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Tier IXBattleship
U.S.S.R.PremiumUncommonGlobal
U.S.S.R.PremiumUncommonGlobalNavarin
WoWS World of Warships U.S.S.R. Battleship · Tier IX
- Main Battery
- 406 mm/45 Model 1914 on a MK-4-16 mount
- 3 turrets × 4 barrels
- Range 20.8 km
- Secondaries
- HE-46
- Secondaries
- HE-46
- Range 7.5 km
Specifications
Navarin Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 87,391
87.4K87,391
Win rate
51.64%
#19 of 58
Avg damage
73,612
#24 of 58
ASIABattles 23,947
23.9K23,947
Win rate
50.92%
#28 of 58
Avg damage
69,554
#39 of 58
NABattles 41,942
41.9K41,942
Win rate
50.76%
#27 of 58
Avg damage
74,331
#21 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points69,400
#39 of 65
Group avg 73,000Flood Damage18%
Main Belt Armor340 mm
Deck Armor32 mm
Bow / Stern Armor32 mm
Ship Length216.7 m
Ship Width31.2 m
Main Battery
Main Guns3 × 4
Caliber406 mm
Firing Range20.8 km
#26 of 65
Group avg 20.5 kmReload Time35.0 s
Rotation Time30.0 s
Max Dispersion268 m
Sigma1.40
Shell Types
AP Shell
Damage11,000
Shell Velocity793 m/s
Overmatch Threshold28.4 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold68 mm
Air Drag0.289
Flight Time12.00 s
DPM226,286
#35 of 65
Group avg 236,095HE Shell
Damage5,850
Shell Velocity793 m/s
Fire Chance41%
Penetration68 mm
Air Drag0.289
Flight Time12.00 s
DPM120,343
Secondary Battery
Secondary Guns26
Range7.5 km
Sigma1.00
Max Dispersion277.5 m
Accuracy★★★★☆ Excellent
Total DPM734,400
130 mm HE Shell(26×1)
Damage1,800
HE Penetration22 mm
Fire Chance9%
Rate of Fire12 rpm
AA Defense
Flak Bursts6
Flak Damage1,540
AA Ranges
2.5 km581 dps
3.5 km266 dps
6.0 km137 dps
Maneuverability
Max Speed27.5 knots
#59 of 65
Group avg 30.2 knotsTurning Radius770 m
#3 of 65
Group avg 894 mRudder Shift Time16.0 s
Engine Power100,000 hp
Displacement49,529 t
Power-to-Weight2.02 hp/t
Concealment
Max Surface Detection14.92 km
#10 of 65
Group avg 15.82 kmMin Surface Detection12.09 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration10 s
Charges4
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes9
Flights2
Bomb Damage4200
Fire Chance24%
Navarin Change History
- Added an option to install the Gun Fire Control System Modification 2 upgrade.
- Nerfmain battery reload time33 → 35 s
- Secondary guns firing range7 → 7.5 km
- Reload time of all secondary guns is now set to 5s.
Ballistics
Armor Model
Overview
In February 1914, work on a new battleship design commenced, with the primary focus being to arrange 406 mm guns in quadruple-gun turrets. The secondary battery comprised 130 mm guns produced by the Obukhov factory, while the main turrets were positioned along the ship's centerline. Because of the outbreak of World War I, no ships of this design were laid down.
Modules
406 mm/45 Model 1914 on a MK-4-16 mount
406 mm/45 Model 1914 on a MK-4-16 mount
Main Battery
Rate of Fire:1.7
Max AP Damage:11,000
Max HE Damage:5,850
Rotation Time:30s
Navarin
Navarin
Hull
AA Guns:36
Main Guns:3
Secondary Guns:26
HP:69,400
Range:19-400
Torpedo Tubes:0
Propulsion: 100,000 hp
Propulsion: 100,000 hp
Engine
Max Speed:27.5 knots
GFCS IX mod. 1
GFCS IX mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
