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Tier XCruiser
CommonwealthSpecialLesta
CommonwealthSpecialLestaBrisbane
WoWS World of Warships Commonwealth Cruiser · Tier X
- Main Battery
- 152 mm/50 QF Mk.V on a Mk.XXVI mount
- 5 turrets × 2 barrels
- Range 16.6 km
- Torpedoes
- 533 mm PR Mk II
- 2 launchers × 5 tubes
- Range 15 km
- Torpedoes
- 533 mm PR Mk II
- 2 launchers × 5 tubes
- Range 15 km
Specifications
Survivability
Hit Points43,300
#42 of 54
Group avg 51,351Main Belt Armor101 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length189.5 m
Ship Width23.6 m
Main Battery
Main Guns5 × 2
Caliber152 mm
Firing Range16.6 km
#32 of 54
Group avg 17.2 kmReload Time4.8 s
Rotation Time4.7 s
Max Dispersion148 m
Sigma2.05
Shell Types
AP Shell
Damage3,200
Shell Velocity768 m/s
Overmatch Threshold10.6 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.3475
Flight Time14.06 s
DPM400,000
#16 of 54
Group avg 338,785HE Shell
Damage2,150
Shell Velocity768 m/s
Fire Chance9%
Penetration30 mm
Air Drag0.3475
Flight Time14.21 s
DPM268,750
Torpedoes
Speed65 knots
Range15.0 km
#3 of 35
Group avg 11.0 kmDamage16,667
#13 of 35
Group avg 16,698Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time131.0 s
#29 of 35
Group avg 104.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3° / 6°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts6
Flak Damage1,890
AA Ranges
4.0 km1092 dps
6.9 km266 dps
Maneuverability
Max Speed33.5 knots
#28 of 54
Group avg 34.0 knotsTurning Radius750 m
#13 of 54
Group avg 819 mRudder Shift Time10.4 s
Engine Power110,000 hp
Displacement16,970 t
Power-to-Weight6.48 hp/t
Concealment
Max Surface Detection12.13 km
#15 of 54
Group avg 13.32 kmMin Surface Detection9.83 km
Air Detection8.52 km
Submarine Detection8.52 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges3
Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Slot 4

Surveillance Radar
Surveillance Radar
Reload120 s
Duration20 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–8.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
After World War II, the Royal Australian Navy started reducing its fleet with the goal of improving the quality of its ships rather than increasing their number. Australia built five modern destroyers and acquired two aircraft carriers from Britain. They also considered purchasing larger ships to escort aircraft carriers. Cruiser Minotaur, equipped with dual-purpose main guns and under development in Britain at that time, could have been a suitable option.
Modules
152 mm/50 QF Mk.V on a Mk.XXVI mount
533 mm Mk VII
Brisbane
Propulsion: 110,000 hp
Mk X mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Surveillance Radar consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
