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Tier XCruiser
U.K.EliteLesta
U.K.EliteLestaMinotaur
WoWS World of Warships U.K. Cruiser · Tier X
- Main Battery
- 152 mm/50 QF Mk.V on a Mk.XXVI mount
- 5 turrets × 2 barrels
- Range 15.8 km
- Torpedoes
- 533 mm QR Mk II
- 4 launchers × 4 tubes
- Range 10 km
Specifications
Survivability
Hit Points43,300
#42 of 54
Group avg 51,351Main Belt Armor101 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length189.5 m
Ship Width23.6 m
Main Battery
Main Guns5 × 2
Caliber152 mm
Firing Range15.8 km
#42 of 54
Group avg 17.2 kmReload Time3.2 s
Rotation Time4.7 s
Max Dispersion142 m
Sigma2.05
Shell Types
AP Shell
Damage3,200
Shell Velocity768 m/s
Overmatch Threshold10.6 mm
Ricochet Angle60° / 75°
Normalization8.5°
Fuse Threshold12 mm
Air Drag0.3475
Flight Time13.12 s
DPM600,000
#3 of 54
Group avg 338,785Torpedoes
Speed62 knots
Range10.0 km
#17 of 35
Group avg 11.0 kmDamage16,667
#13 of 35
Group avg 16,698Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time96.0 s
#16 of 35
Group avg 104.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts6
Flak Damage1,890
AA Ranges
2.0 km238 dps
4.0 km1015 dps
6.9 km266 dps
Maneuverability
Max Speed33.5 knots
#28 of 54
Group avg 34.0 knotsTurning Radius750 m
#13 of 54
Group avg 819 mRudder Shift Time10.4 s
Engine Power110,000 hp
Displacement16,970 t
Power-to-Weight6.48 hp/t
Concealment
Max Surface Detection11.17 km
#4 of 54
Group avg 13.32 kmMin Surface Detection9.05 km
Air Detection8.52 km
Submarine Detection8.52 km
Depth Charges
Bombs Per Drop12
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration15 s
Charges3
or

Surveillance Radar
Surveillance Radar
Reload120 s
Duration40 s
Charges3
Slot 3

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges3
Citadel50%
Slot 4

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop12
Bomb Damage5,100
Ballistics
Armor Model
Overview
The design of the light cruiser continued in 1946 with the appearance of the project of a dual-purpose twin-gun turret of 152 mm caliber. The new project was supposed to carry 4-5 such turrets instead of four triple-gun turrets. In 1947, the final design of the five-turret version was presented, comparable in combat capabilities to the American Worcester-class cruisers. The lead ship of the series of six cruisers of this type was to be named Minotaur.
Modules
152 mm/50 QF Mk.V on a Mk.XXVI mount
533 mm Mk IXM
Minotaur
Propulsion: 110,000 hp
Mk X mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Surveillance Radar consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Aerosol Smoke Curtain System
Aerosol Smoke Curtain System
Ship consumables preparation and reload time: -10%
Smoke screen dispersion time: -20%
Smoke Generator consumable action time: +300%
Ship's detectability range: -5%
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
