Back to List
0

































Tier XDestroyer
JapanSpecialUncommonGlobal
JapanSpecialUncommonGlobalHayate
WoWS World of Warships Japan Destroyer · Tier X
- Main Battery
- 127 mm/50 Type 5 on a twin mount
- 3 turrets × 2 barrels
- Range 11.6 km
- Torpedoes
- 610 mm Quintuple
- 2 launchers × 5 tubes
- Range 12 km
Specifications
Hayate Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 775,374
775.4K775,374
Win rate
48.93%
#36 of 39
Avg damage
43,979
#38 of 39
ASIABattles 384,192
384.2K384,192
Win rate
48.90%
#35 of 39
Avg damage
41,397
#36 of 39
NABattles 374,314
374.3K374,314
Win rate
49.32%
#37 of 39
Avg damage
43,831
#37 of 39
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points20,800
#23 of 44
Group avg 22,068Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length139.0 m
Ship Width12.3 m
Main Battery
Main Guns3 × 2
Caliber127 mm
Firing Range11.6 km
#31 of 44
Group avg 12.1 kmReload Time3.0 s
Rotation Time10.0 s
Max Dispersion102 m
Sigma2.00
Shell Types
AP Shell
Damage2,200
Shell Velocity915 m/s
Overmatch Threshold8.9 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold21 mm
Air Drag0.334
Flight Time9.38 s
DPM264,000
#23 of 44
Group avg 301,509HE Shell
Damage2,150
Shell Velocity915 m/s
Fire Chance9%
Penetration21 mm
Air Drag0.334
Flight Time9.38 s
DPM258,000
Torpedoes
Torpedo Tubes2
Speed67 knots
Range12.0 km
#12 of 38
Group avg 11.9 kmDamage23,766
#1 of 38
Group avg 17,045Alpha Damage66,800
Splash Damage1,500
Flood Chance406%
Detectability1.70 km
Reload Time153.0 s
#37 of 38
Group avg 107.6 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber610 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
2.5 km35 dps
3.5 km112 dps
Maneuverability
Max Speed37.0 knots
#21 of 44
Group avg 37.7 knotsTurning Radius750 m
#33 of 44
Group avg 708 mRudder Shift Time4.6 s
Engine Power79,500 hp
Displacement3,824 t
Power-to-Weight20.79 hp/t
Concealment
Max Surface Detection7.51 km
#15 of 44
Group avg 7.91 kmMin Surface Detection6.08 km
Air Detection3.78 km
Submarine Detection3.78 km
Depth Charges
Bombs Per Drop12
Max Drops2
Bomb Damage4,600
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration20 s
Charges3
Smoke Duration97 s
Slot 3

Torpedo Reload Booster
Torpedo Reload Booster
Reload240 s
Duration1 s
Charges3
Torp. Reload8 s
Slot 4

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop12
Bomb Damage4,600
Hayate Change History
- Buffmain battery reload time4 → 3.7 s
- Torpedo reload booster consumable moved to a separate slot
Ballistics
Armor Model
Overview
A hypothetical design for a Shimakaze-class destroyer armed with a 127 mm dual-purpose twin-gun mount. Its distinctive feature was the use of fixed ammunition and a greater rate of fire. This would have enhanced the ship's capability to engage enemy aircraft at high altitudes and granted her an advantage in firepower against opposing light forces.
Modules
127 mm/50 Type 5 on a twin mount
127 mm/50 Type 5 on a twin mount
Main Battery
Rate of Fire:16.2
Max AP Damage:2,200
Max HE Damage:2,150
Rotation Time:10s
Type93 mod. 3
Type93 mod. 3
Torpedoes
Range:0 km
Max Damage:23,766
Reload Time:0.4 knots
Torpedo Speed:67 knots
Hayate
Hayate
Hull
AA Guns:16
Main Guns:3
Secondary Guns:0
HP:20,800
Range:6-20
Torpedo Tubes:2
Propulsion: 79,500 hp
Propulsion: 79,500 hp
Engine
Max Speed:37 knots
Type10 mod. 1
Type10 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
