Compare Ships Side by Side

Pick ships to start comparing

Click "Add Ship" above to start comparing.

What gets compared

Pick up to six ships and the table lines their stats up row by row: main battery calibre, reload, range and shell performance, secondaries and torpedoes, AA by aura, bow, deck and belt armor, flooding damage, speed, rudder shift and turning circle, and surface and air detectability. Submarines add their own rows, and ships that simply do not have a system are left blank rather than filled with a zero.

Which profile the numbers use

All values come from each ship's default profile — the fully-researched hull and modules, without upgrades, commander skills or signals. That is deliberate: it is the only configuration every ship in the game shares, so a comparison across six ships stays apples-to-apples. If you want to see what a specific build does to those numbers, take the ship into the build planner instead.

Reading the highlights

Each row marks the best and worst value in the set, with the direction of "better" set per stat — more HP is good, a longer rudder shift is not. Ships of different classes can be compared, but the highlights get much more meaningful once you are comparing within a class and tier.