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Tier XCruiser
GermanySpecialRareGlobal
GermanySpecialRareGlobalAL Hindenburg
WoWS World of Warships Germany Cruiser · Tier X
- Main Battery
- 203 mm/60 SK C/34 in a turret
- 4 turrets × 3 barrels
- Range 17.8 km
- Secondaries
- 105 mm Spr.Gr. Kz.
- Range 8.3 km
- Torpedoes
- 533 mm Vierling
- 4 launchers × 4 tubes
- Range 6 km
Specifications
AL Hindenburg Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 29,755
29.8K29,755
Win rate
49.75%
#48 of 58
Avg damage
82,838
#12 of 58
ASIABattles 91,495
91.5K91,495
Win rate
47.36%
#56 of 57
Avg damage
80,097
#20 of 57
NABattles 25,488
25.5K25,488
Win rate
49.92%
#45 of 58
Avg damage
83,142
#13 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points51,900
#28 of 65
Group avg 51,952Flood Damage13%
Main Belt Armor110 mm
Deck Armor30 mm
Bow / Stern Armor27 mm
Ship Length228.9 m
Ship Width24.3 m
Main Battery
Main Guns4 × 3
Caliber203 mm
Firing Range17.8 km
#30 of 65
Group avg 17.3 kmReload Time9.0 s
Rotation Time22.5 s
Max Dispersion156 m
Sigma2.05
Shell Types
AP Shell
Damage5,900
Shell Velocity925 m/s
Overmatch Threshold14.2 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold34 mm
Air Drag0.2974
Flight Time10.98 s
DPM472,000
#18 of 65
Group avg 362,624HE Shell
Damage2,500
Shell Velocity925 m/s
Fire Chance13%
Penetration51 mm
Air Drag0.2974
Flight Time10.98 s
DPM200,000
Torpedoes
Torpedo Tubes4
Speed64 knots
Range6.0 km
#36 of 38
Group avg 10.3 kmDamage13,700
#35 of 38
Group avg 16,802Alpha Damage38,100
Splash Damage1,000
Flood Chance227%
Detectability1.30 km
Reload Time90.0 s
#6 of 38
Group avg 107.8 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns8
Range8.3 km
Sigma1.00
Max Dispersion503.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM343,680
PGPA085_105mm_HE_HE_33lbs(8×2)
Damage1,200
HE Penetration26 mm
Fire Chance5%
Rate of Fire17.9 rpm
AA Defense
Flak Bursts7
Flak Damage1,540
AA Ranges
2.0 km144 dps
4.0 km343 dps
5.2 km154 dps
Maneuverability
Max Speed31.5 knots
#62 of 65
Group avg 33.8 knotsTurning Radius800 m
#32 of 65
Group avg 818 mRudder Shift Time12.1 s
Engine Power155,000 hp
Displacement24,790 t
Power-to-Weight6.25 hp/t
Concealment
Max Surface Detection15.54 km
#52 of 65
Group avg 13.66 kmMin Surface Detection12.59 km
Air Detection8.47 km
Submarine Detection8.47 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration120 s
Charges3
Ship Detect6.0 km
Torp. Detect4.0 km
or
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Range Boost+20%
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters4
Slot 4

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–8.0 km
Planes8
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
A Decisive-class heavy cruiser from the Iron Blood faction. As a blueprint ship, she embodies advanced design and formidable combat capabilities. She exhibits a composed and confident demeanor, often expressing a desire for engaging challenges to alleviate her boredom. From the Azur Lane game.
Modules
203 mm/60 SK C/34 in a turret
203 mm/60 SK C/34 in a turret
Main Battery
Rate of Fire:6.1
Max AP Damage:5,900
Max HE Damage:2,500
Rotation Time:22.5s
G7a T1
G7a T1
Torpedoes
Range:0 km
Max Damage:13,700
Reload Time:0.7 knots
Torpedo Speed:64 knots
AL Hindenburg
AL Hindenburg
Hull
AA Guns:30
Main Guns:4
Secondary Guns:8
HP:51,900
Range:13-150
Torpedo Tubes:4
Propulsion: 155,000 hp
Propulsion: 155,000 hp
Engine
Max Speed:31.5 knots
FKS Typ 10 Mod. 1
FKS Typ 10 Mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Upgraded Damage Control Equipment
Upgraded Damage Control Equipment
Rudder shift time: -20%
Fire extinguishing time: -50%
Flooding recovery time: -50%
Repair Party consumable action time: +20%
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
