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Tier XCruiser
JapanEliteLesta
JapanEliteLestaYodo
WoWS World of Warships Japan Cruiser · Tier X
- Main Battery
- 150 mm/60 5th Year Type in a triple turret
- 6 turrets × 3 barrels
- Range 18 km
- Secondaries
- 100 mm/65 Type 98 on a twin mount
- Range 7.3 km
- Torpedoes
- 610 mm Quad
- 4 launchers × 4 tubes
- Range 15 km
Specifications
Survivability
Hit Points55,300
#20 of 54
Group avg 51,351Main Belt Armor110 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length239.7 m
Ship Width21.8 m
Main Battery
Main Guns6 × 3
Caliber150 mm
Firing Range18.0 km
#17 of 54
Group avg 17.2 kmReload Time12.5 s
Rotation Time6.0 s
Max Dispersion150 m
Sigma2.05
Shell Types
AP Shell
Damage2,850
Shell Velocity930 m/s
Overmatch Threshold10.5 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.278
Flight Time14.19 s
DPM246,240
#38 of 54
Group avg 338,785HE Shell
Damage2,500
Shell Velocity930 m/s
Fire Chance10%
Penetration30 mm
Air Drag0.278
Flight Time14.19 s
DPM216,000
Torpedoes
Speed60 knots
Range15.0 km
#3 of 35
Group avg 11.0 kmDamage23,267
#1 of 35
Group avg 16,698Alpha Damage66,800
Splash Damage1,500
Flood Chance406%
Detectability1.70 km
Reload Time100.0 s
#19 of 35
Group avg 104.2 s180° Rotation7.2 s
Arming Time1 s
Resurface Distance20 m
Spread Angle4.8° / 16°
Torpedo Caliber610 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM285,600
100 mm/65 Type 98 on a twin mount(4×2)
Damage1,700
HE Penetration30 mm
Fire Chance6%
Rate of Fire21 rpm
AA Defense
Flak Bursts4
Flak Damage1,680
AA Ranges
2.5 km301 dps
3.5 km448 dps
6.9 km298 dps
Maneuverability
Max Speed34.0 knots
#22 of 54
Group avg 34.0 knotsTurning Radius930 m
#44 of 54
Group avg 819 mRudder Shift Time9.0 s
Engine Power190,000 hp
Displacement24,455 t
Power-to-Weight7.77 hp/t
Concealment
Max Surface Detection12.40 km
#21 of 54
Group avg 13.32 kmMin Surface Detection10.04 km
Air Detection8.52 km
Submarine Detection8.52 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–8.0 km
Planes8
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
In the archive of Japanese shipbuilder Yuzuru Hiraga, there is a design for a cruiser with a displacement of 10,000 tons, armed with six triple turrets mounting 150-mm dual-purpose guns. The ship was intended to carry aviation on board and was likely a design for a cruiser intended to serve as a flotilla leader for submarine squadrons.
Modules
150 mm/60 5th Year Type in a triple turret
Type 93
Yodo
Propulsion: 190,000 hp
Type10 mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
