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Tier IXBattleship
U.K.PremiumRareGlobal
U.K.PremiumRareGlobalScarlet Thunder
WoWS World of Warships U.K. Battleship · Tier IX
- Main Battery
- 419 mm/45 Mk.I on a Type D mount
- 3 turrets × 3 barrels
- Range 22.2 km
- Secondaries
- 133 mm HE Mk IC
- Secondaries
- 113 mm HE 5crh
- Range 6.95 km
Specifications
Scarlet Thunder Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 115,800
115.8K115,800
Win rate
49.65%
#45 of 58
Avg damage
74,436
#20 of 58
ASIABattles 143,973
144K143,973
Win rate
50.67%
#34 of 58
Avg damage
80,890
#12 of 58
NABattles 49,520
49.5K49,520
Win rate
49.49%
#42 of 58
Avg damage
74,442
#20 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points75,200
#24 of 65
Group avg 73,000Flood Damage23%
Main Belt Armor356 mm
Deck Armor32 mm
Bow / Stern Armor32 mm
Ship Length262.7 m
Ship Width32.3 m
Main Battery
Main Guns3 × 3
Caliber419 mm
Firing Range22.2 km
#14 of 65
Group avg 20.5 kmReload Time30.0 s
Rotation Time36.0 s
Max Dispersion282 m
Sigma1.90
Shell Types
AP Shell
Damage11,500
Shell Velocity747 m/s
Overmatch Threshold29.3 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold70 mm
Air Drag0.2353
Flight Time13.38 s
DPM207,000
#56 of 65
Group avg 236,095HE Shell
Damage7,200
Shell Velocity792 m/s
Fire Chance48%
Penetration105 mm
Air Drag0.31
Flight Time13.94 s
DPM129,600
Secondary Battery
Secondary Guns14
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM531,600
113 mm HE Shell(8×2)
Damage1,700
HE Penetration19 mm
Fire Chance8%
Rate of Fire12 rpm
133 mm HE Shell(6×2)
Damage1,900
HE Penetration22 mm
Fire Chance8%
Rate of Fire9 rpm
AA Defense
Flak Bursts3
Flak Damage1,470
AA Ranges
2.0 km200 dps
3.5 km627 dps
6.0 km137 dps
Maneuverability
Max Speed32.0 knots
#11 of 65
Group avg 30.2 knotsTurning Radius910 m
#38 of 65
Group avg 894 mRudder Shift Time9.7 s
Engine Power160,000 hp
Displacement54,390 t
Power-to-Weight2.94 hp/t
Concealment
Max Surface Detection15.11 km
#16 of 65
Group avg 15.82 kmMin Surface Detection12.24 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes6
Flights2
Bomb Damage4200
Fire Chance24%
Scarlet Thunder Change History
AP-shell parameters were changed
- Nerfmaximum damage13,050 → 11,500
- Nerfmain battery reload time27 → 29 s
Ballistics
Armor Model
Overview
With its retro-futuristic design, the Scarlet Thunder ship is an engineering marvel that embodies the latest technological advances.
Modules
419 mm/45 Mk.I on a Type D mount
419 mm/45 Mk.I on a Type D mount
Main Battery
Rate of Fire:2
Max AP Damage:11,500
Max HE Damage:7,200
Rotation Time:36s
Scarlet Thunder
Scarlet Thunder
Hull
AA Guns:54
Main Guns:3
Secondary Guns:14
HP:75,200
Range:10-381
Torpedo Tubes:0
Propulsion: 160,000 hp
Propulsion: 160,000 hp
Engine
Max Speed:32 knots
Mk IX mod. 1
Mk IX mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
