Back to List
0
































Tier IXDestroyer
CommonwealthPremiumRareGlobal
CommonwealthPremiumRareGlobalCayuga
WoWS World of Warships Commonwealth Destroyer · Tier IX
- Main Battery
- 102 mm/45 QF Mk.XVII on a Mk.XIX mount
- 4 turrets × 2 barrels
- Range 12.1 km
- Torpedoes
- 533 mm QR Mk II
- 1 launchers × 4 tubes
- Range 10 km
Specifications
Survivability
Hit Points16,400
#26 of 42
Group avg 17,298Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length114.9 m
Ship Width11.4 m
Main Battery
Main Guns4 × 2
Caliber102 mm
Firing Range12.1 km
#15 of 42
Group avg 11.6 kmReload Time3.0 s
Rotation Time9.0 s
Max Dispersion105 m
Sigma2.00
Shell Types
AP Shell
Damage1,900
Shell Velocity811 m/s
Overmatch Threshold7.1 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold17 mm
Air Drag0.382
Flight Time10.53 s
DPM304,000
#3 of 42
Group avg 224,001HE Shell
Damage1,500
Shell Velocity811 m/s
Fire Chance6%
Penetration25 mm
Air Drag0.3142
Flight Time10.41 s
DPM240,000
Torpedoes
533 mm Mk IXM
Torpedo Tubes1
Speed62 knots
Range10.0 km
#19 of 39
Group avg 10.6 kmDamage15,433
#28 of 39
Group avg 17,165Alpha Damage43,000
Splash Damage1,100
Flood Chance257%
Detectability1.30 km
Reload Time79.0 s
#7 of 39
Group avg 106.5 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 6°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts2
Flak Damage1,330
AA Ranges
Long range5.8 km56 dps
Mid range3.5 km126 dps
Maneuverability
Max Speed36.5 knots
#20 of 42
Group avg 37.1 knotsTurning Radius630 m
#21 of 42
Group avg 650 mRudder Shift Time3.8 s
Engine Power44,000 hp
Displacement2,745 t
Power-to-Weight16.03 hp/t
Concealment
Max Surface Detection7.38 km
#23 of 42
Group avg 7.55 kmMin Surface Detection5.98 km
Air Detection3.56 km
Submarine Detection3.56 km
Detectability Firing in Smoke2.45 km
Depth Charges
Depth Charges
Bombs Per Drop6
Max Drops2
Bomb Damage5,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Extinguishes fires, removes instances of flooding, and repairs damaged modules. Prevents enemy acoustic torpedoes from homing.
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Generates a smoke screen that reduces the risk of being detected by the enemy.
Reload120 s
Duration— s
Charges—
Smoke Duration10 s
Slot 3

Engine Boost
Engine Boost
Increases ship's maximum speed.
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop6
Bomb Damage5,000
Ballistics
Armor Model
Overview
One of the Canadian-built Tribal-class destroyers, Cayuga, missed World War II and went on to serve as a key part of the Royal Canadian Navy into the Cold War. She was modified in light of wartime experience, receiving improved armament for defense against both aircraft and submarines. She conducted three tours during the Korean War before serving in various training roles. She was decommissioned in 1964 and later sold for scrap.
Modules
102 mm/45 QF Mk.XVII on a Mk.XIX mount
102 mm/45 QF Mk.XVII on a Mk.XIX mount
Main Battery
Rate of Fire:17.1
Max AP Damage:1,900
Max HE Damage:1,500
Rotation Time:9s
533 mm QR Mk II
533 mm QR Mk II
Torpedoes
Range:0 km
Max Damage:15,433
Reload Time:0.8 knots
Torpedo Speed:62 knots
Cayuga
Cayuga
Hull
AA Guns:10
Main Guns:4
Secondary Guns:0
HP:16,400
Range:3-20
Torpedo Tubes:1
Propulsion: 44,000 hp
Propulsion: 44,000 hp
Engine
Max Speed:36.5 knots
Mk IX mod. 1
Mk IX mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
