WoWS 12.x Balance Changes - Every Ship Buff & Nerf

Every World of Warships balance change across the 12.x patches: 162 ships with stat adjustments labelled buff or nerf, sourced from the official Dev Blog.

12.11 Balance Changes

Live ships5 ships

Dev Blog 2023-11-16 ↗
  • RenownVI · Battleship
    • Buffmain battery reload time25 → 23.5 s

    Main Battery firing range increased

    • stock gun fire control system module firing range15.4 → 15.8 km
    • researchable gun fire control system module firing range16.9 → 17.4 km
  • YūdachiVII · Destroyer
    • Torpedo speed increased: 57 to 64kt.
  • MarlboroughIX · Battleship

    HE shell parameters changed

    • Buffmaximum damage4,800 → 5,500
    • Bufffire chance24 → 28 %
  • AdriaticoIX · Destroyer
    • Buffmain battery reload time5.4 → 5 s
  • Álvaro de BazánX · Destroyer
    • Buffmain battery reload time6.1 → 5.5 s
    • Buffburst fire reload time24 → 21 s

    Main battery parameters changed

    • Buffreload time18.5 → 15.5 s
    • Bufffiring range16.9 → 19.8 km
    • Removed HE shells.

    AP shell parameters changed

    • Buffmaximum damage5,750 → 6,200
    • arming threshold39 → 25 mm
    • Improved the ricochet angles, and now they will resemble those that can be found on high-tier British destroyers.
    • Shell penetration significantly improved.
    • Shell ballistics altered to have a considerably flatter trajectory.
    • Nerfdeck armor40 → 30 mm

    Parameters of the "Repair Party" consumable were changed

    • Nerfhp restoration per second1,188 → 297
    • Buffaction time20 → 28 s
    • Buffnumber of charges2 → 3

Changes still under testing — values may change again before release, or not ship at all.

  • IndependenceVI · Aircraft Carrier

    Stock Attack Aircraft parameters were changed

    • Nerfaircraft preparation time83 → 103 s
    • Nerfnumber of rockets in a payload6 → 4

    Researchable Attack Aircraft parameters were changed

    • Nerfaircraft preparation time80 → 98 s
    • Nerfnumber of rockets in a payload6 → 4

    Stock Bomber parameters were changed

    • Nerfaircraft preparation time104 → 115 s

    Researchable Bomber parameters were changed

    • Nerfaircraft preparation time101 → 110 s

    The following changes will go live on Thursday, December 21st, during 12.11

    • Stock and Researchable Torpedo Bomber damage was changed: 4367 to 3767
  • YorktownVIII · Aircraft Carrier

    Stock Attack Aircraft parameters were changed

    • Nerfaircraft preparation time115 → 125 s

    Researchable Attack Aircraft parameters were changed

    • Nerfaircraft preparation time105 → 115 s

    Stock Bomber parameters were changed

    • Nerfaircraft preparation time131 → 140 s

    Researchable Bomber parameters were changed

    • Nerfaircraft preparation time125 → 134 s
  • Rhode IslandX · Battleship
    • Buffmain battery reload time25 → 24 s
    • Buffrudder shift time16.5 → 12.1 s

    Detectability by sea reduced: 16.4 to 15.2km

    • All other parameters adjusted accordingly
    • Buffmain battery reload time24 → 22 s
  • TianjinIX · Cruiser

    The parameters of the High-Precision Spotter consumable were changed

    • Nerfaction time55 → 30 s
    • Buffnumber of charges3 → 5
    • Buffreload time200 → 100 s
    • Buffmain battery reload time17 → 14 s

    The number of charges of the Fast Damage Control Team consumable is no longer limited

    • Other parameters such as reload and duration of the Fast Damage Control Team consumable were not changed
  • SiciliaX · Battleship
    • Sigma parameter increased from 1.5 to 1.6
    • Firing angles for the aft turrets increased by 10 degrees
  • MonmouthX · Cruiser

    The parameters of the Repair Party consumable were changed

    • Buffhp restoration per second297 → 1,188
    • Nerfaction time28 → 20 s
    • Nerfnumber of charges3 → 2
    • Restoration of hit points after receiving damage to parts of the hull increased from 50% to 60%
    • Restoration of hit points after receiving damage to the citadel increased from 33% to 50%
  • Jupiter '42VII · Destroyer

    The following changes will go live with the release of Update 13.0 · The Parameters of the main battery were changed

    • Removed HE shells
    • Nerfmain battery reload time4 → 4.5 s
    • Nerfap shell damage1,900 → 1,700
    • Shell ballistics changed. Now their flight arcs will become flatter.
    • AP shell penetration slightly decreased

    The following changes will go live with the release of Update 13.0 · The parameters of the torpedo tubes were changed

    • Bufftorpedo damage11,967 → 18,433
    • Nerftorpedo range10 → 7 km
    • Nerftorpedo tubes reload time85 → 120 s

    The following changes will go live with the release of Update 13.0 · Detectability by sea reduced: 7.4 to 6.3km

    • All other parameters adjusted accordingly
  • MinegumoIX · Destroyer
    • Nerftorpedo reload time90 → 100 s

12.10 Balance Changes

Live ships9 ships

Dev Blog 2023-10-18 ↗
  • AustinX · Cruiser
    • Buffmain battery reload time8 → 7.5 s
    • main battery reload booster consumable reload time125 → 120 s
  • ZF-6IX · Destroyer
    • Buffmain battery reload time4 → 3.8 s
    • Buffmain battery 180 degrees turn time18 → 10 s
  • Tashkent '39VII · Destroyer
    • Bufftorpedo reload time100 → 93 s
  • ChungkingV · Cruiser
    • base hull main battery reload time10.5 → 9.9 s
    • researchable hull main battery reload time9.5 → 9 s
    • Researchable Gun Fire Control System main battery firing range increased: 12 to 13km. Stock module main battery firing range increased accordingly.
    • Main battery shell ballistics have been changed. The firing arcs will now be flatter.
  • RahmatVI · Cruiser
    • Buffmain battery reload time7.5 → 7 s
    • Researchable Gun Fire Control System main battery firing range increased: 12.5 to 13.5km. Stock module main battery firing range increased accordingly.
    • Main battery shell ballistics have been changed. The firing arcs will now be flatter.
  • ChumphonVII · Cruiser
    • Main battery reload time reduced 6.5s to 6.1s
    • Researchable Gun Fire Control System main battery firing range increased: 13.2 to 14.2km. Stock module main battery firing range increased accordingly.
    • Main battery shell ballistics have been changed. The firing arcs will now be flatter.
  • HarbinVIII · Cruiser
    • Main battery reload time reduced 5.5s to 5.2s
    • Researchable Gun Fire Control System main battery firing range increased: 13.5 to 14.5km. Stock module main battery firing range increased accordingly.
    • Main battery shell ballistics have been changed. The firing arcs will now be flatter.
  • SejongIX · Cruiser
    • Main battery reload time reduced 4.8s to 4.5s
    • Researchable Gun Fire Control System main battery firing range increased: 14 to 15 km. Stock module main battery firing range increased accordingly.
    • Main battery shell ballistics have been changed. The firing arcs will now be flatter.
  • JinanX · Cruiser
    • Main battery reload time reduced 3.2s to 3s
    • Buffmain battery firing range14.5 → 15.5 km
    • Main battery shell ballistics have been changed. The firing arcs will now be flatter.

Test ships9 ships

Dev Blog 2023-11-22 ↗

Changes still under testing — values may change again before release, or not ship at all.

  • Stord '43VII · Destroyer
    • Nerfmain battery reload time3.5 → 3.7 s

    Torpedo parameters were changed

    • Nerfreload time75 → 90 s
    • Buffrange7.5 → 10 km
  • Scharnhorst '43VII · Battleship

    Secondary gun parameters were changed

    • maximum he shell damage of 105mm guns1,200 → 1,100
    • fire chance of 105mm guns5 → 8 %
    • maximum he shell damage of 150mm guns1,700 → 1,500
    • fire chance of 150mm guns8 → 12 %
  • TianjinIX · Cruiser

    Main battery parameters were changed

    • Buffmaximum ap shell damage5,550 → 6,350
    • AP shell penetration reduced, now it will be more similar to Riga.
    • initial shell speed965 → 995 m/s
    • Ballistics changed: Shell trajectory will now become more arcing and more similar to Riga.
    • Removed "Fighter" consumable.
    • Added "Defensive AA Fire" and "Hydroacoustic Search" consumables which will share the same slot.

    "Spotter" consumable is replaced with "High-Precision Spotter" consumable which will have the following characteristics

    • action time55 s
    • main battery range10 %
    • maximum main battery shell dispersion-10 %
    • reload time200 s
    • number of charges3
  • Francesco FerruccioVII · Cruiser
    • Buffmain battery reload time12 → 11 s

    SAP shell ricochet angle parameters were changed

    • Guaranteed ricochet angle reduced: 85 to 80 degrees.
    • The angle at which the check for ricochets is made is reduced: 80 to 70 degrees.
  • MichelangeloIX · Cruiser

    Secondary battery parameters were changed

    • maximum sap shell damage of 90mm guns2,000 → 1,900
    • maximum sap shell damage of 152mm guns3,850 → 3,650
    • Splash damage against submarines for both types of secondary guns is reduced by 40%.
  • Rhode IslandX · Battleship

    HE shell parameters were changed

    • Buffmaximum damage4,750 → 5,000
    • Bufffire chance22 → 31 %
    • restoration of hit points after receiving damage to the parts of the hull50 → 60 %

    "Patrol Fighter" consumable parameters were changed

    • Buffair visibility radius2 → 4.5 km
  • YorktownVIII · Aircraft Carrier

    "Patrol Fighter" consumable parameters were changed

    • Buffair visibility radius2 → 5.5 km
  • EssexX · Aircraft Carrier

    "Patrol Fighter" consumable parameters were changed

    • Buffair visibility radius2 → 6 km
  • BéarnVI · Aircraft Carrier

    "Patrol Fighter" consumable parameters were changed

    • Buffair visibility radius2 → 4.5 km

12.9 Balance Changes

Live ships

Nothing announced in the Dev Blog

Changes still under testing — values may change again before release, or not ship at all.

  • KitakamiX · Cruiser

    Changed the parameters of the base torpedoes

    • Torpedo speed increased from 82 to 86 knots.
    • Torpedo range reduced from 14 to 12 km.

    Added alternative deepwater torpedoes with parameters similar to Asashio's

    • maximum damage20,967
    • Deal damage to Battleships, Aircraft Carriers.
    • Torpedo speed: 67 knots.
    • detectability0.9 km
    • torpedo range20 km
    • torpedo switching time5 s
    • Changed torpedo spread angles to fit standard parameters.

    Ship HP restoration by Repair Party increased

    • from 33% to 50% for the citadel
    • from 50% to 60% for other parts of the ship
    • Maximum speed increased from 32 to 36 knots. All other maneuverability parameters have been adjusted accordingly.
    • Engine Boost speed bonus decreased from 20% to 15%.

    Short-Burst Smoke Generator was replaced with Exhaust Smoke Generator with the following parameters

    • consumable action time40 s
    • smoke screen dispersion time10 s
    • cooldown time80 s
    • number of consumables4
  • KomissarX · Cruiser
    • Action time decreased, but the speed boost increased.
    • Patrol Fighters' arrival time increased to standard parameters.
    • Patrol Fighters' HP increased by 30%.
    • Activation time when enemy aircraft enters their action radius reduced by 50%.
  • NavarinIX · Battleship
    • Added an option to install the Gun Fire Control System Modification 2 upgrade.
  • YumihariVIII · Battleship
    • Nerfmain battery 180 degrees turn time35 → 45 s

    Changed characteristics of the Spotting Aircraft with high-precision optics

    • Nerfbonus to maximum main battery shell dispersion-20 → -10 %
    • Nerfconsumable action time65 → 55 s
  • AdataraIX · Battleship

    Changed characteristics of the Spotting Aircraft with high-precision optics

    • Nerfbonus to maximum main battery shell dispersion-20 → -10 %
    • Nerfconsumable action time65 → 55 s
  • TsurugiIX · Battleship
    • Buffmain battery 180 degrees turn time45 → 36 s
    • Improved accuracy parameters of main battery guns. Now they are identical to those of Azuma and Yoshino.
  • PicardieVIII · Battleship
    • Main battery reload time increased: from 25 to 27s.
    • Shell ballistics changed. The firing arcs will now be flatter.
    • Nerfhe shell maximum damage4,050 → 3,500
    • Nerfhe shell fire chance17 → 15 %
    • Nerfmaximum ap shell damage8,000 → 7,450
  • Francesco FerruccioVII · Cruiser
    • Nerfmain battery guns reload time9.5 → 12 s

    Exhaust Smoke Generator consumable parameters were changed

    • Nerfaction time40 → 22 s
  • MichelangeloIX · Cruiser
    • 90mm secondary guns reload time3.5 → 4.2 s
    • 152mm secondary guns reload time8 → 9.6 s

    Hydroacoustic Search consumable parameters were changed

    • Nerfaction time120 → 100 s
    • range of assured acquisition of ships6 → 5 km
    • range of assured acquisition of torpedoes4 → 3.5 km
  • IndependenceVI · Aircraft Carrier

    Stock Bomber parameters were changed

    • Buffhp2,290 → 2,510
    • Nerfbomb damage6,200 → 5,600
    • All other parameters were adjusted accordingly.

    Researchable Bomber parameters were changed

    • Buffhp2,400 → 2,640
    • Nerfbomb damage6,200 → 5,600
    • All other parameters were adjusted accordingly.

    Patrol Fighters consumable parameters were changed

    • Number of fighters increased from 3 to 5.
    • Action radius increased by 14%
  • YorktownVIII · Aircraft Carrier

    Researchable Torpedo bomber parameters were changed

    • Nerfmaximum torpedo damage5,067 → 3,633
    • All other parameters are adjusted accordingly.

    Stock Bomber parameters were changed

    • Buffhp2,520 → 2,760
    • Nerfbomb damage6,200 → 5,600
    • All other parameters are adjusted accordingly.

    Researchable Bomber parameters were changed

    • Buffhp2,630 → 2,890
    • Nerfbomb damage6,200 → 5,600
    • All other parameters were adjusted accordingly.

    Patrol Fighters consumable parameters were changed

    • Number of fighters increased from 5 to 7.
    • Action radius increased by 14%
  • EssexX · Aircraft Carrier

    Researchable Torpedo bomber parameters were changed

    • Buffmaximum torpedo damage5,933 → 6,433
    • All other parameters were adjusted accordingly.

    Stock Bomber parameters were changed

    • Buffhp2,750 → 3,010

    Researchable Bomber parameters were changed

    • Buffhp2,860 → 3,140

    Patrol Fighters consumable parameters were changed

    • Number of fighters increased from 7 to 9.
    • Action radius increased by 14%
    • amount of potential damage required to receive +1 charge of the repair party consumable3,000,000 → 2,000,000

12.8 Balance Changes

Live ships1 ships

Dev Blog 2023-08-29 ↗
  • Scarlet ThunderIX · Battleship

    AP-shell parameters were changed

    • Nerfmaximum damage13,050 → 11,500

Test ships3 ships

Dev Blog 2023-09-27 ↗

Changes still under testing — values may change again before release, or not ship at all.

  • NavarinIX · Battleship
    • Nerfmain battery reload time33 → 35 s
    • secondary guns firing range7 → 7.5 km
    • Reload time of all secondary guns is now set to 5s.
  • KomissarX · Cruiser
    • Nerfmain battery reload time13.5 → 15 s
    • Nerfrestoration of hit points after receiving damage to the citadel60 → 33 %
  • U-4501X · Submarine
    • maximum damage of acoustic torpedoes8,633 → 9,233

12.7 Balance Changes

Live ships

Nothing announced in the Dev Blog

Test ships7 ships

Dev Blog 2023-08-11 ↗

Changes still under testing — values may change again before release, or not ship at all.

  • SchillVIII · Cruiser
    • Nerfmain battery reload time18.1 → 20 s
    • AP shell penetration capabilities increased.
    • Nerftorpedo range10 → 8 km
    • Torpedo speed increased: 64 to 65 kt.
    • Nerfhp56,800 → 44,000
    • Nerffire duration30 → 60 s
    • Added Main Battery Reload Booster consumable with the following parameters: (Main battery reload time -67%, Action time- 20s, Reload time - 120s, Charges - 3)
    • Damage Control Party consumable replaced with Fast Damage Control Team consumable with the following parameters: (Action time - 10s, Reload time - 40s, Charges - 4)
    • Defensive AA Fire consumable has been moved to the same slot as Hydroacoustic Search consumable.
  • Scarlet ThunderIX · Battleship
    • Nerfmain battery reload time27 → 29 s
  • DefenceX · Cruiser
    • Nerfmain battery reload time16 → 18 s
    • Torpedo launching angles are now wider.
    • improved the repair party consumable. now it restores more hp. also, the restoration of hp for ship parts50 → 60 %
  • KitakamiX · Cruiser
    • Buffmain battery reload time4 → 3 s
    • SAP shells replaced with HE shells.

    The HE shells will have the following parameters

    • maximum damage2,700
    • fire chance11 %
    • Torpedo launching angles are now narrower.
  • U-4501X · Submarine
    • Now only acoustic torpedoes will be available.
    • Torpedo arming distance is slightly increased.

    Sonar will have the following changes

    • Nerfreload time7 → 12 s
    • Buffping velocity500 → 600 m/s
    • Initial and final width of impulse will now have the same stats as standard German submarines.
    • Increased the indicated hit area of sonar pulse.
    • Buffhp10,200 → 14,100
    • Buffmaximum dive and ascent speed1.5 → 3.4 m/s
    • submarine surveillance consumable range9 → 6 km
  • LübeckX · Destroyer
    • Buffmain battery reload time7.1 → 6.8 s
    • engine boost consumable speed bonus8 → 20 %
    • Main Battery traverse speed increased: 10 to 20 degrees/s
  • VrijheidX · Cruiser
    • the number of he bomb airstrike charges2 → 3
    • reload time of he bomb airstrike100 → 70 s

12.6 Balance Changes

Live ships4 ships

Dev Blog 2023-06-27 ↗
  • NebraskaVIII · Battleship
    • Increased the size of the dive bombers' aiming ellipse. As a result, the dive bombers will, on average, deal less damage to destroyers.
    • The aiming ellipse of Louisiana's dive bombers will become similar to Nebraska's and Delaware's.
  • DelawareIX · Battleship
    • Increased the size of the dive bombers' aiming ellipse. As a result, the dive bombers will, on average, deal less damage to destroyers.
    • The aiming ellipse of Louisiana's dive bombers will become similar to Nebraska's and Delaware's.
  • LouisianaX · Battleship
    • Increased the size of the dive bombers' aiming ellipse. As a result, the dive bombers will, on average, deal less damage to destroyers.
    • The aiming ellipse of Louisiana's dive bombers will become similar to Nebraska's and Delaware's.
  • HawkinsV · Cruiser
    • Shell ballistics have been changed. The firing arcs will now be flatter.
    • AP shell penetration increased.

Changes still under testing — values may change again before release, or not ship at all.

  • LüshunX · Destroyer
    • Buffmain battery reload time3.4 → 1.7 s

    HE shell parameters changed

    • Nerfmaximum damage1,800 → 1,550
    • Nerfchance to set fire8 → 5 %
    • Buffdetectability range by sea7.2 → 6.9 km
    • detectability range by air and depths3.4 → 3 km
    • Smoke Generator consumable removed; Repair Party consumable replaced with Heavy Repair Teams consumable which has the following parameters: (Duration time 60s; Reload time 120s; Charges 3)
    • the amount of damage taken in any part of the ship that can be restored by the heavy repair teams consumable50 → 60 %
    • Nerfmaximum he shell damage1,550 → 1,400
    • Nerfmaximum ap shell damage2,600 → 2,200
  • Méndez NúñezII · Cruiser
    • Torpedo armament has been removed.
    • Buffmain battery 180 degrees turn time18 → 15 s
  • NavarraIII · Cruiser
    • Buffmain battery 180 degrees turn time18 → 15 s
  • Almirante CerveraIV · Cruiser
    • Nerfmain battery reload time12 → 13 s
    • Nerftorpedo reload time72 → 90 s
    • Buffmain battery 180 degrees turn time18 → 15 s
    • Nerfdetectability range by air5.8 → 5.9 km
  • AsturiasVII · Cruiser
    • Number of Repair Party charges has been reduced by 1.
  • CataluñaVIII · Cruiser
    • Nerfmain battery reload time10.5 → 12.5 s
    • Nerfburst fire reload time26.5 → 31 s
  • NumanciaVIII · Cruiser
    • Buffmain battery firing range14.4 → 15.2 km
  • Dmitry PozharskyVIII · Cruiser
    • Buffmain battery reload time8 → 6.8 s
    • Nerfmaximum ap shell damage3,300 → 3,000
    • Number of Short-Burst Smoke Generator charges has been increased by 1.
  • KitakamiX · Cruiser
    • Width of the narrow torpedo aiming cone reduced by 10%.
    • Engine Boost consumable parameters have been changed: (Duration: 180s; Maximum speed: +20%; Reload time: 90s; Charges: 3)
  • U-4501X · Submarine
    • Buffacoustic torpedo range8.5 → 9 km
    • Buffsonar range8.5 → 9 km
    • Alternative torpedo speed increased: 62 to 65kt.
    • Buffalternative torpedo range6.3 → 7.5 km
    • Buffrudder shift time4.9 → 4.6 s
  • GaliciaV · Cruiser
    • Nerfdetectability range by air5.5 → 5.7 km
  • BalearesVI · Cruiser
    • Nerfdetectability range by air6.6 → 7.2 km
  • Van SpeijkIX · Cruiser
    • Nerfmain battery reload time12 → 12.5 s
    • Buffhe bomb airstrike reload time150 → 130 s

12.5 Balance Changes

Live ships52 ships

Dev Blog 2023-05-31 ↗
  • PerthVI · Cruiser
    • Buffthe duration of the crawling ​​smoke generator consumable has been90 → 102 s
    • The number of depth charges dropped per weapon charge has been increased from 1 to 2.
  • HuangheVI · Cruiser
    • Buffthe duration of the crawling ​​smoke generator consumable has been90 → 102 s
  • MysoreVI · Cruiser
    • Buffthe duration of the crawling ​​smoke generator consumable has been90 → 102 s
  • HaidaVII · Destroyer
    • Buffthe duration of the crawling ​​smoke generator consumable has been90 → 102 s
  • HectorIX · Cruiser
    • Buffthe duration of the crawling ​​smoke generator consumable has been90 → 102 s
    • Bufftorpedo range10 → 12 km
    • The wide torpedo spread option has been replaced with a narrow one.
    • Citadel damage restored increased from 10% to 50%.
  • Vampire IIX · Destroyer
    • Buffthe duration of the crawling ​​smoke generator consumable has been90 → 102 s
  • Conte di CavourV · Battleship
    • Buffsigma value1.6 → 1.7
  • LeoneVI · Destroyer
    • number of smoke generator charges2 → 3
    • Bufftorpedo reload time60 → 50 s
  • Duca d'AostaVI · Cruiser
    • The number of depth charges dropped per weapon charge has been increased from 2 to 4.
  • Duca degli AbruzziVII · Cruiser
    • The number of depth charges dropped per weapon charge has been increased from 2 to 4.
  • FR25VII · Destroyer
    • Buffmain battery reload time6.6 → 5.8 s
    • Bufftorpedo range6 → 7 km
  • AdriaticoIX · Destroyer
    • Allowed the mounting of the Fire Control System Modification 2 upgrade in the sixth slot.
  • Attilio RegoloX · Destroyer
    • Allowed the mounting of the Fire Control System Modification 2 upgrade in the sixth slot.
  • V-25II · Destroyer
    • Penetration of main battery HE shells with a caliber of 105 mm has been increased from 18 to 26 mm.
  • G-101III · Destroyer
    • Penetration of main battery HE shells with a caliber of 105 mm has been increased from 18 to 26 mm.
  • V-170IV · Destroyer
    • Penetration of main battery HE shells with a caliber of 105 mm has been increased from 18 to 26 mm.
  • T-22V · Destroyer
    • Penetration of main battery HE shells with a caliber of 105 mm has been increased from 18 to 26 mm.
    • Bufftorpedo reload time68 → 61 s
    • Buffmain battery reload time4 → 3.6 s
  • EmdenII · Cruiser
    • Penetration of main battery HE shells with a caliber of 105 mm has been increased from 18 to 26 mm.
  • DresdenII · Cruiser
    • Penetration of main battery HE shells with a caliber of 105 mm has been increased from 18 to 26 mm.
  • KolbergIII · Cruiser
    • Penetration of main battery HE shells with a caliber of 105 mm has been increased from 18 to 26 mm.
  • Z-31VII · Destroyer
    • Added the Engine Boost consumable to a separate slot.
    • Buffmain battery reload time8 → 7 s
  • Gustav-Julius MaerkerVIII · Destroyer
    • Added the Engine Boost consumable to a separate slot.
  • Felix SchultzIX · Destroyer
    • Added the Engine Boost consumable to a separate slot.
  • ElbingX · Destroyer
    • Added the Engine Boost consumable to a separate slot.
  • Z-35VIII · Destroyer
    • Buffmain battery 180 degree turn time22.5 → 10 s
    • The parameters of the Hydroacoustic Search consumable have been changed. Now it is similar to the Hydroacoustic Search consumable from Yorck.
  • BretagneV · Battleship
    • Buffsigma value1.8 → 1.9
    • Buffmain battery 180 degree turn time60 → 45 s
  • Viribus UnitisV · Battleship
    • Sigma value increased from 1.8 to 1.9.
    • Buffmain battery reload time30 → 29 s
  • ÖlandVIII · Destroyer
    • Buffmain battery reload time2.5 → 2.3 s
  • HawkinsV · Cruiser

    Detectability range by sea reduced: 12.2 to 11.5 km.

    • All other types of detectability reduced accordingly
    • Buffmain battery reload time11.7 → 10.5 s
  • RepulseVI · Battleship
    • Buffmain battery reload time27 → 25 s
    • Number of Repair Party charges has been increased by 1.
  • LeanderVI · Cruiser
    • Nerfmain battery reload time8.5 → 9 s
  • HampshireVIII · Cruiser
    • Buffmain battery reload time10.5 → 10 s

    Detectability range by sea reduced: 12 to 11.5 km.

    • All other types of detectability reduced accordingly
  • IndianapolisVII · Cruiser
    • the thickness of the bow and stern plating has been16 → 25 mm
  • AnchorageVIII · Cruiser
    • The Hydroacoustic Search consumable has been moved to a separate slot.
  • North CarolinaVIII · Battleship
    • Buffsigma value2 → 2.05
  • North Carolina CLRVIII · Battleship
    • Buffsigma value2 → 2.05
  • SiliwangiVIII · Destroyer
    • The number of depth charges dropped per weapon charge has been increased from 2 to 10.
    • Buffmain battery 180 degree rotation time18.6 → 9 s
  • WukongVIII · Cruiser
    • Bufftorpedo reload time107 → 85 s
  • SejongIX · Cruiser
    • Buffmain battery reload time5.2 → 4.8 s
    • Bufftorpedo reload time133 → 125 s
  • KotovskyV · Cruiser

    Detectability range by sea reduced: 11.6 to 10.7 km.

    • All other types of detectability reduced accordingly
    • Buffmain battery reload time9 → 8.2 s
  • PodvoiskyV · Destroyer

    Detectability range by sea reduced: 7.5 to 7.1 km.

    • All other types of detectability reduced accordingly
  • KievVIII · Destroyer
    • Buffdetectability range by sea8.7 → 8.5 km
    • Nerfdetectability range by air3.6 → 3.9 km
    • Buffdetectability after firing main guns in smoke3.5 → 3.4 km
  • TashkentIX · Destroyer
    • Buffdetectability range by sea9.1 → 8.9 km
    • Nerfdetectability range by air4 → 4.3 km
    • Buffdetectability after firing main guns in smoke3.7 → 3.6 km
  • MutsukiV · Destroyer
    • Bufftorpedo reload time73 → 65 s
  • FubukiVI · Destroyer
    • Buffmain battery reload time8 → 7.5 s
  • MogamiVIII · Cruiser
    • the reload time of the upgraded main battery module15 → 14 s
  • IbukiIX · Cruiser
    • Buffmain battery reload time13.7 → 13 s
  • ZaōX · Cruiser
    • Buffmain battery 180 degree rotation time36 → 30 s
  • OmonoVII · Cruiser
    • Buffmain battery reload time13 → 11.5 s
    • Buffmain battery 180 degree rotation time36 → 30 s
  • ShimantoVIII · Cruiser
    • Bufffull rudder shift time15.1 → 11.3 s
    • Bufffull rudder shift time with the researchable hull10.8 → 8.1 s
  • TakahashiIX · Cruiser
    • Bufffull rudder shift time16 → 12 s
    • Bufffull rudder shift time with the researchable hull11.4 → 8.5 s
  • YodoX · Cruiser
    • Bufffull rudder shift time12.1 → 9 s

Changes still under testing — values may change again before release, or not ship at all.

  • SchillVIII · Cruiser
    • The "Spotting Aircraft" consumable was added to the same slot as the "Fighter" consumable.
    • Bufftorpedo range6 → 10 km
  • LüshunX · Destroyer
    • The "Torpedo Reload Booster" consumable has been replaced with the "Repair Party" consumable.
    • Buffmain battery reload time4 → 3.4 s
    • Standard torpedoes replaced with deep-water torpedoes.
    • Bufftorpedo range10 → 11 km
  • Dmitry PozharskyVIII · Cruiser
    • Nerfmain battery reload time7 → 8 s
    • number of “short-burst smoke generator” charges5 → 3
  • GaliciaV · Cruiser
    • Buffmain battery reload time11 → 9 s
  • BalearesVI · Cruiser
    • Buffmain battery firing range14.2 → 15.6 km
  • AsturiasVII · Cruiser
    • Nerfmain battery reload time12 → 13 s
    • Nerfburst fire reload time28 → 32 s
  • CataluñaVIII · Cruiser

    Detectability range by sea increased: 13.8 to 14.2 km.

    • Other types of detectability were increased accordingly.
  • AndalucíaIX · Cruiser

    Detectability range by sea increased: 13.8 to 14.5 km.

    • Other types of detectability were increased accordingly.
  • CastillaX · Cruiser

    Detectability range by sea increased: 13.6 to 14.5 km.

    • Other types of detectability were increased accordingly.

12.4 Balance Changes

Live ships

Nothing announced in the Dev Blog

Test ships15 ships

Dev Blog 2023-05-18 ↗

Changes still under testing — values may change again before release, or not ship at all.

  • AsturiasVII · Cruiser
    • Buffburst fire cooldown time45 → 27 s
  • CataluñaVIII · Cruiser
    • Buffburst fire cooldown time40 → 25 s
  • AndalucíaIX · Cruiser
    • Buffburst fire cooldown time35 → 31.5 s
  • CastillaX · Cruiser
    • Buffburst fire cooldown time30 → 28.5 s
  • SchillVIII · Cruiser
    • Nerfmain battery reload time16.5 → 18.1 s

    AP shell fuse delay reduced.

    • The ship will now score fewer overpenetrations
    • Nerfsigma value1.8 → 1.7
  • HalfordIX · Destroyer
    • Added the “Engine Cooling” consumable to the attack aircraft squadron

    Detectability range by sea reduced: 7.9 to 7.5 km.

    • All other types of detectability reduced accordingly
  • West Virginia '44VII · Battleship
    • Nerfmain battery firing range17.5 → 17.1 km
    • Buffmain battery reload time30 → 27 s
    • Buffsigma value1.7 → 1.8
    • Shells have more arcing ballistics
    • Main battery shell penetration reduced
    • Buffsecondary battery reload time4 → 2.5 s

    Detectability range by sea reduced 15.2 to 14 km.

    • All other types of detectability reduced accordingly

    Acceleration parameters changed: now more similar to Vermont

    • Removed the ability to mount the “Propulsion Modification 1” upgrade.
    • “Repair Party” consumable parameters changed: now more similar to Vermont
    • Added the “Defensive AA Fire” consumable
  • JägerIX · Destroyer
    • Nerfmaximum torpedo damage10,700 → 7,533
  • MuavenetV · Destroyer
    • Bufftorpedo range6 → 7 km
    • Nerfdetectability range by air2.6 → 2.7 km
  • StordVI · Destroyer
    • Bufftorpedo range6 → 7.5 km
  • GromVII · Destroyer
    • Bufftorpedo range6 → 7.5 km

    Detectability range by sea increased: 7 to 7.21 km.

    • All other types of detectability increased accordingly
  • SplitVIII · Destroyer

    Detectability range by sea reduced: 8.9 to 8.5 km.

    • All other types of detectability reduced accordingly
  • S-1VI · Submarine
    • Bufftorpedo tubes reload time50 → 44 s

    The base module of standard torpedoes changed

    • Buffmax damage7,500 → 9,233
    • Buffflood chance40 → 51 %
    • Torpedo speed increased: 62 to 65 knots

    The improved module of standard torpedoes changed

    • Buffmax damage9,233 → 10,333
    • Buffflood chance51 → 58 %
    • Buffstandard torpedo range10 → 11.5 km
    • Buffstandard torpedoes visibility1.7 → 1.5 km
  • L-20VIII · Submarine
    • Bufftorpedo tubes reload time50 → 44 s

    The base module of standard torpedoes changed

    • Buffmax damage8,867 → 10,333
    • Buffflood chance49 → 58 %
    • Torpedo speed increased: 65 to 69 knots

    The improved module of standard torpedoes changed

    • Buffmax damage10,333 → 11,767
    • Buffflood chance58 → 68 %
    • Buffstandard torpedo range11 → 12 km
    • Buffstandard torpedoes visibility1.7 → 1.4 km
  • K-1X · Submarine
    • Bufftorpedo tubes reload time48 → 43 s

    The base module of standard torpedoes changed

    • Buffmax damage9,800 → 11,767
    • Buffflood chance55 → 68 %
    • Torpedo speed increased: 69 to 72 knots

    The improved module of standard torpedoes changed

    • Buffmax damage11,767 → 12,767
    • Buffflood chance68 → 75 %
    • Buffstandard torpedo range12 → 13.5 km
    • Buffstandard torpedoes visibility1.8 → 1.5 km
    • ap shell damage bonus7.5 → 10 %
    • bonus to maximum dispersion of main battery shells7 → 10 %
    • Increases torpedo bomber HP by 10%.
    • Increases maximum torpedo damage by 20%.
    • Reduced torpedo arming distance by 10%.

12.3 Balance Changes

Live ships

Nothing announced in the Dev Blog

Changes still under testing — values may change again before release, or not ship at all.

  • HalfordIX · Destroyer
    • A second squadron of attack aircraft has been added, which can be launched immediately after giving up control of the first. Both squadrons reload simultaneously: after the first squadron is launched, a 240 second reload timer starts ticking. When it finishes, it will have reloaded both squadrons simultaneously, regardless of when control is given up on the second squadron.
    • The “Smoke Generator” consumable has been added, similar in characteristics to that of Tier IX American destroyers.

    Detectability range by sea reduced: 8.3 to 7.9 km.

    • Buffdetectability range after firing main battery guns in smoke3.3 → 3.1 km
    • Nerfdetectability range by air3.3 → 3.6 km
    • Squadron reloading has been changed: now, each squadron reloads sequentially for 120s.
    • Nerfmain battery reload time35 → 38 s
    • Nerfmain battery turret 180° turn time30 → 45 s

    Detectability range by sea increased: 15.3 to 16.2 km.

    • All other types of detectability range were increased accordingly.
    • Buffmain battery turret 180° turn time32.7 → 25.7 s

    Detectability range by sea reduced: 16.6 to 15.7 km.

    • Buffdetectability range after firing main battery guns in smoke12.5 → 11.5 km
    • Nerfdetectability range by air9.9 → 10.3 km
  • JägerIX · Destroyer
    • Nerftorpedo tube reload time70 → 80 s
    • maximum aa firing range5.8 → 6.9 km
    • Nerftorpedo reload time80 → 100 s
    • Nerftorpedo range13.5 → 12 km
    • Nerfdetectability range by air3 → 3.5 km
  • NottinghamVIII · Cruiser
    • Detectability range by sea increased: 11.2 to 11.7 km. Accordingly, other types of detectability were increased.
    • Nerfdetectability range by air6.4 → 7.6 km
  • GatoX · Submarine
    • Nerftorpedo tube reload time47 → 55 s
  • ElliVI · Cruiser
    • Nerfmain battery reload time6.7 → 8 s
    • Nerfdetectability range by air5.9 → 6.7 km
  • K-1X · Submarine
    • Bufftorpedo tube reload time55 → 48 s
  • StordVI · Destroyer
    • Nerfdetectability range by air3 → 3.2 km
  • SplitVIII · Destroyer

    Detectability range by sea reduced: 9.5 to 8.9 km.

    • Buffdetectability range after firing main battery guns in smoke4.1 → 3.8 km
    • Nerfdetectability range by air3.2 → 3.9 km
    • Bufftorpedo reload time75 → 68 s
    • Bufftorpedo range8 → 8.5 km
  • Lambros KatsonisIX · Destroyer

    Detectability range by sea reduced: 9.5 to 8.9 km.

    • Buffdetectability range after firing main battery guns in smoke4.1 → 3.8 km
    • Nerfdetectability range by air3.8 → 4.3 km
    • Bufftorpedo reload time75 → 68 s
  • GdańskX · Destroyer

    Detectability range by sea reduced: 9.5 to 9.1 km.

    • Buffdetectability range after firing main battery guns in smoke4.1 → 3.7 km
    • Nerfdetectability range by air4.4 → 4.7 km
    • Bufftorpedo reload time116 → 106 s
    • Bufftorpedo range9 → 10 km
  • Van SpeijkIX · Cruiser
    • Removed 50% debuff to Spotting Aicraft consumable action time.

12.2 Balance Changes

Live ships13 ships

Dev Blog 2023-03-02 ↗
  • AganoV · Cruiser

    Fixed incorrect torpedo damage

    • Nerftorpedo damage20,967 → 17,233
    • Buffmain battery reload time9 → 8.5 s
  • CherbourgVIII · Cruiser
    • Nerfmain battery reload time28 → 29 s
  • FenyangVIII · Destroyer
    • Buffmain battery reload time4.7 → 4.4 s
  • Ship SmashaVIII · Destroyer
    • Buffmain battery reload time4.7 → 4.4 s
  • MaestraleV · Destroyer
    • Nerfsap shell maximum damage2,800 → 2,600
  • AviereVI · Destroyer
    • Nerfmain battery reload time6.8 → 7.1 s
  • AdriaticoIX · Destroyer
    • Buffmain battery reload time5.7 → 5.4 s
  • Conte di CavourV · Battleship
    • Buffmain battery reload time30 → 28.5 s
  • Nino BixioII · Cruiser
    • Nerfsap shell maximum damage2,800 → 2,600
    • Buffmain battery reload time12 → 11 s
  • KotovskyV · Cruiser
    • Buffmain battery reload time9.5 → 9 s
  • IncomparableX · Battleship
    • Main battery reload time reduced 29 to 28 s.
  • Álvaro de BazánX · Destroyer
    • Buffburst fire reload time28 → 24 s
  • TrompX · Destroyer
    • Torpedo speed increased: 64 to 71 knots
    • maximum damage of torpedoes13,700 → 15,000
    • torpedo flood chance227 → 249 %

Test ships5 ships

Dev Blog 2023-04-03 ↗

Changes still under testing — values may change again before release, or not ship at all.

  • Lambros KatsonisIX · Destroyer
    • Bufftorpedo range7.5 → 9 km
  • GdańskX · Destroyer
    • Bufftorpedo range7.5 → 9 km
  • SplitVIII · Destroyer
    • Bufftorpedo range6 → 8 km
  • NottinghamVIII · Cruiser
    • Nerfmaximum he shell damage3,300 → 2,850
    • Nerfchance to set fire17 → 15 %
  • GatoX · Submarine
    • Bufftorpedo tube reload time67 → 47 s

12.1 Balance Changes

Live ships9 ships

Dev Blog 2023-02-02 ↗
  • DaringX · Destroyer
    • added a bonus to detectability-5 %
    • torpedo tubes reload time bonus-10 → -20 %
  • YueyangX · Destroyer
    • main battery reload time bonus-15 → -18 %
  • KléberX · Destroyer
    • main battery reload time malus80 → 60 %
  • Z-52X · Destroyer
    • added a bonus to torpedo speed5 %
  • MidwayX · Aircraft Carrier
    • bomber cruise speed bonus10 → 5 %
  • HakuryūX · Aircraft Carrier
    • maximum squadron speed bonus15 → 12.5 %
    • boost time malus-20 → -30 %
  • Henri IVX · Cruiser
    • main battery reload time bonus12 → 10 %
    • main battery range bonus8 → 5 %
  • MinotaurX · Cruiser
    • smoke generator action time bonus150 → 300 %
    • smoke dispersal time malus-15 → -20 %
  • KremlinX · Battleship
    • Removed the malus affecting the number of ship consumable charges.

Changes still under testing — values may change again before release, or not ship at all.

  • Almirante GrauVIII · Cruiser
    • Nerfmain battery reload time4.5 → 7 s

    Changes to Combat Instructions

    • Bonus to reload time increased: 20% to 66% faster
    • Removed bonuses to ship speed and acceleration rate
    • Nerfduration60 → 30 s
    • The Combat Instructions meter now fills by 10% every 5 seconds the ship remains undetected
    • The progress bar starts to decay 30 seconds after being detected by the enemy
    • Decay rate: 10% for every 5 seconds the ship remains detected
    • Added a Smoke Generator consumable with similar characteristics as the one already present on Soviet Tier VII destroyers
  • ColossusVIII · Aircraft Carrier
    • attack aircraft machine gun pre-firing time0.3 → 1.5 s

    Changed the parameters of the torpedo bombers

    • Aiming sight spread when maneuvering while preparing for an attack run increased by a factor of 2.
    • Aiming sight spread when maneuvering during an attack run increased by a factor of 4.3.
    • Aiming sight reduction speed during an attack run increased by a factor of 2.2.
    • The width of the aiming sight was increased approximately by a factor of 6.

12.0 Balance Changes

  • Hannover★ · Battleship
    • Buffnumber of adjustment firing salvoes required to activate combat instructions12 → 10
  • Satsuma★ · Battleship
    • Buffnumber of adjustment firing salvoes required to activate combat instructions12 → 10
    • Nerfamount of time spent without firing on target until adjustment firing progress begins to decay50 → 45 s
    • Rate of decay of adjustment firing progress increased: 16.7% per tick to 20%
  • Admiral Ushakov★ · Battleship
    • Buffnumber of adjustment firing salvoes required to activate combat instructions12 → 10
    • Nerfamount of time spent without firing on target until adjustment firing progress begins to decay60 → 50 s
    • Rate of decay of adjustment firing progress decreased: 16.7% per tick to 15%
  • MarlboroughIX · Battleship
    • Restoration of hit points after receiving damage to the parts of the hull increased from 50% to 60%.
  • RenownVI · Battleship
    • Main battery reload time reduced from 26 to 25 s.
  • BuffaloIX · Cruiser
    • Main battery reload time reduced from 11.5 to 11 s.
  • DalianIX · Cruiser
    • Main battery reload time reduced from 5.5 to 5.2 s.
  • SejongIX · Cruiser
    • Main battery reload time reduced from 5.5 to 5.2 s.
  • OmonoVII · Cruiser
    • Number of Depth Charge Airstrike available flights increased from 1 to 2.
  • TokachiVII · Cruiser
    • Number of Depth Charge Airstrike available flights increased from 1 to 2.
  • ARP MyōkōVII · Cruiser
    • Number of Depth Charge Airstrike available flights increased from 1 to 2.
  • ARP AshigaraVII · Cruiser
    • Number of Depth Charge Airstrike available flights increased from 1 to 2.
  • Eastern DragonVII · Cruiser
    • Number of Depth Charge Airstrike available flights increased from 1 to 2.
  • Southern DragonVII · Cruiser
    • Number of Depth Charge Airstrike available flights increased from 1 to 2.
  • ARP NachiVII · Cruiser
    • Number of Depth Charge Airstrike available flights increased from 1 to 2.
  • ARP HaguroVII · Cruiser
    • Number of Depth Charge Airstrike available flights increased from 1 to 2.
  • ARP MayaVIII · Cruiser
    • Depth Charge Airstrike maximum range increased from 5 to 7 km.
  • RagnarX · Destroyer
    • Damage by medium-range AA guns reduced from 673 to 669.

Changes still under testing — values may change again before release, or not ship at all.

  • BrisbaneX · Cruiser
    • Bufftorpedo range12.5 → 13.5 km
    • Buffmain battery reload time6 → 5 s
    • Nerfsurveillance radar consumable action time40 → 20 s
    • surveillance radar consumable ship detection range10 → 12 km

    Detectability range by sea increased: 11.5 to 12.1 km.

    • Nerfdetectability range after firing the main battery in smoke5.6 → 6.1 km
  • Z-42X · Destroyer
    • Bufftorpedo range7.5 → 10 km
  • NebraskaVIII · Battleship
    • main battery firing range with the researchable gun fire control module22.7 → 21 km
    • Nerfmain battery reload time27 → 30 s
  • LouisianaX · Battleship

    Changed the parameters of the bomber squadron’s attack

    • Planes' maneuverability during the preparation to attack and when attacking increased by 33%;
    • Bombs' minimum dispersion reduced by 50%.
  • AllianceVIII · Submarine

    Changed parameters of acoustic homing torpedoes

    • Maximum damage increased: 5067 to 5700;
    • Nerfchance to cause flooding77 → 29 %

    Changed parameters of alternative torpedoes

    • Maximum damage increased: 9867 to 11000;
    • Nerfchance to cause flooding75 → 63 %
  • DupleixVI · Cruiser
    • Nerfmain battery firing range16.9 → 15.5 km
    • detectability range by ships12.1 → 13.8 km
    • detectability range after firing main guns in smoke7.1 → 8.5
    • Nerfmain battery firing range15.5 → 15 km
  • Coronel BolognesiVII · Cruiser

    Combat Instructions parameters changed for the Hull A module

    • Nerfaction time60 → 30 s
    • Amount of the total Combat Instructions meter capacity lost per tick after a period of inactivity increased: 8% per tick to 25% per tick.
  • Ning HaiIII · Cruiser
    • Nerfmain battery firing range13.7 → 12.7 km
  • HectorIX · Cruiser

    Detectability range by sea increased: 10.5 to 11.6 km.

    • Nerfdetectability range after firing the main battery in smoke4.6 → 5.3 km
    • Hydroacoustic Search consumable replaced with Short-Range Hydroacoustic Search, similar to the one present on British destroyers.