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Tier IXBattleship
Pan-AsiaPremiumRareGlobal
Pan-AsiaPremiumRareGlobalBajie
WoWS World of Warships Pan-Asia Battleship · Tier IX
- Main Battery
- 410 mm/50 10th Year Type in a triple-gun turret
- 3 turrets × 3 barrels
- Range 25.4 km
- Secondaries
- 155 mm HE Type0
- Secondaries
- 127 mm HE Type0
- Range 7 km
Specifications
Bajie Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 284,599
284.6K284,599
Win rate
50.67%
#30 of 58
Avg damage
73,550
#25 of 58
ASIABattles 382,808
382.8K382,808
Win rate
50.77%
#32 of 58
Avg damage
75,465
#21 of 58
NABattles 118,636
118.6K118,636
Win rate
50.32%
#33 of 58
Avg damage
72,739
#25 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points78,900
#18 of 65
Group avg 73,000Flood Damage28%
Main Belt Armor356 mm
Deck Armor127 mm
Bow / Stern Armor32 mm
Ship Length257.5 m
Ship Width38.5 m
Main Battery
Main Guns3 × 3
Caliber410 mm
Firing Range25.4 km
#2 of 65
Group avg 20.5 kmReload Time32.0 s
Rotation Time45.0 s
Max Dispersion266 m
Sigma2.10
Shell Types
AP Shell
Damage12,900
Shell Velocity870 m/s
Overmatch Threshold28.7 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold68 mm
Air Drag0.3
Flight Time14.56 s
DPM217,688
#48 of 65
Group avg 236,095HE Shell
Damage6,500
Shell Velocity869 m/s
Fire Chance30%
Penetration68 mm
Air Drag0.505
Flight Time18.89 s
DPM109,688
Secondary Battery
Secondary Guns13
Range7.0 km
Sigma1.00
Max Dispersion429 m
Accuracy★☆☆☆☆ Decorative
Total DPM543,000
PJPA004_Shell_127mm_HE_C_Type_0(12×2)
Damage2,100
HE Penetration21 mm
Fire Chance8%
Rate of Fire10 rpm
PJPA095_Shell_155mm_HE_SG_Type_0(1×3)
Damage2,600
HE Penetration26 mm
Fire Chance10%
Rate of Fire5 rpm
AA Defense
Flak Bursts6
Flak Damage1,540
AA Ranges
2.5 km291 dps
5.8 km151 dps
Maneuverability
Max Speed28.0 knots
#52 of 65
Group avg 30.2 knotsTurning Radius890 m
#31 of 65
Group avg 894 mRudder Shift Time19.7 s
Engine Power135,000 hp
Displacement57,479 t
Power-to-Weight2.35 hp/t
Concealment
Max Surface Detection16.67 km
#53 of 65
Group avg 15.82 kmMin Surface Detection13.50 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration10 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Range Boost+20%
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
Bajie is half-man, half-pig, and one of the main mythological characters in Chinese culture. A wizard who achieved immortality, but was later expelled from the heavens to walk the earth as a punishment for his human passions.
Modules
410 mm/50 10th Year Type in a triple turret
410 mm/50 10th Year Type in a triple turret
Main Battery
Rate of Fire:1.9
Max AP Damage:12,900
Max HE Damage:6,500
Rotation Time:45s
Bajie
Bajie
Hull
AA Guns:64
Main Guns:3
Secondary Guns:13
HP:78,900
Range:19-508
Torpedo Tubes:0
Propulsion: 135,000 hp
Propulsion: 135,000 hp
Engine
Max Speed:28 knots
Type9 mod. 1
Type9 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
