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Tier XCruiser
JapanEliteLesta
JapanEliteLestaZaō
WoWS World of Warships Japan Cruiser · Tier X
- Main Battery
- 203 mm/50 3rd Year Type No.2 in a triple turret
- 4 turrets × 3 barrels
- Range 16.2 km
- Secondaries
- 100 mm/65 Type 98 on a Model A mount
- Range 7.3 km
- Torpedoes
- 610 mm Quintuple
- 4 launchers × 5 tubes
- Range 8 km
Specifications
Survivability
Hit Points44,900
#38 of 54
Group avg 51,351Main Belt Armor152 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length218.3 m
Ship Width21.2 m
Main Battery
Main Guns4 × 3
Caliber203 mm
Firing Range16.2 km
#38 of 54
Group avg 17.2 kmReload Time13.7 s
Rotation Time22.5 s
Max Dispersion137 m
Sigma2.05
Shell Types
AP Shell
Damage5,400
Shell Velocity920 m/s
Overmatch Threshold14.2 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold34 mm
Air Drag0.337
Flight Time9.22 s
DPM283,796
#29 of 54
Group avg 338,785HE Shell
Damage3,400
Shell Velocity920 m/s
Fire Chance19%
Penetration34 mm
Air Drag0.337
Flight Time9.22 s
DPM178,686
Torpedoes
Speed76 knots
Range8.0 km
#26 of 35
Group avg 11.0 kmDamage20,867
#4 of 35
Group avg 16,698Alpha Damage59,600
Splash Damage1,500
Flood Chance361%
Detectability1.80 km
Reload Time104.0 s
#22 of 35
Group avg 104.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber610 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM408,000
100 mm/65 Type 98 on a Model A mount(6×2)
Damage1,700
HE Penetration30 mm
Fire Chance6%
Rate of Fire20 rpm
AA Defense
Flak Bursts6
Flak Damage1,540
AA Ranges
2.5 km301 dps
3.5 km343 dps
5.8 km301 dps
Maneuverability
Max Speed34.5 knots
#17 of 54
Group avg 34.0 knotsTurning Radius840 m
#34 of 54
Group avg 819 mRudder Shift Time7.7 s
Engine Power159,000 hp
Displacement17,958 t
Power-to-Weight8.85 hp/t
Concealment
Max Surface Detection12.22 km
#19 of 54
Group avg 13.32 kmMin Surface Detection9.90 km
Air Detection7.46 km
Submarine Detection7.46 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–8.0 km
Planes8
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
According to Japan's fleet replenishment program, it was planned to build eight heavy cruisers, which represented a further development of the Takao, Tone, and Mogami types. The ships' armament was to consist of twelve 203-mm guns in four turrets arranged in the classic layout, and their armor was to provide protection against 203-mm high-explosive shells. Subsequently, the number of ships was reduced to four, and then their construction was canceled altogether.
Modules
203 mm/50 3rd Year Type No.2 in a triple turret
Type F3
Type93 mod. 3
Zaō
Propulsion: 159,000 hp
Type10 mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
Improved Bridge
Improved Bridge
Maximum main battery shell dispersion: -7%
Main battery firing range: +8%
