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Tier ★Cruiser
U.K.EliteLesta
U.K.EliteLestaEdgar
WoWS World of Warships U.K. Cruiser · Tier ★
- Main Battery
- 152 mm/50 QF Mk.V on a Mk.XXVI mount
- 6 turrets × 2 barrels
- Range 16.5 km
- Torpedoes
- 533 mm QR Mk II
- 4 launchers × 4 tubes
- Range 12 km
Specifications
Survivability
Hit Points49,900
#9 of 10
Group avg 56,390Main Belt Armor102 mm
Deck Armor38 mm
Bow / Stern Armor19 mm
Ship Length207.5 m
Ship Width24.0 m
Main Battery
Main Guns6 × 2
Caliber152 mm
Firing Range16.5 km
#8 of 10
Group avg 17.9 kmReload Time3.2 s
Rotation Time4.7 s
Max Dispersion147 m
Sigma2.05
Shell Types
AP Shell
Damage3,200
Shell Velocity768 m/s
Overmatch Threshold10.6 mm
Ricochet Angle60° / 75°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.3475
Flight Time14.07 s
DPM720,000
#1 of 10
Group avg 404,541Torpedoes
Speed62 knots
Range12.0 km
#5 of 8
Group avg 12.2 kmDamage16,667
#3 of 8
Group avg 15,738Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time96.0 s
#3 of 8
Group avg 112.0 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts7
Flak Damage1,890
AA Ranges
5.0 km1120 dps
6.9 km308 dps
Maneuverability
Max Speed34.0 knots
#8 of 10
Group avg 34.6 knotsTurning Radius730 m
#2 of 10
Group avg 852 mRudder Shift Time11.3 s
Engine Power130,000 hp
Displacement20,616 t
Power-to-Weight6.31 hp/t
Concealment
Max Surface Detection11.70 km
#1 of 10
Group avg 14.38 kmMin Surface Detection9.48 km
Air Detection8.52 km
Submarine Detection8.52 km
Depth Charges
Bombs Per Drop12
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration20 s
Charges3
or

Surveillance Radar
Surveillance Radar
Reload120 s
Duration40 s
Charges3
Slot 3

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges3
Citadel50%
Non-Citadel50%
Slot 4

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop12
Bomb Damage5,100
Ballistics
Armor Model
Overview
While working on the Minotaur-class project, British engineers were inspired by the U.S. Worcester-class cruisers laid down in 1945. After the lead ship entered service in 1948, a proposal was made to increase the number of turrets to six; however, this idea was abandoned due to the respective increase in development time that such a change would have entailed.
Modules
152 mm/50 QF Mk.V on a Mk.XXVI mount
533 mm Mk IXM
Edgar
Propulsion: 130,000 hp
Mk XI mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Surveillance Radar consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
Slot 7
Enhanced AA Defense System
Enhanced AA Defense System
Continuous AA damage in the sector with the longest range: +100
Number of Flak Explosions per Salvo: +4
Maximum reverse speed at full power: +60%
Time to reach full engine power when decelerating: -20%
Maximum forward speed at full power: +60%
Time taken to reach full engine power when accelerating: -20%
Gun Fire Control System Modification 3
Gun Fire Control System Modification 3
Main Battery Shell Damage: +5%
Main battery firing range: +8%
Fire extinguishing time: -10%
Flooding recovery time: -10%
Torpedo speed: +5%
Sustainability Support System
Sustainability Support System
Consumable action time: +10%
Rudder shift time: -20%
Repair consumable cooldown time: -15%
Close-Quarters Combat Defense System
Close-Quarters Combat Defense System
Secondary Battery Shell Damage: +15%
Ship HP: +10%
High-Efficiency Ammunition
High-Efficiency Ammunition
Ship consumables preparation and reload time: -10%
Maximum main battery shell dispersion: -4%
Torpedo damage: +10%
