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Tier IXDestroyer
U.S.S.R.PremiumRareGlobal
U.S.S.R.PremiumRareGlobalAL Tashkent
WoWS World of Warships U.S.S.R. Destroyer · Tier IX
- Main Battery
- 130 mm/55 on a B-2-U mount
- 3 turrets × 2 barrels
- Range 12.7 km
- Torpedoes
- 533 mm Triple 1-N
- 3 launchers × 3 tubes
- Range 10 km
Specifications
AL Tashkent Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 3,280
3.3K3,280
Win rate
51.48%
#17 of 40
Avg damage
44,814
#12 of 40
ASIABattles 17,294
17.3K17,294
Win rate
51.33%
#22 of 40
Avg damage
52,086
#1 of 40
NABattles 2,545
2.5K2,545
Win rate
51.15%
#17 of 39
Avg damage
45,348
#9 of 39
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points21,800
#3 of 42
Group avg 17,298Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length139.7 m
Ship Width13.0 m
Main Battery
Main Guns3 × 2
Caliber130 mm
Firing Range12.7 km
#5 of 42
Group avg 11.6 kmReload Time5.0 s
Rotation Time9.0 s
Max Dispersion110 m
Sigma2.00
Shell Types
AP Shell
Damage2,600
Shell Velocity900 m/s
Overmatch Threshold9.1 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold22 mm
Air Drag0.2549
Flight Time7.77 s
DPM187,200
#30 of 42
Group avg 224,001HE Shell
Damage1,900
Shell Velocity900 m/s
Fire Chance8%
Penetration22 mm
Air Drag0.2549
Flight Time7.78 s
DPM136,800
Torpedoes
Torpedo Tubes3
Speed55 knots
Range10.0 km
#19 of 39
Group avg 10.6 kmDamage14,400
#32 of 39
Group avg 17,165Alpha Damage42,000
Splash Damage1,100
Flood Chance250%
Detectability1.10 km
Reload Time117.0 s
#25 of 39
Group avg 106.5 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
1.5 km77 dps
3.5 km116 dps
Maneuverability
Max Speed42.5 knots
#3 of 42
Group avg 37.1 knotsTurning Radius730 m
#34 of 42
Group avg 650 mRudder Shift Time5.0 s
Engine Power125,500 hp
Displacement4,175 t
Power-to-Weight30.06 hp/t
Concealment
Max Surface Detection8.92 km
#39 of 42
Group avg 7.55 kmMin Surface Detection7.23 km
Air Detection4.30 km
Submarine Detection4.30 km
Depth Charges
Bombs Per Drop14
Max Drops2
Bomb Damage2,400
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
or

Smoke Generator
Smoke Generator
Reload120 s
Duration30 s
Charges4
Smoke Duration100 s
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop14
Bomb Damage2,400
Ballistics
Armor Model
Overview
A destroyer built in the Sardegna Empire and representing the Northern Parliament. She is nicknamed the "Blue Cruiser" due to her large Sardegna-style hull. Tashkent boasts one of the highest speeds among destroyers. She is kind at heart, even if she often appears grumpy. From the Azur Lane game.
Modules
130 mm/55 on a B-2-U mount
130 mm/55 on a B-2-U mount
Main Battery
Rate of Fire:12
Max AP Damage:2,600
Max HE Damage:1,900
Rotation Time:9s
53-39 mod.2
53-39 mod.2
Torpedoes
Range:0 km
Max Damage:14,400
Reload Time:0.5 knots
Torpedo Speed:55 knots
AL Tashkent
AL Tashkent
Hull
AA Guns:15
Main Guns:3
Secondary Guns:0
HP:21,800
Range:6-20
Torpedo Tubes:3
Propulsion: 125,500 hp
Propulsion: 125,500 hp
Engine
Max Speed:42.5 knots
GFCS IX mod. 2
GFCS IX mod. 2
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
