
U.S.A.EliteCommonGlobalChristopher
WoWS World of Warships U.S.A. Destroyer · Tier IX
- Main Battery
- 137 mm/48 Mark 1 on a twin mount
- 3 turrets × 2 barrels
- Range 11.6 km
- Torpedoes
- 533 mm Mk14
- 1 launchers × 5 tubes
- Range 10 km
Specifications
Christopher Win Rate & Combat Stats
Sample of 495.2K players · as of 2026-10-15Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Main Battery
Torpedoes
AA Defense
Maneuverability
Concealment
Depth Charges
Consumables

Extinguishes fires, removes instances of flooding, and repairs damaged modules. Prevents enemy acoustic torpedoes from homing.

Generates a smoke screen that reduces the risk of being detected by the enemy.

Increases ship's maximum speed.

Christopher Change History
- Shell Ballistics improved. They will now become flatter.
- Fixed a bug related to smoke generator mechanics to prevent un-intended situations where these ships were able to sail outside of the smoke at low speeds while the consumable is active.
- Buffrudder shift time13 → 11.2 s
Smoke Generator consumable parameters changed
- Buffminimum usage time20 → 15 s
- Buffcooldown time25 → 20 s
Detectability range by sea reduced: 8.3 to 7.9km.
- All other detectability ranges adjusted accordingly.
Ballistics
Armor Model
Overview
A hypothetical destroyer design from the mid-1940s, armed with 137 mm artillery in twin mounts. Guns of this caliber, featuring a heavier shell than the standard 127 mm Mark 12, were considered the main armament for a new generation of destroyers in the late 1930s.
