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Tier IXDestroyer
U.S.A.EliteCommonGlobal
U.S.A.EliteCommonGlobalFrank Friday
WoWS World of Warships U.S.A. Destroyer · Tier IX
- Main Battery
- 127 mm/38 Mk.12 on a Mk.30 mod.0 mount
- 5 turrets × 1 barrels
- Range 12.5 km
- Torpedoes
- 533 mm Mk14
- 2 launchers × 5 tubes
- Range 13.5 km
Specifications
Survivability
Hit Points17,100
#14 of 42
Group avg 17,298Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length112.5 m
Ship Width12.1 m
Main Battery
Main Guns5 × 1
Caliber127 mm
Firing Range12.5 km
#8 of 42
Group avg 11.6 kmReload Time4.0 s
Rotation Time5.3 s
Max Dispersion108 m
Sigma2.00
Shell Types
HE Shell
Damage1,800
Shell Velocity792 m/s
Fire Chance5%
Penetration21 mm
Air Drag0.347
Flight Time12.27 s
DPM135,000
SAP Shell
Damage2,500
Shell Velocity792 m/s
Overmatch Threshold8.9 mm
Ricochet Angle65° / 75°
Normalization45°
Fuse Threshold25 mm
Air Drag0.347
Flight Time12.27 s
DPM187,500
#27 of 42
Group avg 224,001Alternate Firing Mode
Salvoes3
Burst Interval1.4 s
Full Reload9 s
Torpedoes
Torpedo Tubes2
Speed66 knots
Range13.5 km
#4 of 39
Group avg 10.6 kmDamage17,900
#18 of 39
Group avg 17,165Alpha Damage50,100
Splash Damage1,200
Flood Chance301%
Detectability1.40 km
Reload Time170.0 s
#37 of 39
Group avg 106.5 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
2.0 km53 dps
3.5 km112 dps
Maneuverability
Max Speed38.0 knots
#8 of 42
Group avg 37.1 knotsTurning Radius560 m
#1 of 42
Group avg 650 mRudder Shift Time3.0 s
Engine Power60,000 hp
Displacement3,000 t
Power-to-Weight20.00 hp/t
Concealment
Max Surface Detection7.16 km
#11 of 42
Group avg 7.55 kmMin Surface Detection5.80 km
Air Detection3.24 km
Submarine Detection3.24 km
Depth Charges
Bombs Per Drop12
Max Drops2
Bomb Damage5,100
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration30 s
Charges3
Smoke Duration127 s
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
or
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop12
Bomb Damage5,100
Frank Friday Change History
Maximum speed increased: 36.5 to 38 kts
- As a result of this change, Frank Friday's turning circle will increase
Ballistics
Armor Model
Overview
A large, swift, and well-armed destroyer. With the onset of World War II, naval armament limitation agreements lost their validity, leading to the development of new ships with larger displacements. This allowed for significant improvements in many aspects of their design, particularly in their air defense capabilities.
Modules
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Main Battery
Rate of Fire:13.3
Max HE Damage:1,800
Rotation Time:5.3s
Mk15 mod. 3
Mk15 mod. 3
Torpedoes
Range:0 km
Max Damage:17,900
Reload Time:0.4 knots
Torpedo Speed:66 knots
Frank Friday
Frank Friday
Hull
AA Guns:16
Main Guns:5
Secondary Guns:0
HP:17,100
Range:13-20
Torpedo Tubes:2
Propulsion: 60,000 hp
Propulsion: 60,000 hp
Engine
Max Speed:38 knots
Mk9 mod. 1
Mk9 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
