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Tier ★Cruiser
U.K.EliteUncommonGlobal
U.K.EliteUncommonGlobalEdgar
WoWS World of Warships U.K. Cruiser · Tier ★
- Main Battery
- 152 mm/50 QF Mk.V on a Mk.XXVI mount
- 6 turrets × 2 barrels
- Range 16.5 km
- Torpedoes
- 533 mm QR Mk II
- 4 launchers × 4 tubes
- Range 12 km
Specifications
Edgar Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 484,121
484.1K484,121
Win rate
49.45%
#6 of 7
Avg damage
77,216
#7 of 7
ASIABattles 207,323
207.3K207,323
Win rate
51.04%
#4 of 7
Avg damage
81,801
#7 of 7
NABattles 172,869
172.9K172,869
Win rate
49.22%
#6 of 7
Avg damage
74,519
#7 of 7
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points49,900
#7 of 7
Group avg 56,343Flood Damage10%
Main Belt Armor102 mm
Deck Armor38 mm
Bow / Stern Armor16 mm
Ship Length207.5 m
Ship Width24.0 m
Main Battery
Main Guns6 × 2
Caliber152 mm
Firing Range16.5 km
#6 of 7
Group avg 17.9 kmReload Time3.0 s
Rotation Time4.7 s
Max Dispersion147 m
Sigma2.05
Shell Types
AP Shell
Damage3,200
Shell Velocity768 m/s
Overmatch Threshold10.6 mm
Ricochet Angle60° / 75°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.3475
Flight Time14.07 s
DPM768,000
#1 of 7
Group avg 485,271Alternate Firing Mode
Salvoes3
Burst Interval1.5 s
Full Reload35 s
GMAPDamageCoeff×1.5 (+50%)
artilleryKruppMultiplier×2 (+100%)
Torpedoes
Torpedo Tubes4
Speed62 knots
Range12.0 km
#2 of 4
Group avg 10.1 kmDamage16,766
#1 of 4
Group avg 14,800Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time96.0 s
#2 of 4
Group avg 103.3 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
5.0 km560 dps
Maneuverability
Max Speed34.0 knots
#4 of 7
Group avg 34.2 knotsTurning Radius730 m
#1 of 7
Group avg 857 mRudder Shift Time11.3 s
Engine Power130,000 hp
Displacement20,616 t
Power-to-Weight6.31 hp/t
Concealment
Max Surface Detection11.70 km
#1 of 7
Group avg 14.36 kmMin Surface Detection9.48 km
Air Detection8.52 km
Submarine Detection8.52 km
Depth Charges
Bombs Per Drop3
Max Drops2
Bomb Damage5,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges3
Heal Rate2.0%/s
Citadel50%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 4

Smoke Generator
Smoke Generator
Reload160 s
Duration20 s
Charges3
Smoke Duration120 s
or

Surveillance Radar
Surveillance Radar
Reload120 s
Duration40 s
Charges3
Radar Range10.0 km
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop3
Bomb Damage5,000
Ballistics
Armor Model
Overview
While working on the Minotaur-class project, British engineers were inspired by the U.S. Worcester-class cruisers laid down in 1945. After the lead ship entered service in 1948, a proposal was made to increase the number of turrets to six; however, this idea was abandoned due to the respective increase in development time that such a change would have entailed.
Modules
152 mm/50 QF Mk.V on a Mk.XXVI mount
152 mm/50 QF Mk.V on a Mk.XXVI mount
Main Battery
Rate of Fire:18.8
Max AP Damage:3,200
Rotation Time:4.7s
533 mm Mk IXM
533 mm Mk IXM
Torpedoes
Range:0 km
Max Damage:16,766
Reload Time:0.6 knots
Torpedo Speed:62 knots
Edgar
Edgar
Hull
AA Guns:14
Main Guns:6
Secondary Guns:0
HP:49,900
Range:13-102
Torpedo Tubes:4
Propulsion: 130,000 hp
Propulsion: 130,000 hp
Engine
Max Speed:34 knots
Mk XI mod. 1
Mk XI mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
