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Tier IXBattleship
U.K.PremiumEpicGlobal
U.K.PremiumEpicGlobalMarlborough
WoWS World of Warships U.K. Battleship · Tier IX
- Main Battery
- 356 mm/45 Mk.VII on a Mk.III mount
- 4 turrets × 4 barrels
- Range 20.9 km
- Secondaries
- 133 mm HE Mk IC
- Range 6.95 km
Specifications
Marlborough Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 387,605
387.6K387,605
Win rate
49.41%
#47 of 58
Avg damage
74,833
#19 of 58
ASIABattles 214,063
214.1K214,063
Win rate
50.82%
#30 of 58
Avg damage
82,698
#10 of 58
NABattles 158,095
158.1K158,095
Win rate
49.01%
#50 of 58
Avg damage
72,410
#26 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points76,800
#20 of 65
Group avg 73,000Flood Damage23%
Main Belt Armor381 mm
Deck Armor32 mm
Bow / Stern Armor32 mm
Ship Length248.5 m
Ship Width31.9 m
Main Battery
Main Guns4 × 4
Caliber356 mm
Firing Range20.9 km
#25 of 65
Group avg 20.5 kmReload Time25.0 s
Rotation Time45.0 s
Max Dispersion268 m
Sigma1.45
Shell Types
AP Shell
Damage10,500
Shell Velocity757 m/s
Overmatch Threshold24.9 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold59 mm
Air Drag0.3142
Flight Time13.57 s
DPM403,200
#1 of 65
Group avg 236,095HE Shell
Damage5,500
Shell Velocity757 m/s
Fire Chance28%
Penetration89 mm
Air Drag0.3142
Flight Time13.57 s
DPM211,200
Secondary Battery
Secondary Guns8
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM273,600
133 mm HE Shell(8×2)
Damage1,900
HE Penetration22 mm
Fire Chance8%
Rate of Fire9 rpm
AA Defense
Flak Bursts4
Flak Damage1,540
AA Ranges
3.5 km529 dps
6.0 km81 dps
Maneuverability
Max Speed31.5 knots
#23 of 65
Group avg 30.2 knotsTurning Radius860 m
#16 of 65
Group avg 894 mRudder Shift Time16.8 s
Engine Power140,000 hp
Displacement55,687 t
Power-to-Weight2.51 hp/t
Concealment
Max Surface Detection14.90 km
#9 of 65
Group avg 15.82 kmMin Surface Detection12.07 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel60%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes6
Flights2
Bomb Damage4200
Fire Chance24%
Marlborough Change History
HE shell parameters changed
- Buffmaximum damage4,800 → 5,500
- Bufffire chance24 → 28 %
- Restoration of hit points after receiving damage to the parts of the hull increased from 50% to 60%.
- BuffMain battery sigma parameter1.4 → 1.45
Ballistics
Armor Model
Overview
One of the options to use as a basis for designing the Lion-class battleships was project 14B/38. It had sixteen 356 mm guns in four turrets and was developed in case the new 406 mm gun proved to be unsuccessful. The use of 356 mm guns would have sped up the construction of the Lion-class battleships, but this idea wasn't followed through.
Modules
356 mm/45 Mk.VII on a Mk.III mount
356 mm/45 Mk.VII on a Mk.III mount
Main Battery
Rate of Fire:2.4
Max AP Damage:10,500
Max HE Damage:5,500
Rotation Time:45s
Marlborough
Marlborough
Hull
AA Guns:27
Main Guns:4
Secondary Guns:8
HP:76,800
Range:19-381
Torpedo Tubes:0
Propulsion: 140,000 hp
Propulsion: 140,000 hp
Engine
Max Speed:31.5 knots
Mk IX mod. 1
Mk IX mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
