WoWS 11.x Balance Changes - Every Ship Buff & Nerf
Every World of Warships balance change across the 11.x patches: 100 ships with stat adjustments labelled buff or nerf, sourced from the official Dev Blog.
11.11 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships7 ships
Dev Blog 2022-11-30 ↗Changes still under testing — values may change again before release, or not ship at all.
- S-1VI · Submarine
Researchable acoustic homing torpedoes
- Buffdistance at which torpedoes stop homing on pinged enemy submarines220 → 200 m
Researchable torpedoes
- Speed increased: 62 to 65 knots;
- Buffmaximum damage8,367 → 9,233
- L-20VIII · Submarine
- Bufftorpedo reload time52 → 50 s
Researchable acoustic homing torpedoes
- Buffdistance at which torpedoes stop homing on pinged enemy submarines220 → 200 m
Researchable torpedoes
- Buffmaximum damage9,867 → 10,333
- K-1X · Submarine
- Bufftorpedo reload time62 → 55 s
Researchable acoustic homing torpedoes
- Buffdistance at which torpedoes stop homing on pinged enemy submarines240 → 200 m
Researchable torpedoes
- Buffmaximum damage10,800 → 11,767
Changed the method and parameters of the bomber squadron’s attack: Bombs are now dropped during level flight, as with Louisiana. The dispersion ellipse has also been changed to become more similar to Louisiana’s.
- The change will make the use of these ships’ bombers easier and more efficient.
- Sun Yat-SenIX · Battleship
- HP reduced: 88,100 to 80,900;
- Nerfmaximum ap shell damage14,500 → 13,000
- LeipzigVI · Cruiser
- Nerfmain battery reload time7.2 → 7.9 s
- BrisbaneX · Cruiser
- Nerfmain battery reload time4.5 → 6 s
- Z-42X · Destroyer
- Nerfmain battery reload time3.1 → 4.5 s
- Detectability range by ships increased: 7.25 to 7.6 km. Other types of detectability increased proportionally.
Torpedo changes
- Range reduced: 10 to 7.5 km;
- Speed reduced: 66 to 62 knots;
- Detectability range reduced: 1.8 to 1.3 km;
- Nerfmaximum damage18,400 → 13,700
11.10 Balance Changes
Live ships5 ships
Dev Blog 2022-10-19 ↗- RyūjōVI · Aircraft Carrier
- Torpedoes used by the researchable torpedo bombers has been replaced with one similar to the one used by the base torpedo bombers.
- RenownVI · Battleship
- Buffmain battery reload time27 → 26 s
- MonarchVIII · Battleship
- Buffmain battery firing range19.1 → 19.6 km
- Buffsigma value1.8 → 1.85
- LionIX · Battleship
- Buffmain battery firing range20.7 → 21.1 km
- Buffsigma value1.8 → 1.85
- Buffmain battery reload time30 → 29 s
- Sekiryu★ · Aircraft Carrier
- patrol fighter range3.5 → 4 km
- patrol fighter arrival time after activation6 → 3 s
Test ships12 ships
Dev Blog 2022-10-18 ↗Dev Blog 2022-11-16 ↗Changes still under testing — values may change again before release, or not ship at all.
- TrompX · Destroyer
- Buffhe bomb airstrike range8 → 10 km
- Bufftorpedo range10 → 12 km
- Buffmain battery reload time5.5 → 5.2 s
- UndineVI · Submarine
Stock torpedoes changed
- Buffrange7 → 9 km
- Buffmaximum damage4,630 → 5,700
- Nerfchance to cause flooding77 → 29 %
Researchable torpedoes changed
- Buffrange8 → 10 km
- Maximum damage increased: 4,630 tо 6,267
- Nerfchance to cause flooding77 → 32 %
- SturdyVIII · Submarine
Stock torpedoes changed
- Buffrange8 → 10 km
- Maximum damage increased: 4,630 tо 6,267
- Nerfchance to cause flooding77 → 32 %
Researchable torpedoes changed
- Buffrange9 → 11 km
- Buffmaximum damage4,630 → 6,800
- Nerfchance to cause flooding77 → 36 %
- torpedo reload time is45 → 40 s
- ThrasherX · Submarine
Stock torpedoes changed
- Buffrange9 → 11 km
- Buffmaximum damage4,630 → 6,800
- Nerfchance to cause flooding77 → 36 %
Researchable torpedoes changed
- Buffrange10 → 12 km
- Buffmaximum damage5,167 → 7,833
- Nerfchance to cause flooding77 → 42 %
- maximum sonar range10 → 12 km
- Renown '44VII · Battleship
- armor thickness of fore- and aft-ends plating and deck16 → 26 mm
- sigma parameter for main battery guns1.8 → 2
- Dispersion radius of main battery shells increased by approximately 20% — in line with most battleships at the tier
- Main battery reload time reduced: 27 tо 25 s
- Bufftorpedo range8 → 10 km
- Main battery accuracy settings improved - dispersion at all ranges is reduced.
- OmonoVII · Cruiser
HE shell parameters changed
- armor penetration capabilities31 → 26 mm
- Nerfmaximum damage2,600 → 2,450
- NebraskaVIII · Battleship
- Nerfsquadron preparation to attack time3 → 4 s
- Dispersion of bombs is increased.
- Maneuverability of planes during attack is reduced by 30%.
- DelawareIX · Battleship
- Nerfsquadron preparation to attack time3 → 4 s
- Dispersion of bombs is increased.
- Maneuverability of planes during attack is reduced by 30%.
- LouisianaX · Battleship
- Nerfsquadron preparation to attack time3 → 4 s
- Dispersion of bombs is increased.
- Maneuverability of planes during attack is reduced by 30%.
- Sun Yat-SenIX · Battleship
- Nerfmain battery firing range207 → 192 km
- Main battery accuracy settings improved - dispersion at all ranges is reduced.
- Admiral SchröderIX · Cruiser
- armored deck slope armor80 → 28 mm
- K-1X · Submarine
- Buffping velocity500 → 600 m/s
- number of stern torpedo tubes loaders1 → 2
Changed settings of Submarine surveillance consumable
- Buffreload time80 → 60 s
- Buffpreparation time290 → 275 s
11.9 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships11 ships
Dev Blog 2022-09-20 ↗Dev Blog 2022-09-30 ↗Changes still under testing — values may change again before release, or not ship at all.
- AganoV · Cruiser
- Nerfmain battery firing range14.6 → 13.9 km
- GokaseVI · Cruiser
- Nerfmain battery firing range14.6 → 13.9 km
Surface detectability range increased: 9.5 to 10.9 km.
- Other detectability ranges increased proportionally
- ShimantoVIII · Cruiser
- Nerfmain battery firing range18.7 → 17.6 km
Surface detectability range increased: 11.1 to 12.5 km.
- Other detectability ranges increased proportionally
- Nerffiring range of the stock gun fire control module16 → 15 km
- Nerfmaximum he shell damage2,500 → 2,350
- Visibility from aircraft has been increased from 8.3 to 8.5 km.
- TakahashiIX · Cruiser
- Nerfmain battery firing range18.7 → 18 km
Surface detectability range increased: 11.3 to 12.5 km.
- Other detectability ranges increased proportionally
- Nerffiring range of the stock gun fire control module16.4 → 15 km
- Nerfmaximum he shell damage2,500 → 2,350
- Nerfdetectability range by air8.4 → 8.5 km
- Buffcitadel damage recovered with repair party10 → 33 %
- TrompX · Destroyer
- Buffmain battery reload time6.5 → 5.5 s
- Buffhe shell armor penetration25 → 30 mm
- YodoX · Cruiser
- Buffmain battery reload time14 → 12.5 s
- Buffcitadel damage recovered with repair party10 → 33 %
- MonmouthX · Cruiser
Fixed a bug in the ship's parameters
- AP shell fuse delay increased from 0.005s to 0.033s.
- S-189VIII · Submarine
- Buffpreparation time for the "submarine surveillance" consumable300 → 290 s
- Buffpreparation time for the "submarine surveillance" consumable360 → 330 s
Consumables Specialist
- Skill cost increased: 1 to 3 skill points.
- bonus to consumable preparation time and cooldown5 → 15 %
Helmsman
- Skill cost reduced: 2 to 1 skill point.
Consumables Enhancements
- Skill cost reduced: 3 to 2 skill points.
- consumable action time bonus10 → 5 %
- TokachiVII · Cruiser
- Torpedo speed increased: 60 to 70 knots
- OmonoVII · Cruiser
- Nerffiring range of the stock gun fire control module16 → 14.6 km
- Clausewitz★ · Cruiser
- Buffcitadel damage recovered with repair party10 → 33 %
11.8 Balance Changes
Live ships17 ships
Dev Blog 2022-08-25 ↗- MaestraleV · Destroyer
Maximum damage of researchable torpedoes reduced: 9,067 to 8,600
- Nerfchance to cause flooding145 → 136 %
- Nerftorpedo tube reload time75 → 80 s
- Nerfmain battery reload time5.5 → 5.8 s
- AviereVI · Destroyer
Stock torpedo damage reduced: 9,067 to 8,600
- Nerfchance to cause flooding145 → 136 %
- Nerftorpedo tube reload time75 → 80 s
- Nerfmain battery reload time6.5 → 6.8 s
- AdriaticoIX · Destroyer
- Buffmain battery reload time6 → 5.7 s
- Z-31VII · Destroyer
- Buffmaximum he shell damage1,700 → 1,800
- Buffchance to cause fire8 → 12 %
- Gustav-Julius MaerkerVIII · Destroyer
- Buffmaximum he shell damage1,700 → 1,800
- Buffchance to cause fire8 → 12 %
- Felix SchultzIX · Destroyer
- Buffmaximum he shell damage1,700 → 1,800
- Buffchance to cause fire8 → 12 %
- ElbingX · Destroyer
- Buffmaximum he shell damage1,700 → 1,800
- Buffchance to cause fire8 → 12 %
- SiliwangiVIII · Destroyer
- Buffmain battery reload time5 → 4.8 s
- Bufftorpedo tube reload time128 → 120 s
- UdaloiIX · Destroyer
The detectability of the stock hull is now similar to that of the researchable one
- Nerfsurface detectability range8.3 → 8.9 km
- detectability after firing in smoke3.3 → 3.6 km
- HarbinVIII · Cruiser
- Added the Repair Party consumable.
- JinanX · Cruiser
- the main battery reload time has been3.5 → 3.2 s
- LeanderVI · Cruiser
- Nerfmain battery reload time8 → 8.5 s
- reload time of the researchable torpedo tubes96 → 101 s
- reload time of the stock torpedo tubes106 → 101 s
- MarlboroughIX · Battleship
- Buffmain battery sigma parameter1.4 → 1.45
- ChampagneVIII · Battleship
- Buffhp52,600 → 60,900
- RyūjōVI · Aircraft Carrier
Researchable torpedo bombers
- Nerfmaximum torpedo damage6,500 → 6,067
- Nerfchance to cause flooding36 → 34 %
- BéarnVI · Aircraft Carrier
Skip bombers
- he bomb damage6,100 → 5,800
- Nerfchance to cause fire35 → 33 %
- United States★ · Aircraft Carrier
- preparation time for a tactical torpedo bomber flight195 → 205 s
Test ships8 ships
Dev Blog 2022-08-24 ↗Dev Blog 2022-09-01 ↗Changes still under testing — values may change again before release, or not ship at all.
- I-56VIII · Submarine
- Buffmain battery reload time2.25 → 1.8 s
- S-189VIII · Submarine
- range of acoustic homing torpedoes5 → 9 km
- sonar ping maximum range5 → 9 km
- sonar ping reload time8 → 9.5 s
- Álvaro de BazánX · Destroyer
- Buffmain battery reload time6.6 → 6.1 s
- Buffburst fire reload time30 → 28 s
- Bufftorpedo reload time95 → 90 s
- VallejoIX · Cruiser
- Nerfmain battery reload time5.5 → 6.1 s
- Nerfmain battery firing range16.7 → 15.7 km
- armor penetration capacity of he shells25 → 30 mm
- AganoV · Cruiser
- Added a Depth Charge Airstrike with similar stats to Furutaka’s.
- ShimantoVIII · Cruiser
- Nerfsigma value2.05 → 2
- TrompX · Destroyer
- minimum he bomb airstrike drop distance1 → 1.5 km
- Buffmain battery reload time8 → 6.5 s
- Nerfhe bomb airstrike reload time40 → 60 s
- fore end armor belt thickness50 → 60 mm
- aft end armor belt thickness50 → 60 mm
- combat instructions: the number of salvoes required to fill the adjustment fire meter9 → 12
- MaltaX · Aircraft Carrier
Changed the parameters of attack aircraft (HE).
- Decreased rocket dispersion ellipse by approximately 18%.
- Reduced rocket launch interval: 0.08 to 0.06 s.
11.7 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships4 ships
Dev Blog 2022-08-04 ↗Changes still under testing — values may change again before release, or not ship at all.
- Álvaro de BazánX · Destroyer
- Buffmain battery reload time7 → 6.6 s
- Buffburst fire reload time35 → 30 s
- Buffmain battery reload time3 → 2.8 s
- VelosIX · Destroyer
- Nerfmain battery reload time2.2 → 2.5 s
Detectability range by sea increased: 6.9 to 7.1 km
- All other detectability ranges adjusted accordingly
- VallejoIX · Cruiser
- Nerfmain battery reload time5 → 5.5 s
- HampshireVIII · Cruiser
- Buffmain battery firing range15.7 → 16.8 km
11.6 Balance Changes
Live ships6 ships
Dev Blog 2022-06-30 ↗- CachalotVI · Submarine
- Dive Capacity recovery rate reduced: 1.5 to 1.2 units/s.
- SalmonVIII · Submarine
- Dive Capacity recovery rate reduced: 1.5 to 1.2 units/s.
- BalaoX · Submarine
- Dive Capacity recovery rate reduced: 1.5 to 1.2 units/s.
- U-69VI · Submarine
- Dive Capacity recovery rate reduced: 1 to 0.8 units/s.
- The bonus to Dive Capacity reserve provided by the "Dive Capacity Modification 2" upgrade (6th slot) has been reduced from 20% to 15%.
- U-190VIII · Submarine
- Dive Capacity recovery rate reduced: 1 to 0.8 units/s.
- The bonus to Dive Capacity reserve provided by the "Dive Capacity Modification 2" upgrade (6th slot) has been reduced from 20% to 15%.
- U-2501X · Submarine
- Dive Capacity recovery rate reduced: 1 to 0.8 units/s.
- The bonus to Dive Capacity reserve provided by the "Dive Capacity Modification 2" upgrade (6th slot) has been reduced from 20% to 15%.
Test ships4 ships
Dev Blog 2022-07-07 ↗Dev Blog 2022-07-26 ↗Changes still under testing — values may change again before release, or not ship at all.
- HuronVII · Destroyer
- The parameters of the HE and AP shells have been changed so that the firing arc will become more flat.
- S-189VIII · Submarine
- Hydrophone Preparation time reduced from 300 to 240 s.
- Removed "Enhanced Rudder Gear" consumable.
- Main battery reload time increased from 2 to 3 s.
- Main battery firing range reduced from 12.3 to 11.1 km.
- Maximum alternative torpedo range reduced from 10 to 8 km.
- Switching to alternative torpedoes time reduced from 10 to 5 s.
- Rudder shift time reduced from 12.3 to 11.8 s.
- Main battery reload time increased from 9 to 9.6 s.
- Aiming sector of the bow main caliber guns increased by 7° on each side.
- Álvaro de BazánX · Destroyer
- Main battery firing range increased from 11.6 to 12.6 km.
- Main battery reload time reduced from 10 to 8 s.
- The parameters of the HE and AP shells have been changed so that the firing arc will become more flat.
- Main battery reload time reduced: 8 to 7 s;
- Burst fire reload time reduced: 40 to 35 s;
- interval between individual shots2 → 1.2 s
- AnhaltVIII · Battleship
- Nerfmaximum ap shell damage10,500 → 9,500
11.5 Balance Changes
Live ships4 ships
Dev Blog 2022-06-02 ↗- KansasVIII · Battleship
- Buffreload time of the repair party consumable80 → 40 s
- The engine parameters have been changed: the acceleration for both forward and reverse movement has been significantly improved
- MinnesotaIX · Battleship
- Buffreload time of the repair party consumable80 → 40 s
- armor thickness of the athwartship raised bulkhead beneath the forward superstructure25 → 38 mm
- The engine parameters have been changed: the acceleration for both forward and reverse movement has been significantly improved
- Detectability by ships reduced: 17.54 to 16.4 km. Other types of detectability reduced proportionally
- VermontX · Battleship
Reload time of the Repair Party consumable reduced: 80 to 40 s
- The amount of HP restored by the consumable from damage received in the citadel, including from torpedoes hitting the citadel area, has been increased from 10% to 50%
- The engine parameters have been changed: the acceleration for forward and reverse movement has been significantly improved
- Casemate side armor increased from 38 to 51 mm
- Detectability by ships reduced: 18.02 to 16.02 km. Other types of detectability reduced proportionally
Parameters of the main battery shells have been changed to better match the updated concept of the branch
- Increased the flight time of projectiles over long distances
- Increased armor penetration at close range
- Reduced armor penetration at long distances
- United States★ · Aircraft Carrier
- tactical squadron maximum torpedo damage8,200 → 7,600
- Nerfchance to cause flooding68 → 63 %
- U-69 -11 ° for bow and 3 ° for stern tubes
- U-190 - 11 ° for bow and 5 ° for stern tubes
- U-2501 - 16 ° for bow tubes
- U-4501 - 11 ° for bow and 16 ° for stern tubes
- Cachalot - 11 ° for bow and 5 ° for stern tubes
- Salmon - 11 ° for bow and stern tubes
- Balao - 16 ° for bow and 11 ° for stern tubes
Test ships12 ships
Dev Blog 2022-06-10 ↗Dev Blog 2022-06-28 ↗Changes still under testing — values may change again before release, or not ship at all.
- HawkeVIII · Battleship
- Main battery sigma parameter increased from 1.5 to 1.6.
- Main battery firing range with the stock Gun Fire Control System module increased from 16.5 to 17.1 km.
- Nerfmain battery reload time30 → 31 s
- DuncanIX · Battleship
- Maximum torpedo damage increased from 21,064 to 29,367.
- Torpedo arming distance reduced from 1500 to 540 m. Torpedo launch sectors in the direction to the bow of the ship were slightly reduced as well.
- Nerfmain battery reload time30 → 31 s
- St. VincentX · Battleship
- The amount of HP restored by the Specialized Repair Teams consumable from damage received to parts of the hull increased from 50 to 60%.
- Maximum torpedo damage increased from 21,064 to 29,367.
- Torpedo arming distance reduced from 1500 to 540 m. Torpedo launch sectors in the direction of the ship's bow were slightly reduced as well.
- HampshireVIII · Cruiser
- The width of the torpedo spread in a standard launch mode was reduced and brought to standard values for British cruisers.
- Nerfmain battery reload time10 → 10.5 s
- Nerfmaximum ap shell damage4,500 → 4,350
- CollingwoodVII · Battleship
Added the Hydroacoustic Search consumable with the following settings
- Number of charges - 3;
- Torpedo detection range - 3 km;
- Ship detection range - 4 km;
- Action time - 100 s;
- Reload time - 120 s.
Added the Main Battery Reload Booster consumable with the following settings
- Number of charges - 4;
- Reload time - 120 s;
- Action time - 20 s;
- Main Battery reload time reduction - 50%.
- forward and aft armor16 → 26 mm
- action time of the main battery reload booster consumable20 → 25 s
- Nerfmain battery reload time25 → 26 s
- IwamiIX · Battleship
- Increased the accuracy of secondary battery guns - they are now similar in the accuracy to the secondary guns of Georgia.
- AquilaVIII · Aircraft Carrier
- Number of torpedo bombers on deck reduced from 21 to 18.
- Number of Engine Cooling consumables for the attack aircraft increased from 2 to 4.
- Number of Patrol Fighters consumables for attack aircraft and torpedo bombers increased from 3 to 4.
Cachalot
- For bow tubes - reduced from 11° to 3°;
- For stern tubes - reduced from 5° to 2°;
Salmon
- For bow and stern tubes - reduced from 11° to 3°;
Balao
- For bow tubes - reduced from 16° to 5°;
- For stern tubes - reduced from 11° to 3°
U-69
- For bow tubes - reduced from 11° to 3°;
- For stern tubes - reduced from 3° to 1°;
U-190
- For bow tubes - reduced from 11° to 3°;
- For stern tubes - reduced from 5° to 2°;
U-2501
- For bow tubes - reduced from 16° to 5°;
U-4501
- For bow tubes - reduced from 11° to 3°;
- For stern tubes - reduced from 16° to 5°;
- U-4501X · Submarine
- Sonar ping range reduced from 14 to 6.3 km. Now it has the same value as the range of homing torpedoes.
- Clausewitz★ · Cruiser
- Buffmaximum he shell damage2,400 → 2,950
- chance to start a fire with an he shell14 → 15 %
- HuronVII · Destroyer
- Nerfmaximum he shell damage1,900 → 1,600
- Buffmain battery reload time4.5 → 4.2 s
- RookeVII · Battleship
- Nerfmain battery reload time30 → 31 s
- Rio de JaneiroV · Battleship
- Nerfmain battery reload time30 → 31 s
11.4 Balance Changes
Live ships18 ships
Dev Blog 2022-04-28 ↗- Des MoinesX · Cruiser
- Nerfaction time of the surveillance radar consumable40 → 35 s
- The Surveillance Radar consumable is now selected by default in its slot.
- BuffaloIX · Cruiser
- Nerfaction time of the surveillance radar consumable35 → 30 s
- The Surveillance Radar consumable is now selected by default in its slot.
- BaltimoreVIII · Cruiser
- Nerfaction time of the surveillance radar consumable27 → 25 s
- HarbinVIII · Cruiser
- Sigma reduced from 2.05 to 2.0
- United States★ · Aircraft Carrier
- Nerftactical attack squadron preparation time150 → 160 s
- Nerftactical torpedo squadron preparation time150 → 170 s
- Eagle★ · Aircraft Carrier
- Nerftactical attack squadron preparation time150 → 160 s
- Nerftactical torpedo squadron preparation time240 → 250 s
- PetropavlovskX · Cruiser
- Nerfdeck armor thickness50 → 40 mm
- casemate armor50 → 40 mm
- Henri IVX · Cruiser
- Rudder shift time reduced 11.9 to 11.2 s.
- RagnarX · Destroyer
- Nerfmain battery reload time3.2 → 3.4 s
- HsienyangVIII · Destroyer
Added Torpedo Reload Booster consumable
- charges2
- cooldown300 s
- Chung MuIX · Destroyer
Added Torpedo Reload Booster consumable
- charges2
- cooldown300 s
- YueyangX · Destroyer
Added Torpedo Reload Booster consumable
- charges2
- cooldown300 s
- Zorkiy★ · Destroyer
- Bufftorpedo range8 → 10 km
- Nerfmain battery reload time5 → 5.3 s
- GrozovoiX · Destroyer
- range of researchable torpedoes10 → 12 km
- Belfast '43VIII · Cruiser
- Buffmain battery reload time10.5 → 10 s
- Admiral HipperVIII · Cruiser
- Buffmain battery reload time11 → 10.5 s
- TallinnVIII · Cruiser
- Buffmain battery reload time13 → 12.5 s
- ChkalovVIII · Aircraft Carrier
- Nerfmaximum torpedo damage5,200 → 4,666
Maximum skip bomb damage reduced: 8,700 to 7,500
- Nerffire chance49 → 43 %
Test ships10 ships
Dev Blog 2022-05-12 ↗Dev Blog 2022-06-01 ↗Changes still under testing — values may change again before release, or not ship at all.
- MecklenburgX · Battleship
- Nerfmain battery reload time25 → 26 s
- IwamiIX · Battleship
Torpedo range increased: 12 to 20 km.
- These torpedoes are similar to the ones carried by Shimakaze
- their reload time was120 → 150 s
- Buffmain battery sigma parameter1.9 → 2.1
- Buffmain battery firing range20.3 → 22.3 km
- Patrie★ · Battleship
- reload time for 100 mm secondary guns1 → 1.5 s
- Removed Combat Instructions activated by F key
The characteristics of the Engine Boost consumable have changed
- Buffspeed bonus8 → 15 %
- Nerfaction time180 → 120 s
- Maximum distance from an undetected enemy submarine at which its own ping emission effect could be displayed is reduced to 1 km.
- United States★ · Aircraft Carrier
- Nerftactical attack squadron preparation time150 → 175 s
- Nerftactical torpedo squadron preparation time150 → 195 s
- Eagle★ · Aircraft Carrier
- Nerftactical attack squadron preparation time150 → 175 s
- Nerftactical torpedo squadron preparation time240 → 275 s
- RookeVII · Battleship
- Nerfmaximum ap shell damage11,900 → 11,400
- Buffmain battery firing range with the basic gun fire control system module15.9 → 16.5 km
- Buffmain battery firing range with the researchable gun fire control system module17.5 → 18.2 km
- DuncanIX · Battleship
- Buffmain battery sigma parameter1.5 → 1.6
- Buffmain battery firing range with the basic gun fire control system module17.2 → 17.9 km
- Buffmain battery firing range with the researchable gun fire control system module18.9 → 19.7 km
- St. VincentX · Battleship
- Buffmain battery sigma parameter1.5 → 1.6
- Buffmain battery firing range19.5 → 20.5 km
- AquilaVIII · Aircraft Carrier
- maximum torpedo damage reduced: 8,367 to 7,133. by extension, the blast radius from a torpedo explosion, its damage, and its chance to disable modules have been proportionately reduced. chance to cause flooding71 → 61 %
- San DiegoVIII · Cruiser
- Nerfmain battery firing range16 → 14.8 km
- Nerfsap shell maximum damage1,950 → 1,800
- Buff to reload time when using the Main Battery Reload Booster consumable decreased: 50% faster to 33% faster
- Buffdepth charge airstrike range5 → 7 km
11.3 Balance Changes
Live ships2 ships
Dev Blog 2022-03-22 ↗- PetropavlovskX · Cruiser
- freeboard was changed: the ship is risen by 0.5 meters.
- TashkentIX · Destroyer
- freeboard was changed: the ship is submerged by 0.4 meters.
Test ships14 ships
Dev Blog 2022-03-24 ↗Dev Blog 2022-03-31 ↗Dev Blog 2022-04-07 ↗Dev Blog 2022-04-27 ↗Changes still under testing — values may change again before release, or not ship at all.
- HornetVIII · Aircraft Carrier
- Fixed a bug that prevented the B-25 Tactical Squadron’s engine boost meter from regenerating after use.
- San DiegoVIII · Cruiser
- Fixed the incorrect tracer color for SAP shells.
- Buffmain battery reload time8.5 → 5 s
- Nerfsap shell damage2,700 → 2,400
HE shells replaced with AP shells
- maximum ap shell damage2,100
- ap initial velocity792 m/s
Changed the “Main battery reload booster” consumable
- there is now a limited number of charges2
- Nerfcooldown time145 → 180 s
- Nerfaction time25 → 15 s
Changed the “Defensive AA fire” consumable
- damage bonus50 → 100 %
- Buffcooldown time80 → 60 s
- Nerfaction time40 → 30 s
Added the “Repair Party” consumable, with the following characteristics
- action time28 s
- cooldown time80 s
- number of charges3
- hp healed per second139
- citadel damage recovery50 %
- Nerfmaximum sap shell damage2,500 → 1,950
- Nerfmain battery reload time5 → 5.25 s
- Nerfmain battery reload time5.25 → 5.5 s
- BrestIX · Cruiser
- Fixed a bug that caused the Repair Party consumable to restore 33% of citadel damage instead of the intended 10%, contrary to the design concept of the branch.
- Nerfmain battery reload time25 → 28 s
- Buffdeck armor27 → 30 mm
- Buffcitadel deck armor25 → 30 mm
- Buffdepth charge airstrike reload time90 → 45 s
- SalmonVIII · Submarine
- Speed increased: 60 to 65 knots.
- Buffrange7 → 9 km
- Buffarming time5 → 4.6 s
- BalaoX · Submarine
- Speed increased: 64 to 69 knots.
- Buffrange7.5 → 10 km
- Buffarming time5 → 4.6 s
- CherbourgVIII · Cruiser
- Nerfmain battery reload time25 → 28 s
- Buffdeck armor27 → 30 mm
- Buffcitadel deck armor20 → 30 mm
- Buffdepth charge airstrike reload time90 → 45 s
- ToulonVII · Cruiser
- Removed the Main Battery Reload Booster consumable
- Added the Engine Boost consumable
- The Fighter consumable was moved to slot 4
Main battery shell ballistics improved and characteristics changed
- HE and AP shell travel time at 15 km reduced: 11 to approximately 10 s.
- AP shell initial armor penetration increased by approximately 15%
- AP shells now lose less piercing efficiency with distance traveled
- Buffdeck armor25 → 30 mm
- Buffcitadel deck armor20 → 30 mm
- Buffdepth charge airstrike reload time60 → 30 s
- MayaVII · Cruiser
- repair party consumable charges3 → 2
- main battery reload booster consumable charges3 → 2
- IwamiIX · Battleship
- Buffdeck armor thickness32 → 50 mm
- Nerfmain battery reload time25 → 28 s
- Buffrudder shift time17.1 → 14 s
- U-69VI · Submarine
- Nerfdamage control party action time15 → 5 s
- U-190VIII · Submarine
- Nerfdamage control party action time15 → 5 s
- U-2501X · Submarine
- Nerfdamage control party action time15 → 5 s
- MarseilleX · Cruiser
- Buffdeck armor30 → 36 mm
- Buffcitadel deck armor20 → 30 mm
- Buffdepth charge airstrike reload time90 → 45 s
- AquilaVIII · Aircraft Carrier
Changed the torpedo bomber parameters
- Number of planes in a squadron reduced: 8 to 6;
- Number of planes on deck reduced: 26 to 21;
- Distance between planes during the torpedo launch is reduced by half. This will reduce the gap between the launched torpedoes.
- Reduced the reticle dispersion when maneuvering during preparation for an attack and when attacking;
- The damage received by the attack flight in the aiming state reduced by 10%.
Changed the attack aircraft parameters
- Reduced altitude during preparation for an attack and at the moment of aiming;
- Attack preparation time reduced from 2.5 to 1.75 s;
- Increased the reticle reduction speed when preparing to attack and when attacking;
- Increased rocket velocity, which will allow taking a slightly smaller lead before attacking and facilitate penetration of 38mm deck armor more frequently.
- Updated the Depth Charge Airstrike camera settings — now they are the same as of other Supercruisers.
11.2 Balance Changes
Live ships
Nothing announced in the Dev Blog
Test ships1 ships
Dev Blog 2022-03-30 ↗Changes still under testing — values may change again before release, or not ship at all.
- AtlânticoVIII · Battleship
Parameters of the 234 mm secondary battery shells were changed
- maximum damaged3,350 → 3,850
- Buffarmor penetration39 → 59 mm
- Buffmain battery firing range17.4 → 18.6 km
The Alternative fire mode was changed
- number of bursts in a series4 → 3