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Tier XCruiser
JapanEliteCommonGlobal
JapanEliteCommonGlobalYodo
WoWS World of Warships Japan Cruiser · Tier X
- Main Battery
- 150 mm/60 5th Year Type in a triple-gun turret
- 6 turrets × 3 barrels
- Range 18 km
- Secondaries
- 100 mm HE Type 98
- Range 7.3 km
- Torpedoes
- 610 mm Quad
- 4 launchers × 4 tubes
- Range 15 km
Specifications
Yodo Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 532,540
532.5K532,540
Win rate
49.39%
#51 of 58
Avg damage
61,123
#56 of 58
ASIABattles 435,077
435.1K435,077
Win rate
49.86%
#46 of 57
Avg damage
56,182
#55 of 57
NABattles 229,770
229.8K229,770
Win rate
48.84%
#52 of 58
Avg damage
59,728
#56 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points55,300
#25 of 65
Group avg 51,952Flood Damage19%
Main Belt Armor110 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length239.7 m
Ship Width21.8 m
Main Battery
Main Guns6 × 3
Caliber150 mm
Firing Range18.0 km
#28 of 65
Group avg 17.3 kmReload Time12.0 s
Rotation Time6.0 s
Max Dispersion157 m
Sigma2.05
Shell Types
AP Shell
Damage2,850
Shell Velocity930 m/s
Overmatch Threshold10.5 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.278
Flight Time14.19 s
DPM256,500
#46 of 65
Group avg 362,624HE Shell
Damage2,850
Shell Velocity930 m/s
Fire Chance12%
Penetration30 mm
Air Drag0.278
Flight Time14.19 s
DPM256,500
#46 of 65
Group avg 362,624Torpedoes
Torpedo Tubes4
Speed60 knots
Range15.0 km
#1 of 38
Group avg 10.3 kmDamage23,766
#1 of 38
Group avg 16,802Alpha Damage66,800
Splash Damage1,500
Flood Chance406%
Detectability1.70 km
Reload Time100.0 s
#18 of 38
Group avg 107.8 s180° Rotation7.2 s
Arming Time1 s
Resurface Distance20 m
Spread Angle4.8° / 16°
Torpedo Caliber610 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns4
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM285,600
PJPA040_Shell_100mm_HE_C_Type_98(4×2)
Damage1,700
HE Penetration30 mm
Fire Chance6%
Rate of Fire21 rpm
AA Defense
Flak Bursts4
Flak Damage1,680
AA Ranges
2.5 km151 dps
3.5 km224 dps
6.9 km95 dps
Maneuverability
Max Speed34.0 knots
#23 of 65
Group avg 33.8 knotsTurning Radius930 m
#58 of 65
Group avg 818 mRudder Shift Time9.0 s
Engine Power190,000 hp
Displacement24,455 t
Power-to-Weight7.77 hp/t
Concealment
Max Surface Detection12.40 km
#20 of 65
Group avg 13.66 kmMin Surface Detection10.04 km
Air Detection8.52 km
Submarine Detection8.52 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
or

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 3

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters4
Slot 4

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Slot 5

Submarine Surveillance
Submarine Surveillance
Reload120 s
Duration20 s
Charges3
Radar Range7.0 km
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–8.0 km
Planes8
Flights2
Bomb Damage4900
Fire Chance28%
Yodo Change History
HE shell parameters changed
- Buffmaximum damage2,500 → 2,850
- Bufffire chance10 → 12 %
- BuffFull rudder shift time12.1 → 9 s
- Buffmain battery reload time14 → 12.5 s
- BuffCitadel damage recovered with repair party10 → 33 %
Ballistics
Armor Model
Overview
The archive of the Japanese Navy has preserved a project of a cruiser with a displacement of 10,000 tons, armed with six triple-gun turrets housing 150 mm dual-purpose guns. The ship was supposed to carry aviation and was probably the project of a cruiser designed to lead a submarine flotilla.
Modules
150 mm/60 5th Year Type in a triple turret
150 mm/60 5th Year Type in a triple turret
Main Battery
Rate of Fire:4.8
Max AP Damage:2,850
Max HE Damage:2,850
Rotation Time:6s
Type 93
Type 93
Torpedoes
Range:0 km
Max Damage:23,766
Reload Time:0.6 knots
Torpedo Speed:60 knots
Yodo
Yodo
Hull
AA Guns:54
Main Guns:6
Secondary Guns:4
HP:55,300
Range:13-180
Torpedo Tubes:4
Propulsion: 190,000 hp
Propulsion: 190,000 hp
Engine
Max Speed:34 knots
Type10 mod. 1
Type10 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Submarine Surveillance Modification 1
Submarine Surveillance Modification 1
Submarine Surveillance preparation and cooldown time: -20%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
