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Tier XCruiser
EuropeSpecialRareGlobal
EuropeSpecialRareGlobalSvea
WoWS World of Warships Europe Cruiser · Tier X
- Main Battery
- 152 mm/53 Model 1942 in a turret
- 2 turrets × 2 barrels
- Range 15.2 km
- Main Battery
- 152 mm/53 Model 1942 in a turret
- 1 turrets × 3 barrels
- Range 15.2 km
- Torpedoes
- 533 mm Quad
- 2 launchers × 4 tubes
- Range 13.5 km
Specifications
Svea Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 294,275
294.3K294,275
Win rate
53.34%
#6 of 58
Avg damage
68,053
#44 of 58
ASIABattles 139,744
139.7K139,744
Win rate
56.54%
#1 of 57
Avg damage
71,497
#36 of 57
NABattles 118,956
119K118,956
Win rate
52.76%
#9 of 58
Avg damage
67,659
#42 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points33,600
#59 of 65
Group avg 51,952Main Belt Armor70 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length185.9 m
Ship Width17.1 m
Main Battery
Main Guns3 × 2
Caliber152 mm
Firing Range15.2 km
#56 of 65
Group avg 17.3 kmReload Time4.0 s
Rotation Time7.2 s
Max Dispersion128 m
Sigma2.05
Shell Types
AP Shell
Damage3,000
Shell Velocity900 m/s
Overmatch Threshold10.6 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.2884
Flight Time10.69 s
DPM315,000
#29 of 65
Group avg 362,624HE Shell
Damage2,200
Shell Velocity900 m/s
Fire Chance11%
Penetration30 mm
Air Drag0.2841
Flight Time10.69 s
DPM231,000
Torpedoes
Torpedo Tubes2
Speed86 knots
Range13.5 km
#2 of 38
Group avg 10.3 kmDamage10,700
#38 of 38
Group avg 16,802Alpha Damage29,400
Splash Damage900
Flood Chance173%
Detectability1.80 km
Reload Time70.0 s
#1 of 38
Group avg 107.8 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.8° / 5.6°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
3.5 km644 dps
Maneuverability
Max Speed34.0 knots
#23 of 65
Group avg 33.8 knotsTurning Radius720 m
#8 of 65
Group avg 818 mRudder Shift Time8.6 s
Engine Power90,000 hp
Displacement10,961 t
Power-to-Weight8.21 hp/t
Concealment
Max Surface Detection11.50 km
#7 of 65
Group avg 13.66 kmMin Surface Detection9.31 km
Air Detection8.52 km
Submarine Detection8.52 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration14 s
Charges3
Heal Rate1.0%/s
Citadel33%
Non-Citadel50%
Slot 3

Smoke Generator
Smoke Generator
Reload70 s
Duration10 s
Charges6
Smoke Duration40 s
Slot 4

Surveillance Radar
Surveillance Radar
Reload60 s
Duration15 s
Charges4
Radar Range9.0 km
Slot 5

Engine Boost
Engine Boost
Reload120 s
Duration60 s
Charges3
Speed Boost+30%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–8.0 km
Planes9
Flights2
Bomb Damage4900
Fire Chance28%
Svea Change History
- Nerfmain battery firing range16.5 → 15.2 km
Detectability range by sea increased: 11.1 to 11.5km
- All other detectability ranges adjusted accordingly
Ballistics
Armor Model
Overview
A hypothetical design of a light cruiser armed with dual-purpose automatic 152 mm guns. She is an enlarged version of the Swedish Tre Kronor-class cruisers. The ship's primary purpose is to support destroyer operations.
Modules
152 mm/53 Model 1942 in a turret
152 mm/53 Model 1942 in a turret
Main Battery
Rate of Fire:13.3
Max AP Damage:3,000
Max HE Damage:2,200
Rotation Time:7.2s
Torped M1943 mod 1
Torped M1943 mod 1
Torpedoes
Range:0 km
Max Damage:10,700
Reload Time:0.9 knots
Torpedo Speed:86 knots
Svea
Svea
Hull
AA Guns:18
Main Guns:3
Secondary Guns:0
HP:33,600
Range:13-70
Torpedo Tubes:2
Propulsion: 90,000 hp
Propulsion: 90,000 hp
Engine
Max Speed:34 knots
SUO Mk 10 Mod. 1
SUO Mk 10 Mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
