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Tier VIIIBattleship
Pan-AmericaEliteCommonGlobal
Pan-AmericaEliteCommonGlobalIpiranga
WoWS World of Warships Pan-America Battleship · Tier VIII
- Main Battery
- 356 mm/45 Mk.VII on a Mk.II mount
- 6 turrets × 2 barrels
- Range 17 km
- Secondaries
- 152 mm HE Mk V
- Secondaries
- 127 mm HE Mk32
- Range 7.6 km
Specifications
Ipiranga Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 891,343
891.3K891,343
Win rate
50.47%
#43 of 55
Avg damage
59,888
#31 of 55
ASIABattles 381,807
381.8K381,807
Win rate
50.39%
#47 of 53
Avg damage
53,715
#44 of 53
NABattles 434,392
434.4K434,392
Win rate
50.28%
#41 of 54
Avg damage
60,158
#31 of 54
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points59,700
#41 of 59
Group avg 62,681Flood Damage31%
Main Belt Armor356 mm
Deck Armor51 mm
Bow / Stern Armor32 mm
Ship Length261.9 m
Ship Width29.1 m
Main Battery
Main Guns6 × 2
Caliber356 mm
Firing Range17.0 km
#56 of 59
Group avg 19.7 kmReload Time33.0 s
Rotation Time30.0 s
Max Dispersion229 m
Sigma1.70
Shell Types
AP Shell
Damage9,800
Shell Velocity757 m/s
Overmatch Threshold24.9 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold59 mm
Air Drag0.3194
Flight Time10.44 s
DPM213,818
#42 of 59
Group avg 221,232HE Shell
Damage5,000
Shell Velocity747 m/s
Fire Chance31%
Penetration59 mm
Air Drag0.3194
Flight Time10.59 s
DPM109,091
Secondary Battery
Secondary Guns14
Range7.6 km
AA Defense
AA Ranges
2.0 km231 dps
3.5 km242 dps
Maneuverability
Max Speed29.0 knots
#35 of 59
Group avg 29.2 knotsTurning Radius820 m
#28 of 59
Group avg 815 mRudder Shift Time16.9 s
Engine Power150,200 hp
Displacement47,000 t
Power-to-Weight3.20 hp/t
Concealment
Max Surface Detection15.19 km
#22 of 59
Group avg 15.41 kmMin Surface Detection12.30 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration20 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload60 s
Duration28 s
Charges4
Heal Rate0.6%/s
Citadel10%
Non-Citadel65%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes9
Flights2
Bomb Damage4200
Fire Chance24%
Ipiranga Change History
- Fixed an issue where researchable hull upper belt was thicker than that of the stock hull.
- Engine parameters changed. The ship will retain enhanced acceleration parameters but will no longer be able to sustain high speed during turns.
- Ship engine parameters changed. Acceleration characteristics significantly improved. The ships will now have similar acceleration to that found on Vermont and St. Vincent.
- Access to Propulsion Modification 1 was removed due to it becoming redundant.
- Nerfmain battery reload time30 → 33 s
Combat Instructions parameters changed
- Action time reduced: 45 to 30s;
- BuffProgress per main battery shell hit4 → 6.5 %
- Secondary battery firing range increased: 10% to 20%;
- Added bonus to the secondary battery reload-15 %
Ballistics
Armor Model
Overview
A hypothetical design for a Brazilian Navy battleship developed based on British shipbuilding advancements of the 1920s and 1930s. The ship would feature dual-purpose and anti-aircraft armament of American origin, likely received during modernization in the U.S. in the 1940s.
Modules
356 mm/45 Mk.VII on a Mk.II/Mk.III mount
356 mm/45 Mk.VII on a Mk.II/Mk.III mount
Main Battery
Rate of Fire:1.8
Max AP Damage:9,800
Max HE Damage:5,000
Rotation Time:30s
Ipiranga (A)
Ipiranga (A)
Hull
AA Guns:48
Main Guns:6
Secondary Guns:14
HP:59,700
Range:19-356
Torpedo Tubes:0
Ipiranga (B)
Ipiranga (B)
Hull
AA Guns:48
Main Guns:6
Secondary Guns:14
HP:66,300
Range:19-356
Torpedo Tubes:0
Propulsion: 150,200 hp
Propulsion: 150,200 hp
Engine
Max Speed:29 knots
Mk8 mod. 1
Mk8 mod. 1
Fire Control
Range:0 km
Mk8 mod. 2
Mk8 mod. 2
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
