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Tier IXDestroyer
JapanPremiumRareGlobal
JapanPremiumRareGlobalSTAR Kitakaze
WoWS World of Warships Japan Destroyer · Tier IX
- Main Battery
- 100 mm/65 Type 98 on a Model A mount
- 4 turrets × 2 barrels
- Range 12.5 km
- Torpedoes
- 610 mm Sextuple
- 1 launchers × 6 tubes
- Range 8 km
Specifications
STAR Kitakaze Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 33,322
33.3K33,322
Win rate
50.85%
#22 of 40
Avg damage
44,278
#14 of 40
ASIABattles 28,093
28.1K28,093
Win rate
50.26%
#33 of 40
Avg damage
39,375
#24 of 40
NABattles 20,120
20.1K20,120
Win rate
50.79%
#24 of 39
Avg damage
43,177
#16 of 39
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points20,700
#4 of 42
Group avg 17,298Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length134.2 m
Ship Width11.6 m
Main Battery
Main Guns4 × 2
Caliber100 mm
Firing Range12.5 km
#8 of 42
Group avg 11.6 kmReload Time3.0 s
Rotation Time11.3 s
Max Dispersion108 m
Sigma2.00
Shell Types
AP Shell
Damage1,700
Shell Velocity1000 m/s
Overmatch Threshold7.0 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold17 mm
Air Drag0.3137
Flight Time10.02 s
DPM272,000
#7 of 42
Group avg 224,001HE Shell
Damage1,200
Shell Velocity1000 m/s
Fire Chance5%
Penetration30 mm
Air Drag0.3137
Flight Time10.02 s
DPM192,000
Torpedoes
Torpedo Tubes1
Speed76 knots
Range8.0 km
#33 of 39
Group avg 10.6 kmDamage21,366
#5 of 39
Group avg 17,165Alpha Damage59,600
Splash Damage1,500
Flood Chance361%
Detectability1.80 km
Reload Time157.0 s
#35 of 39
Group avg 106.5 s180° Rotation7.2 s
Arming Time1 s
Spread Angle7.2° / 24°
Torpedo Caliber610 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
2.5 km74 dps
3.5 km123 dps
Maneuverability
Max Speed36.0 knots
#24 of 42
Group avg 37.1 knotsTurning Radius730 m
#34 of 42
Group avg 650 mRudder Shift Time4.6 s
Engine Power52,000 hp
Displacement3,888 t
Power-to-Weight13.37 hp/t
Concealment
Max Surface Detection7.53 km
#26 of 42
Group avg 7.55 kmMin Surface Detection6.10 km
Air Detection3.66 km
Submarine Detection3.66 km
Depth Charges
Bombs Per Drop12
Max Drops2
Bomb Damage4,600
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration20 s
Charges3
Smoke Duration93 s
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Slot 4

Torpedo Reload Booster
Torpedo Reload Booster
Reload160 s
Duration1 s
Charges3
Torp. Reload5 s
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop12
Bomb Damage4,600
Ballistics
Armor Model
Overview
A ship captured by a space crystal. Created by a celestial body to communicate with humans, Andromeda's avatar realizes that its behavior is becoming aggressive and tries to help humanity find out why the crystal came down to Earth.
Modules
100 mm/65 Type 98 on a Model A mount
100 mm/65 Type 98 on a Model A mount
Main Battery
Rate of Fire:20
Max AP Damage:1,700
Max HE Damage:1,200
Rotation Time:11.3s
Type F3
Type F3
Torpedoes
Range:0 km
Max Damage:21,366
Reload Time:0.4 knots
Torpedo Speed:76 knots
STAR Kitakaze
STAR Kitakaze
Hull
AA Guns:28
Main Guns:4
Secondary Guns:0
HP:20,700
Range:13-20
Torpedo Tubes:1
Propulsion: 52,000 hp
Propulsion: 52,000 hp
Engine
Max Speed:36 knots
Type9 mod. 1
Type9 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
