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Tier ★Cruiser
JapanEliteLesta
JapanEliteLestaSenjō
WoWS World of Warships Japan Cruiser · Tier ★
- Main Battery
- 210 mm/60 SK C/34 in a turret
- 4 turrets × 3 barrels
- Range 17.5 km
- Secondaries
- 100 mm/65 Type 98 on a Model A mount
- Range 7.3 km
- Torpedoes
- 610 mm Quintuple
- 4 launchers × 5 tubes
- Range 20 km
Specifications
Survivability
Hit Points52,100
#8 of 10
Group avg 56,390Main Belt Armor150 mm
Deck Armor40 mm
Bow / Stern Armor25 mm
Ship Length243.1 m
Ship Width24.0 m
Main Battery
Main Guns4 × 3
Caliber210 mm
Firing Range17.5 km
#7 of 10
Group avg 17.9 kmReload Time11.5 s
Rotation Time22.5 s
Max Dispersion146 m
Sigma2.05
Shell Types
HE Shell
Damage3,550
Shell Velocity925 m/s
Fire Chance20%
Penetration35 mm
Air Drag0.266
Flight Time9.97 s
DPM222,261
AP Shell
Damage5,450
Shell Velocity925 m/s
Overmatch Threshold14.7 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold35 mm
Air Drag0.266
Flight Time9.97 s
DPM341,217
#5 of 10
Group avg 404,541Torpedoes
Speed62 knots
Range20.0 km
#1 of 8
Group avg 12.2 kmDamage20,567
#1 of 8
Group avg 15,738Alpha Damage58,700
Splash Damage1,400
Flood Chance355%
Detectability2.50 km
Reload Time150.0 s
#8 of 8
Group avg 112.0 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber610 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM544,000
100 mm/65 Type 98 on a Model A mount(8×2)
Damage1,700
HE Penetration30 mm
Fire Chance6%
Rate of Fire20 rpm
AA Defense
Flak Bursts8
Flak Damage1,540
AA Ranges
3.5 km1050 dps
5.8 km378 dps
Maneuverability
Max Speed35.0 knots
#4 of 10
Group avg 34.6 knotsTurning Radius950 m
#9 of 10
Group avg 852 mRudder Shift Time11.6 s
Engine Power176,000 hp
Displacement22,000 t
Power-to-Weight8.00 hp/t
Concealment
Max Surface Detection12.22 km
#3 of 10
Group avg 14.38 kmMin Surface Detection9.90 km
Air Detection8.73 km
Submarine Detection8.73 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–8.0 km
Planes8
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
Hypothetical development of Japanese heavy cruisers, which involves the installation of 60-caliber German 210 mm guns. Technical cooperation between Germany and Japan included the exchange of blueprints and technological charts for advanced models of equipment and armaments. This project differs from its predecessor (the 1941 heavy cruiser design) by its enhanced armor and auxiliary armament, primarily anti-aircraft weaponry.
Modules
210 mm/60 SK C/34 in a turret
Type F3
Senjō
Propulsion: 176,000 hp
Type11 mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
Slot 7
Enhanced AA Defense System
Enhanced AA Defense System
Continuous AA damage in the sector with the longest range: +100
Number of Flak Explosions per Salvo: +4
Maximum reverse speed at full power: +60%
Time to reach full engine power when decelerating: -20%
Maximum forward speed at full power: +60%
Time taken to reach full engine power when accelerating: -20%
Gun Fire Control System Modification 3
Gun Fire Control System Modification 3
Main Battery Shell Damage: +5%
Main battery firing range: +8%
Fire extinguishing time: -10%
Flooding recovery time: -10%
Torpedo speed: +5%
Sustainability Support System
Sustainability Support System
Consumable action time: +10%
Rudder shift time: -20%
Repair consumable cooldown time: -15%
Close-Quarters Combat Defense System
Close-Quarters Combat Defense System
Secondary Battery Shell Damage: +15%
Ship HP: +10%
High-Efficiency Ammunition
High-Efficiency Ammunition
Ship consumables preparation and reload time: -10%
Maximum main battery shell dispersion: -4%
Torpedo damage: +10%
