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Tier IXDestroyer
U.S.A.EliteCommonGlobal
U.S.A.EliteCommonGlobalChristopher
WoWS World of Warships U.S.A. Destroyer · Tier IX
- Main Battery
- 137 mm/48 Mark 1 on a twin mount
- 3 turrets × 2 barrels
- Range 11.6 km
- Torpedoes
- 533 mm Mk14
- 1 launchers × 5 tubes
- Range 10 km
Specifications
Christopher Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 110,275
110.3K110,275
Win rate
51.40%
#19 of 40
Avg damage
44,556
#13 of 40
ASIABattles 49,840
49.8K49,840
Win rate
52.07%
#15 of 40
Avg damage
47,673
#5 of 40
NABattles 62,343
62.3K62,343
Win rate
50.92%
#23 of 39
Avg damage
43,716
#13 of 39
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points16,400
#26 of 42
Group avg 17,298Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length127.3 m
Ship Width14.0 m
Main Battery
Main Guns3 × 2
Caliber137 mm
Firing Range11.6 km
#23 of 42
Group avg 11.6 kmReload Time4.0 s
Rotation Time14.4 s
Max Dispersion102 m
Sigma2.00
Shell Types
HE Shell
Damage1,950
Shell Velocity823 m/s
Fire Chance8%
Penetration23 mm
Air Drag0.2377
Flight Time7.55 s
DPM175,500
SAP Shell
Damage3,000
Shell Velocity823 m/s
Overmatch Threshold9.6 mm
Ricochet Angle65° / 75°
Normalization45°
Fuse Threshold25 mm
Air Drag0.2377
Flight Time7.55 s
DPM270,000
#9 of 42
Group avg 224,001Torpedoes
Torpedo Tubes1
Speed60 knots
Range10.0 km
#19 of 39
Group avg 10.6 kmDamage16,633
#22 of 39
Group avg 17,165Alpha Damage46,600
Splash Damage1,100
Flood Chance279%
Detectability1.40 km
Reload Time85.0 s
#9 of 39
Group avg 106.5 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
2.0 km112 dps
3.5 km182 dps
Maneuverability
Max Speed36.0 knots
#24 of 42
Group avg 37.1 knotsTurning Radius680 m
#30 of 42
Group avg 650 mRudder Shift Time6.1 s
Engine Power70,000 hp
Displacement3,900 t
Power-to-Weight17.95 hp/t
Concealment
Max Surface Detection7.85 km
#31 of 42
Group avg 7.55 kmMin Surface Detection6.36 km
Air Detection4.08 km
Submarine Detection4.08 km
Depth Charges
Bombs Per Drop16
Max Drops2
Bomb Damage5,100
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload20 s
Duration— s
Charges—
Smoke Duration5 s
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+10%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop16
Bomb Damage5,100
Christopher Change History
- Shell Ballistics improved. They will now become flatter.
- Fixed a bug related to smoke generator mechanics to prevent un-intended situations where these ships were able to sail outside of the smoke at low speeds while the consumable is active.
- Buffrudder shift time13 → 11.2 s
Smoke Generator consumable parameters changed
- Buffminimum usage time20 → 15 s
- Buffcooldown time25 → 20 s
Detectability range by sea reduced: 8.3 to 7.9km.
- All other detectability ranges adjusted accordingly.
Ballistics
Armor Model
Overview
A hypothetical destroyer design from the mid-1940s, armed with 137 mm artillery in twin mounts. Guns of this caliber, featuring a heavier shell than the standard 127 mm Mark 12, were considered the main armament for a new generation of destroyers in the late 1930s.
Modules
137 mm/48 Mark 1 on a twin mount
137 mm/48 Mark 1 on a twin mount
Main Battery
Rate of Fire:14.6
Max HE Damage:1,950
Rotation Time:14.4s
533 mm Mk14
533 mm Mk14
Torpedoes
Range:0 km
Max Damage:16,633
Reload Time:0.7 knots
Torpedo Speed:60 knots
Christopher (A)
Christopher (A)
Hull
AA Guns:17
Main Guns:3
Secondary Guns:0
HP:16,400
Range:13-25
Torpedo Tubes:1
Christopher (B)
Christopher (B)
Hull
AA Guns:17
Main Guns:3
Secondary Guns:0
HP:20,700
Range:13-25
Torpedo Tubes:1
Propulsion: 70,000 hp
Propulsion: 70,000 hp
Engine
Max Speed:36 knots
Mk9 mod. 1
Mk9 mod. 1
Fire Control
Range:0 km
Mk9 mod. 2
Mk9 mod. 2
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
