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Tier VIIICruiser
NetherlandsEliteCommonGlobal
NetherlandsEliteCommonGlobalJaarsveld
WoWS World of Warships Netherlands Cruiser · Tier VIII
- Main Battery
- 128 mm/45 SK C/41 on a Drh LC/41 mount
- 5 turrets × 2 barrels
- Range 14.4 km
Specifications
Jaarsveld Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 467,048
467K467,048
Win rate
49.76%
#59 of 66
Avg damage
41,757
#46 of 66
ASIABattles 288,970
289K288,970
Win rate
50.23%
#56 of 65
Avg damage
42,533
#43 of 65
NABattles 186,333
186.3K186,333
Win rate
49.39%
#60 of 64
Avg damage
40,562
#49 of 64
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points26,800
#68 of 70
Group avg 37,939Flood Damage10%
Main Belt Armor50 mm
Deck Armor16 mm
Bow / Stern Armor16 mm
Ship Length183.0 m
Ship Width17.0 m
Main Battery
Main Guns5 × 2
Caliber128 mm
Firing Range14.4 km
#60 of 70
Group avg 16.0 kmReload Time5.0 s
Rotation Time12.0 s
Max Dispersion132 m
Sigma2.00
Shell Types
AP Shell
Damage3,100
Shell Velocity830 m/s
Overmatch Threshold9.0 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold21 mm
Air Drag0.2022
Flight Time9.42 s
DPM372,000
#8 of 70
Group avg 254,031HE Shell
Damage1,350
Shell Velocity830 m/s
Fire Chance5%
Penetration32 mm
Air Drag0.2022
Flight Time9.42 s
DPM162,000
AA Defense
AA Ranges
3.5 km462 dps
Maneuverability
Max Speed34.0 knots
#14 of 70
Group avg 33.1 knotsTurning Radius670 m
#12 of 70
Group avg 732 mRudder Shift Time9.3 s
Engine Power116,500 hp
Displacement10,400 t
Power-to-Weight11.20 hp/t
Concealment
Max Surface Detection11.52 km
#15 of 70
Group avg 12.57 kmMin Surface Detection9.33 km
Air Detection7.16 km
Submarine Detection7.16 km
Depth Charges
Bombs Per Drop8
Max Drops2
Bomb Damage2,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Slot 3

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Armament

HE Bomb Airstrike
HE Bomb Airstrike
Reload73 s
Charges2
Strike Range1.0–11.0 km
Planes12
Flights5
Bomb Damage6900
Bomb Pen.37 mm
Fire Chance39%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop8
Bomb Damage2,000
Jaarsveld Change History
HE Airstrike parameters changed
- Nerfreload time55 → 73 s
- Buffmaximum bomb damage5,800 → 6,900
- BuffBomb fire chance33 → 39 %
- BuffArmor penetration capacity34 → 37 mm
- He airstrike maximum range13.5 → 11 km
Ballistics
Armor Model
Overview
A variant of the design of a German M-class cruiser armed with dual-purpose 128 mm guns that were under development in the mid-1940s. After the end of World War II, the ship could have been transferred to the Netherlands to compensate for the losses of their cruiser forces.
Modules
128 mm/45 SK C/41 on a Drh LC/41 mount
128 mm/45 SK C/41 on a Drh LC/41 mount
Main Battery
Rate of Fire:10.5
Max AP Damage:3,100
Max HE Damage:1,350
Rotation Time:12s
Jaarsveld (A)
Jaarsveld (A)
Hull
AA Guns:15
Main Guns:5
Secondary Guns:0
HP:26,800
Range:13-50
Torpedo Tubes:0
Jaarsveld (B)
Jaarsveld (B)
Hull
AA Guns:17
Main Guns:5
Secondary Guns:0
HP:31,000
Range:13-50
Torpedo Tubes:0
Propulsion: 116,500 hp
Propulsion: 116,500 hp
Engine
Max Speed:34 knots
Vuurleiding Mk 8 Mod. 1
Vuurleiding Mk 8 Mod. 1
Fire Control
Range:0 km
Vuurleiding Mk 8 Mod. 2
Vuurleiding Mk 8 Mod. 2
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
