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Tier IXBattleship
U.S.A.PremiumRareGlobal
U.S.A.PremiumRareGlobalAL Kearsarge
WoWS World of Warships U.S.A. Battleship · Tier IX
- Main Battery
- 406 mm/45 Mk.6 in a turret
- 4 turrets × 3 barrels
- Range 19.6 km
- Secondaries
- 127 mm HE Mk32
- Range 6.95 km
Specifications
AL Kearsarge Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 27,892
27.9K27,892
Win rate
51.49%
#21 of 58
Avg damage
78,765
#14 of 58
ASIABattles 163,759
163.8K163,759
Win rate
50.40%
#41 of 58
Avg damage
74,932
#24 of 58
NABattles 18,407
18.4K18,407
Win rate
51.77%
#18 of 58
Avg damage
78,093
#15 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points84,300
#2 of 65
Group avg 73,000Flood Damage24%
Main Belt Armor330 mm
Deck Armor38 mm
Bow / Stern Armor32 mm
Ship Length306.0 m
Ship Width38.2 m
Main Battery
Main Guns4 × 3
Caliber406 mm
Firing Range19.6 km
#34 of 65
Group avg 20.5 kmReload Time36.0 s
Rotation Time45.0 s
Max Dispersion255 m
Sigma1.90
Shell Types
AP Shell
Damage13,100
Shell Velocity701 m/s
Overmatch Threshold28.4 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold68 mm
Air Drag0.352
Flight Time13.07 s
DPM262,000
#9 of 65
Group avg 236,095HE Shell
Damage5,700
Shell Velocity820 m/s
Fire Chance36%
Penetration68 mm
Air Drag0.346
Flight Time12.08 s
DPM114,000
Secondary Battery
Secondary Guns14
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM504,000
PAPA018_Main_127mm_HE_C_Mk_32(14×2)
Damage1,800
HE Penetration21 mm
Fire Chance5%
Rate of Fire10 rpm
AA Defense
Flak Bursts10
Flak Damage1,610
AA Ranges
2.0 km144 dps
3.5 km263 dps
5.8 km245 dps
Maneuverability
Max Speed30.0 knots
#31 of 65
Group avg 30.2 knotsTurning Radius1050 m
#62 of 65
Group avg 894 mRudder Shift Time18.4 s
Engine Power300,000 hp
Displacement70,630 t
Power-to-Weight4.25 hp/t
Concealment
Max Surface Detection16.41 km
#47 of 65
Group avg 15.82 kmMin Surface Detection13.29 km
Air Detection10.00 km
Submarine Detection10.00 km
Aircraft
Fighter
Aircraft HP1,840
Attacks/Run3
Bomb Damage3,700 (HE)
Fire Chance33%
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration20 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes9
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
An Eagle Union hybrid battleship and a manifestation of the ideal of versatility, with each seemingly mechanical action serving a definite purpose. While she initially gives off an expressionless impression, the more one gets to know her, the more her kind and somewhat lonely nature becomes apparent. From the Azur Lane game.
Modules
406 mm/45 Mk.6 in a turret
406 mm/45 Mk.6 in a turret
Main Battery
Rate of Fire:1.7
Max AP Damage:13,100
Max HE Damage:5,700
Rotation Time:45s
AL Kearsarge
AL Kearsarge
Hull
AA Guns:44
Main Guns:4
Secondary Guns:14
HP:84,300
Range:19-406
Torpedo Tubes:0
Propulsion: 300,000 hp
Propulsion: 300,000 hp
Engine
Max Speed:30 knots
Mk9 mod. 1
Mk9 mod. 1
Fire Control
Range:0 km
F8F Bearcat
F8F Bearcat
Fighter
Cruise Speed:176 knots
Max HP:1,840
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Artillery Plotting Room Modification 1
Artillery Plotting Room Modification 1
Main battery firing range: +16%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Air Groups Modification 3
Air Groups Modification 3
Squadron HP: +15%
Aircraft preparation time: -5%
Squadron speed: +5%
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Artillery Plotting Room Modification 2
Artillery Plotting Room Modification 2
Maximum main battery shell dispersion: -11%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
