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Tier IXBattleship
U.S.S.R.PremiumRareGlobal
U.S.S.R.PremiumRareGlobalZarya Svobody
WoWS World of Warships U.S.S.R. Battleship · Tier IX
- Main Battery
- 406 mm/45 Model 1915 in a turret
- 3 turrets × 3 barrels
- Range 18.9 km
- Secondaries
- OFU-35
- Secondaries
- HE-56
- Range 6.95 km
Specifications
Zarya Svobody Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 24,525
24.5K24,525
Win rate
53.67%
#6 of 58
Avg damage
81,108
#11 of 58
ASIABattles 21,798
21.8K21,798
Win rate
55.97%
#2 of 58
Avg damage
86,541
#5 of 58
NABattles 10,391
10.4K10,391
Win rate
53.39%
#7 of 58
Avg damage
81,514
#10 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points73,500
#27 of 65
Group avg 73,000Flood Damage46%
Main Belt Armor406 mm
Deck Armor60 mm
Bow / Stern Armor32 mm
Ship Length252.0 m
Ship Width33.0 m
Main Battery
Main Guns3 × 3
Caliber406 mm
Firing Range18.9 km
#51 of 65
Group avg 20.5 kmReload Time31.0 s
Rotation Time45.0 s
Max Dispersion257 m
Sigma1.70
Shell Types
AP Shell
Damage13,500
Shell Velocity793 m/s
Overmatch Threshold28.4 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold68 mm
Air Drag0.289
Flight Time10.53 s
DPM235,161
#25 of 65
Group avg 236,095HE Shell
Damage5,850
Shell Velocity793 m/s
Fire Chance41%
Penetration68 mm
Air Drag0.289
Flight Time10.53 s
DPM101,903
Secondary Battery
Secondary Guns12
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM466,800
100 mm HE Shell(6×2)
Damage1,400
HE Penetration17 mm
Fire Chance6%
Rate of Fire16 rpm
152 mm HE Shell(6×2)
Damage2,200
HE Penetration25 mm
Fire Chance12%
Rate of Fire7.5 rpm
AA Defense
Flak Bursts5
Flak Damage1,330
AA Ranges
3.5 km312 dps
5.8 km109 dps
Maneuverability
Max Speed29.0 knots
#44 of 65
Group avg 30.2 knotsTurning Radius950 m
#53 of 65
Group avg 894 mRudder Shift Time17.1 s
Engine Power201,000 hp
Displacement53,000 t
Power-to-Weight3.79 hp/t
Concealment
Max Surface Detection14.96 km
#12 of 65
Group avg 15.82 kmMin Surface Detection12.12 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration20 s
Charges4
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Slot 4

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes9
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
One of the design variants of the "Battleship A" project developed as part of the Big Fleet program. This 48,000-ton warship had a top speed of 29 knots and featured nine 406 mm guns. The project's further development led to the construction of the Sovetsky Soyuz-class battleships.
Modules
406 mm/45 Model 1915 in a turret
406 mm/45 Model 1915 in a turret
Main Battery
Rate of Fire:1.9
Max AP Damage:13,500
Max HE Damage:5,850
Rotation Time:45s
Zarya Svobody
Zarya Svobody
Hull
AA Guns:22
Main Guns:3
Secondary Guns:12
HP:73,500
Range:19-425
Torpedo Tubes:0
Propulsion: 201,000 hp
Propulsion: 201,000 hp
Engine
Max Speed:29 knots
GFCS IX mod. 1
GFCS IX mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
