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Tier IXBattleship
JapanPremiumEpicGlobal
JapanPremiumEpicGlobalMusashi
WoWS World of Warships Japan Battleship · Tier IX
- Main Battery
- 460 mm/45 Type 94 in a triple-gun turret
- 3 turrets × 3 barrels
- Range 26.5 km
- Secondaries
- 155 mm HE Type0
- Secondaries
- 127 mm HE Type0
- Range 7 km
Specifications
Musashi Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 4,345,173
4.3M4,345,173
Win rate
54.87%
#2 of 58
Avg damage
91,079
#4 of 58
ASIABattles 2,300,980
2.3M2,300,980
Win rate
56.66%
#1 of 58
Avg damage
94,679
#2 of 58
NABattles 1,585,500
1.6M1,585,500
Win rate
54.94%
#2 of 58
Avg damage
91,704
#4 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points97,300
#1 of 65
Group avg 73,000Flood Damage55%
Main Belt Armor410 mm
Deck Armor57 mm
Bow / Stern Armor32 mm
Ship Length263.0 m
Ship Width38.9 m
Main Battery
Main Guns3 × 3
Caliber460 mm
Firing Range26.5 km
#1 of 65
Group avg 20.5 kmReload Time30.0 s
Rotation Time72.0 s
Max Dispersion274 m
Sigma1.80
Shell Types
AP Shell
Damage14,800
Shell Velocity780 m/s
Overmatch Threshold32.2 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold77 mm
Air Drag0.292
Flight Time16.62 s
DPM266,400
#7 of 65
Group avg 236,095HE Shell
Damage7,300
Shell Velocity805 m/s
Fire Chance35%
Penetration77 mm
Air Drag0.543
Flight Time21.34 s
DPM131,400
Secondary Battery
Secondary Guns10
Range7.0 km
Sigma1.00
Max Dispersion429 m
Accuracy★☆☆☆☆ Decorative
Total DPM357,600
PJPA004_Shell_127mm_HE_C_Type_0(6×2)
Damage2,100
HE Penetration21 mm
Fire Chance8%
Rate of Fire8 rpm
PJPA095_Shell_155mm_HE_SG_Type_0(4×3)
Damage2,600
HE Penetration26 mm
Fire Chance10%
Rate of Fire5 rpm
AA Defense
Flak Bursts4
Flak Damage1,540
AA Ranges
2.5 km109 dps
5.8 km88 dps
Maneuverability
Max Speed27.0 knots
#64 of 65
Group avg 30.2 knotsTurning Radius900 m
#37 of 65
Group avg 894 mRudder Shift Time18.7 s
Engine Power150,000 hp
Displacement72,810 t
Power-to-Weight2.06 hp/t
Concealment
Max Surface Detection17.46 km
#65 of 65
Group avg 15.82 kmMin Surface Detection14.14 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration10 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload120 s
Duration120 s
Charges4
Range Boost+20%
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration80 s
Charges3
Fighters4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes8
Flights2
Bomb Damage2500
Fire Chance24%
Musashi Change History
- BuffDepth charge airstrike range5 → 10 km
- NerfBomb damage4,200 → 2,500
Ballistics
Armor Model
Overview
Musashi, the second Yamato-class battleship, became the flagship of the Combined Fleet in 1943. The ship served in the South Pacific theater. She was used for patrol operations and participated in the Battle of the Philippine Sea. On October 24, 1944, during the Battle of Leyte Gulf, the battleship was sunk by American carrier-based torpedo-bombers after taking approximately 19 torpedo and 17 bomb hits.
Modules
460 mm/45 Type 94 in a triple turret
460 mm/45 Type 94 in a triple turret
Main Battery
Rate of Fire:2
Max AP Damage:14,800
Max HE Damage:7,300
Rotation Time:72s
Musashi
Musashi
Hull
AA Guns:20
Main Guns:3
Secondary Guns:10
HP:97,300
Range:19-650
Torpedo Tubes:0
Propulsion: 150,000 hp
Propulsion: 150,000 hp
Engine
Max Speed:27 knots
Type10 mod. 1
Type10 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
