Surface Detection14.17 km
#40 of 65
Group avg 13.66 kmMin Surface Detection11.48 km
Air Detection10.00 km
Submarine Detection10.00 km
Aircraft
Fighter
Aircraft HP1,090
Attacks/Run4
Bomb Damage2,100 (HE)
Fire Chance22%
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel50%
Non-Citadel60%
Slot 3
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
or

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–8.0 km
Planes9
Flights2
Bomb Damage4900
Fire Chance28%
Komissar Change History
Changed parameters of AP shells
- Guaranteed ricochet angle increased: 60 to 65 degrees.
- The angle at which the check for ricochets is made increased: 45 to 50 degrees
- BuffRestoration of hit points after receiving damage to the citadel33 → 50 %
- Action time decreased, but the speed boost increased.
- Patrol Fighters' arrival time increased to standard parameters.
- Patrol Fighters' HP increased by 30%.
- Activation time when enemy aircraft enters their action radius reduced by 50%.
- Nerfmain battery reload time13.5 → 15 s
- NerfRestoration of hit points after receiving damage to the citadel60 → 33 %
Ballistics
Armor Model
Overview
A formidable heavy cruiser with potent artillery and an onboard air group, designed in early 1935 under the code name "Project X." The warship was to feature twelve 240 mm main battery guns and twelve 130 mm dual-purpose guns. It was also proposed to install boilers with high steam parameters and a triple-shaft power plant to achieve high speeds.
Modules
240 mm/60 on a MK-3-240 mount
240 mm/60 on a MK-3-240 mount
Main Battery
Rate of Fire:4
Max AP Damage:6,200
Max HE Damage:3,450
Rotation Time:32.7s
53-38
53-38
Torpedoes
Range:0 km
Max Damage:15,100
Reload Time:0.8 knots
Torpedo Speed:60 knots
Komissar
Komissar
Hull
AA Guns:30
Main Guns:4
Secondary Guns:6
HP:43,800
Range:16-200
Torpedo Tubes:2
Propulsion: 140,000 hp
Propulsion: 140,000 hp
Engine
Max Speed:35.5 knots
GFCS X mod. 1
GFCS X mod. 1
Fire Control
Range:0 km
Lavochkin La-9
Lavochkin La-9
Fighter
Cruise Speed:168 knots
Max HP:1,090
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Air Groups Modification 3
Air Groups Modification 3
Squadron HP: +15%
Aircraft preparation time: -5%
Squadron speed: +5%
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
