Back to List






























Tier VIIICruiser
GermanyPremiumRareGlobal
GermanyPremiumRareGlobalWiesbaden
WoWS World of Warships Germany Cruiser · Tier VIII
- Main Battery
- 128 mm/61 KM40 in a turret
- 6 turrets × 2 barrels
- Range 15 km
- Torpedoes
- 533 mm Drilling
- 4 launchers × 3 tubes
- Range 9.5 km
Specifications
Wiesbaden Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 97,566
97.6K97,566
Win rate
51.89%
#27 of 66
Avg damage
44,482
#34 of 66
ASIABattles 40,642
40.6K40,642
Win rate
53.12%
#17 of 65
Avg damage
45,867
#29 of 65
NABattles 39,112
39.1K39,112
Win rate
51.63%
#28 of 64
Avg damage
45,007
#29 of 64
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points34,100
#53 of 70
Group avg 37,939Flood Damage10%
Main Belt Armor80 mm
Deck Armor16 mm
Bow / Stern Armor16 mm
Ship Length175.0 m
Ship Width18.8 m
Main Battery
Main Guns6 × 2
Caliber128 mm
Firing Range15.0 km
#54 of 70
Group avg 16.0 kmReload Time6.0 s
Rotation Time10.6 s
Max Dispersion136 m
Sigma2.00
Shell Types
AP Shell
Damage3,100
Shell Velocity960 m/s
Overmatch Threshold9.0 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold21 mm
Air Drag0.38
Flight Time12.67 s
DPM372,000
#8 of 70
Group avg 254,031HE Shell
Damage1,350
Shell Velocity960 m/s
Fire Chance5%
Penetration32 mm
Air Drag0.38
Flight Time12.67 s
DPM162,000
Torpedoes
Torpedo Tubes4
Speed65 knots
Range9.5 km
#16 of 44
Group avg 8.4 kmDamage14,400
#27 of 44
Group avg 15,366Alpha Damage40,200
Splash Damage1,000
Flood Chance240%
Detectability1.30 km
Reload Time68.0 s
#2 of 44
Group avg 95.3 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
3.0 km473 dps
4.0 km161 dps
Maneuverability
Max Speed32.0 knots
#54 of 70
Group avg 33.1 knotsTurning Radius650 m
#5 of 70
Group avg 732 mRudder Shift Time9.1 s
Engine Power84,000 hp
Displacement12,300 t
Power-to-Weight6.83 hp/t
Concealment
Max Surface Detection10.50 km
#2 of 70
Group avg 12.57 kmMin Surface Detection8.51 km
Air Detection7.42 km
Submarine Detection7.42 km
Depth Charges
Bombs Per Drop6
Max Drops2
Bomb Damage2,400
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges2
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Slot 3

Smoke Generator
Smoke Generator
Reload180 s
Duration15 s
Charges3
Smoke Duration69 s
Slot 4

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
or
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop6
Bomb Damage2,400
Wiesbaden Change History
- BuffThe number of bombs per depth charge drop2 → 6
- BuffDepth charge damage2,200 → 2,400
Ballistics
Armor Model
Overview
A hypothetical project of a light cruiser with powerful AA and torpedo armament designed for reconnaissance and air defense for ship squadrons. The cruiser's main armament consists of 128 mm dual-purpose guns developed for Kriegsmarine ships in the early 1940s.
Modules
128 mm/61 KM40 in a turret
128 mm/61 KM40 in a turret
Main Battery
Rate of Fire:10
Max AP Damage:3,100
Max HE Damage:1,350
Rotation Time:10.6s
G7a T1
G7a T1
Torpedoes
Range:0 km
Max Damage:14,400
Reload Time:0.9 knots
Torpedo Speed:65 knots
Wiesbaden
Wiesbaden
Hull
AA Guns:32
Main Guns:6
Secondary Guns:0
HP:34,100
Range:13-100
Torpedo Tubes:4
Propulsion: 84,000 hp
Propulsion: 84,000 hp
Engine
Max Speed:32 knots
FKS Typ 8 Mod. 1
FKS Typ 8 Mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
