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Tier XCruiser
U.K.EliteLesta
U.K.EliteLestaGoliath
WoWS World of Warships U.K. Cruiser · Tier X
- Main Battery
- 234 mm/50 Mk.XII in a turret
- 4 turrets × 3 barrels
- Range 17.3 km
- Secondaries
- 113 mm/45 QF Mk.V on an RP41 Mk.VI mount
- Range 7.3 km
- Torpedoes
- 533 mm QR Mk IV
- 2 launchers × 4 tubes
- Range 10 km
Specifications
Survivability
Hit Points58,600
#17 of 54
Group avg 51,351Main Belt Armor203 mm
Deck Armor40 mm
Bow / Stern Armor25 mm
Ship Length226.5 m
Ship Width25.7 m
Main Battery
Main Guns4 × 3
Caliber234 mm
Firing Range17.3 km
#23 of 54
Group avg 17.2 kmReload Time17.5 s
Rotation Time18.0 s
Max Dispersion152 m
Sigma2.05
Shell Types
HE Shell
Damage3,850
Shell Velocity841 m/s
Fire Chance24%
Penetration59 mm
Air Drag0.36
Flight Time11.95 s
DPM158,400
AP Shell
Damage5,750
Shell Velocity841 m/s
Overmatch Threshold16.4 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold39 mm
Air Drag0.36
Flight Time11.95 s
DPM236,571
#42 of 54
Group avg 338,785Torpedoes
Speed62 knots
Range10.0 km
#17 of 35
Group avg 11.0 kmDamage16,667
#13 of 35
Group avg 16,698Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time96.0 s
#16 of 35
Group avg 104.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM384,000
113 mm/45 QF Mk.V on an RP41 Mk.VI mount(6×2)
Damage1,600
HE Penetration19 mm
Fire Chance7%
Rate of Fire20 rpm
AA Defense
Flak Bursts6
Flak Damage1,610
AA Ranges
2.0 km462 dps
3.5 km742 dps
5.8 km252 dps
Maneuverability
Max Speed33.0 knots
#36 of 54
Group avg 34.0 knotsTurning Radius880 m
#39 of 54
Group avg 819 mRudder Shift Time12.5 s
Engine Power120,000 hp
Displacement26,498 t
Power-to-Weight4.53 hp/t
Concealment
Max Surface Detection13.62 km
#33 of 54
Group avg 13.32 kmMin Surface Detection11.03 km
Air Detection8.73 km
Submarine Detection8.73 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges2
Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–8.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
After the failure of the second London Naval Treaty, the British Admiralty again engaged in designing heavy cruisers in the face of the fact that the Germans and Japanese were building ships of this class that went beyond the agreements of the Washington Treaty. In 1938, a project of a ship with a displacement of 20,000 tons and armed with nine or twelve 203–234 mm guns was presented. The ship was deemed too expensive, and the project was shelved.
Modules
234 mm/50 Mk.XII in a turret
533 mm Mk IXM
Goliath
Propulsion: 120,000 hp
Mk X mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
