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Tier XCruiser
U.S.S.R.SpecialLesta
U.S.S.R.SpecialLestaKomissar
WoWS World of Warships U.S.S.R. Cruiser · Tier X
- Main Battery
- 240 mm/60 on a MK-3-240 mount
- 4 turrets × 3 barrels
- Range 17.2 km
- Secondaries
- 130 mm/60 on a BL-101 mount
- Range 7.3 km
- Torpedoes
- 533 mm Triple 39-U
- 2 launchers × 3 tubes
- Range 10 km
Specifications
Survivability
Hit Points43,800
#40 of 54
Group avg 51,351Main Belt Armor115 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length239.4 m
Ship Width22.6 m
Main Battery
Main Guns4 × 3
Caliber240 mm
Firing Range17.2 km
#25 of 54
Group avg 17.2 kmReload Time13.5 s
Rotation Time32.7 s
Max Dispersion152 m
Sigma2.05
Shell Types
HE Shell
Damage3,450
Shell Velocity940 m/s
Fire Chance20%
Penetration40 mm
Air Drag0.273
Flight Time8.87 s
DPM184,000
AP Shell
Damage6,200
Shell Velocity940 m/s
Overmatch Threshold16.8 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold40 mm
Air Drag0.273
Flight Time8.87 s
DPM330,667
#23 of 54
Group avg 338,785Torpedoes
Speed60 knots
Range10.0 km
#17 of 35
Group avg 11.0 kmDamage15,000
#20 of 35
Group avg 16,698Alpha Damage42,000
Splash Damage1,100
Flood Chance250%
Detectability1.20 km
Reload Time76.0 s
#2 of 35
Group avg 104.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM273,600
130 mm/60 on a BL-101 mount(6×2)
Damage1,900
HE Penetration22 mm
Fire Chance8%
Rate of Fire12 rpm
AA Defense
Flak Bursts5
Flak Damage1,680
AA Ranges
2.5 km1176 dps
3.5 km420 dps
6.0 km210 dps
Maneuverability
Max Speed35.5 knots
#6 of 54
Group avg 34.0 knotsTurning Radius1070 m
#53 of 54
Group avg 819 mRudder Shift Time10.5 s
Engine Power140,000 hp
Displacement17,280 t
Power-to-Weight8.10 hp/t
Concealment
Max Surface Detection14.17 km
#37 of 54
Group avg 13.32 kmMin Surface Detection11.48 km
Air Detection10.50 km
Submarine Detection10.50 km
Aircraft
Fighter
Aircraft HP1,090
Attacks/Run4
Bomb Damage2,100 (HE)
Fire Chance22%
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges4
Citadel60%
Non-Citadel60%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–8.0 km
Planes9
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
In the 1930s, when active construction of the Soviet fleet began, engineers developed modern combat ship projects on their own initiative. In March 1935, engineers V. P. Rimsky-Korsakov and A. I. Maslov from TsKBS-1 presented a preliminary design for a heavy cruiser with the index X. It was assumed that such a ship would operate on enemy communications, and its main opponents would be 'Washington' cruisers. To perform its tasks, the cruiser was equipped with twelve 240 mm main battery guns, twelve 130 mm universal guns, and aircraft. It was planned to equip the ship with high-pressure boilers and a three-shaft power plant to achieve high speed.
Modules
240 mm/60 on a MK-3-240 mount
53-38
Komissar
Propulsion: 140,000 hp
SUO X mod. 1
Lavochkin La-9
Type 10
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Air Groups Modification 3
Air Groups Modification 3
Squadron HP: +15%
Aircraft preparation time: -5%
Squadron speed: +5%
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
