Back to List






























Tier ★Battleship
JapanEliteUncommonGlobal
JapanEliteUncommonGlobalSatsuma
WoWS World of Warships Japan Battleship · Tier ★
- Main Battery
- 510 mm/45 Type 98 in a twin-gun turret
- 4 turrets × 2 barrels
- Range 27 km
- Secondaries
- 203 mm HE Type0
- Secondaries
- 100 mm HE Type 98
- Range 7.3 km
Specifications
Satsuma Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 1,345,831
1.3M1,345,831
Win rate
50.18%
#4 of 6
Avg damage
111,588
#4 of 6
ASIABattles 1,212,023
1.2M1,212,023
Win rate
50.27%
#4 of 6
Avg damage
114,851
#4 of 6
NABattles 492,963
493K492,963
Win rate
50.19%
#5 of 6
Avg damage
111,776
#3 of 6
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points119,200
#3 of 7
Group avg 117,200Flood Damage59%
Main Belt Armor460 mm
Deck Armor57 mm
Bow / Stern Armor32 mm
Ship Length298.0 m
Ship Width40.6 m
Main Battery
Main Guns4 × 2
Caliber510 mm
Firing Range27.0 km
#1 of 7
Group avg 23.7 kmReload Time35.0 s
Rotation Time60.0 s
Max Dispersion278 m
Sigma2.10
Shell Types
AP Shell
Damage19,400
Shell Velocity765 m/s
Overmatch Threshold35.7 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold85 mm
Air Drag0.2964
Flight Time15.99 s
DPM266,057
#6 of 7
Group avg 312,144HE Shell
Damage8,100
Shell Velocity765 m/s
Fire Chance40%
Penetration85 mm
Air Drag0.2964
Flight Time15.99 s
DPM111,086
Secondary Battery
Secondary Guns18
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM541,360
PJPA040_Shell_100mm_HE_C_Type_98(14×2)
Damage1,700
HE Penetration30 mm
Fire Chance6%
Rate of Fire8.6 rpm
203 mm HE Shell(4×2)
Damage3,300
HE Penetration34 mm
Fire Chance17%
Rate of Fire5 rpm
AA Defense
Flak Bursts7
Flak Damage1,400
AA Ranges
2.5 km196 dps
3.5 km371 dps
5.8 km161 dps
Maneuverability
Max Speed27.0 knots
#7 of 7
Group avg 29.8 knotsTurning Radius1020 m
#1 of 7
Group avg 1,097 mRudder Shift Time22.4 s
Engine Power166,000 hp
Displacement91,396 t
Power-to-Weight1.82 hp/t
Concealment
Max Surface Detection17.95 km
#6 of 7
Group avg 17.54 kmMin Surface Detection14.54 km
Air Detection10.00 km
Submarine Detection10.00 km
Battle Instructions
Main Gun Accuracy
Duration25 s
Charge Required4
Charge Decay1/s (45s)
Charge MethodMain Gun Hit +8
Effects
Dispersion×0.65 (-35%)
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration10 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Range Boost+20%
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–11.0 km
Planes8
Flights2
Bomb Damage4900
Fire Chance28%
Satsuma Change History
- BuffNumber of adjustment firing salvoes required to activate combat instructions12 → 10
- NerfAmount of time spent without firing on target until adjustment firing progress begins to decay50 → 45 s
- Rate of decay of adjustment firing progress increased: 16.7% per tick to 20%
Ballistics
Armor Model
Overview
The plans for the Yamato-class battleships included the construction of eight ships before 1950. In early 1941, the program was adjusted: Using the intelligence data on the construction of capital ships in the U.S., the Imperial Japanese Navy General Staff gave the order to build more battleships, some of which were to be based on an improved project with 510 mm main guns.
Modules
510 mm/45 Type 98 in a twin turret
510 mm/45 Type 98 in a twin turret
Main Battery
Rate of Fire:1.7
Max AP Damage:19,400
Max HE Damage:8,100
Rotation Time:60s
Satsuma
Satsuma
Hull
AA Guns:64
Main Guns:4
Secondary Guns:18
HP:119,200
Range:10-650
Torpedo Tubes:0
Propulsion: 166,000 hp
Propulsion: 166,000 hp
Engine
Max Speed:27 knots
Type11 mod. 1
Type11 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
