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Tier VIIICruiser
NetherlandsPremiumRareGlobal
NetherlandsPremiumRareGlobalVrijheid
WoWS World of Warships Netherlands Cruiser · Tier VIII
- Main Battery
- 120 mm/50 Model 1942 in a turret
- 4 turrets × 2 barrels
- Range 14.1 km
Specifications
Vrijheid Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 19,606
19.6K19,606
Win rate
55.66%
#1 of 66
Avg damage
55,454
#2 of 66
ASIABattles 13,691
13.7K13,691
Win rate
56.46%
#2 of 65
Avg damage
56,453
#2 of 65
NABattles 9,212
9.2K9,212
Win rate
54.00%
#3 of 64
Avg damage
52,084
#4 of 64
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points33,400
#58 of 70
Group avg 37,939Flood Damage19%
Main Belt Armor75 mm
Deck Armor16 mm
Bow / Stern Armor16 mm
Ship Length185.8 m
Ship Width18.0 m
Main Battery
Main Guns4 × 2
Caliber120 mm
Firing Range14.1 km
#66 of 70
Group avg 16.0 kmReload Time4.0 s
Rotation Time15.0 s
Max Dispersion130 m
Sigma2.00
Shell Types
AP Shell
Damage2,100
Shell Velocity940 m/s
Overmatch Threshold8.4 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold20 mm
Air Drag0.3345
Flight Time11.57 s
DPM252,000
#34 of 70
Group avg 254,031HE Shell
Damage1,850
Shell Velocity940 m/s
Fire Chance8%
Penetration20 mm
Air Drag0.3345
Flight Time11.57 s
DPM222,000
AA Defense
AA Ranges
3.5 km469 dps
Maneuverability
Max Speed33.0 knots
#25 of 70
Group avg 33.1 knotsTurning Radius720 m
#26 of 70
Group avg 732 mRudder Shift Time9.0 s
Engine Power85,000 hp
Displacement11,850 t
Power-to-Weight7.17 hp/t
Concealment
Max Surface Detection11.32 km
#7 of 70
Group avg 12.57 kmMin Surface Detection9.17 km
Air Detection7.41 km
Submarine Detection7.41 km
Depth Charges
Bombs Per Drop8
Max Drops2
Bomb Damage2,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges2
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Slot 3

Engine Boost
Engine Boost
Reload100 s
Duration60 s
Charges4
Speed Boost+20%
Slot 4

Smoke Generator
Smoke Generator
Reload160 s
Duration20 s
Charges3
Smoke Duration89 s
Armament

HE Bomb Airstrike
HE Bomb Airstrike
Reload48 s
Charges2
Strike Range1.0–9.5 km
Planes12
Flights5
Bomb Damage6600
Bomb Pen.37 mm
Fire Chance38%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop8
Bomb Damage2,000
Vrijheid Change History
HE Airstrike parameters changed
- Nerfreload time38 → 48 s
- Buffmaximum bomb damage5,800 → 6,600
- BuffBomb fire chance33 → 38 %
- BuffArmor penetration capacity34 → 37 mm
- BuffNumber of depth charge bombs6 → 8
- NerfNumber of charges for the repair party consumable3 → 2
- Nerfmain battery reload time4.3 → 4.7 s
- He airstrike reload time35 → 38 s
Smoke Generator consumable parameters changed
- Nerfaction time30 → 20 s
- Nerfsmoke screen dispersion time124 → 89 s
Ballistics
Armor Model
Overview
A post-war version of the Dutch Eendracht-class light cruiser design with an alternative main battery. The ship's main armament consists of automatic dual-purpose 120 mm guns, similar to those mounted on Friesland-class destroyers in the early 1950s.
Modules
120 mm/50 Model 1942 in a turret
120 mm/50 Model 1942 in a turret
Main Battery
Rate of Fire:12.8
Max AP Damage:2,100
Max HE Damage:1,850
Rotation Time:15s
Vrijheid
Vrijheid
Hull
AA Guns:21
Main Guns:4
Secondary Guns:0
HP:33,400
Range:13-125
Torpedo Tubes:0
Propulsion: 85,000 hp
Propulsion: 85,000 hp
Engine
Max Speed:33 knots
Vuurleiding Mk 8 Mod. 1
Vuurleiding Mk 8 Mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
