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Tier XCruiser
FranceEliteCommonGlobal
FranceEliteCommonGlobalMarseille
WoWS World of Warships France Cruiser · Tier X
- Main Battery
- 330 mm/50 Mle 1931 in a turret
- 3 turrets × 3 barrels
- Range 19.6 km
- Secondaries
- 139 mm HE OEA Mle 1928
- Secondaries
- 139 mm HE OEA Mle 1928
- Range 8.3 km
Specifications
Marseille Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 683,645
683.6K683,645
Win rate
52.63%
#12 of 58
Avg damage
81,482
#14 of 58
ASIABattles 839,209
839.2K839,209
Win rate
52.65%
#14 of 57
Avg damage
85,726
#12 of 57
NABattles 326,472
326.5K326,472
Win rate
52.84%
#7 of 58
Avg damage
82,431
#15 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points66,950
#7 of 65
Group avg 51,952Flood Damage25%
Main Belt Armor210 mm
Deck Armor36 mm
Bow / Stern Armor25 mm
Ship Length226.7 m
Ship Width32.0 m
Main Battery
Main Guns3 × 3
Caliber330 mm
Firing Range19.6 km
#8 of 65
Group avg 17.3 kmReload Time24.0 s
Rotation Time36.0 s
Max Dispersion212 m
Sigma1.80
Shell Types
AP Shell
Damage9,700
Shell Velocity870 m/s
Overmatch Threshold23.1 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold55 mm
Air Drag0.2801
Flight Time10.72 s
DPM218,250
#56 of 65
Group avg 362,624HE Shell
Damage4,800
Shell Velocity885 m/s
Fire Chance35%
Penetration55 mm
Air Drag0.2926
Flight Time10.70 s
DPM108,000
Secondary Battery
Secondary Guns10
Range8.3 km
Sigma1.00
Max Dispersion303.9 m
Accuracy★★★★☆ Excellent
Total DPM441,600
139 mm HE Shell(10×2)
Damage2,000
HE Penetration23 mm
Fire Chance10%
Rate of Fire9.2 rpm
AA Defense
Flak Bursts8
Flak Damage1,750
AA Ranges
2.0 km221 dps
3.5 km207 dps
6.0 km196 dps
Maneuverability
Max Speed33.0 knots
#41 of 65
Group avg 33.8 knotsTurning Radius770 m
#22 of 65
Group avg 818 mRudder Shift Time14.5 s
Engine Power240,000 hp
Displacement38,402 t
Power-to-Weight6.25 hp/t
Concealment
Max Surface Detection14.32 km
#41 of 65
Group avg 13.66 kmMin Surface Detection11.60 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
or
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Slot 3

Engine Boost
Engine Boost
Reload90 s
Duration180 s
Charges3
Speed Boost+20%
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters3
Slot 4

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 5

Main Battery Reload Booster
Main Battery Reload Booster
Reload80 s
Duration15 s
Charges4
Reload Coeff.×0.5
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–8.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Marseille Change History
- BuffDeck armor30 → 36 mm
- BuffCitadel deck armor20 → 30 mm
- BuffDepth charge airstrike reload time90 → 45 s
Ballistics
Armor Model
Overview
In the process of developing a battlecruiser or "large" cruiser in the late 1920s and early 1930s, several cruiser projects with a displacement of 23,690 tons were created. One of the projects involved a ship armed with nine 330 mm guns in three triple-gun turrets on the ship's bow, with the second turret being elevated.
Modules
330 mm/50 Mle 1931 in a turret
330 mm/50 Mle 1931 in a turret
Main Battery
Rate of Fire:2.5
Max AP Damage:9,700
Max HE Damage:4,800
Rotation Time:36s
Marseille
Marseille
Hull
AA Guns:38
Main Guns:3
Secondary Guns:10
HP:66,950
Range:16-335
Torpedo Tubes:0
Propulsion: 240,000 hp
Propulsion: 240,000 hp
Engine
Max Speed:33 knots
PCA n° 10 Mle 1
PCA n° 10 Mle 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
