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Tier XCruiser
U.K.SpecialRareGlobal
U.K.SpecialRareGlobalPlymouth
WoWS World of Warships U.K. Cruiser · Tier X
- Main Battery
- 152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
- 4 turrets × 4 barrels
- Range 15.3 km
- Secondaries
- 102 mm HE 35 lb
- Range 7.25 km
- Torpedoes
- 533 mm QR Mk II
- 2 launchers × 4 tubes
- Range 10 km
Specifications
Plymouth Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 274,851
274.9K274,851
Win rate
51.96%
#16 of 58
Avg damage
61,432
#55 of 58
ASIABattles 128,537
128.5K128,537
Win rate
54.23%
#5 of 57
Avg damage
61,172
#49 of 57
NABattles 130,361
130.4K130,361
Win rate
51.67%
#20 of 58
Avg damage
60,701
#55 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points41,000
#53 of 65
Group avg 51,952Flood Damage4%
Main Belt Armor114 mm
Deck Armor19 mm
Bow / Stern Armor16 mm
Ship Length190.6 m
Ship Width20.7 m
Main Battery
Main Guns4 × 4
Caliber152 mm
Firing Range15.3 km
#54 of 65
Group avg 17.3 kmReload Time6.0 s
Rotation Time22.5 s
Max Dispersion138 m
Sigma2.05
Shell Types
AP Shell
Damage3,100
Shell Velocity841 m/s
Overmatch Threshold10.6 mm
Ricochet Angle60° / 75°
Normalization8.5°
Fuse Threshold12 mm
Air Drag0.3297
Flight Time11.95 s
DPM496,000
#15 of 65
Group avg 362,624Torpedoes
Torpedo Tubes2
Speed62 knots
Range10.0 km
#17 of 38
Group avg 10.3 kmDamage16,766
#11 of 38
Group avg 16,802Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time96.0 s
#13 of 38
Group avg 107.8 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns6
Range7.3 km
Sigma1.00
Max Dispersion443.3 m
Accuracy★☆☆☆☆ Decorative
Total DPM360,000
PBPA004_102mm_HE_HE_35lbs(6×2)
Damage1,500
HE Penetration17 mm
Fire Chance6%
Rate of Fire20 rpm
AA Defense
Flak Bursts4
Flak Damage1,400
AA Ranges
2.0 km158 dps
3.5 km263 dps
5.8 km70 dps
Maneuverability
Max Speed31.5 knots
#62 of 65
Group avg 33.8 knotsTurning Radius759 m
#17 of 65
Group avg 818 mRudder Shift Time10.1 s
Engine Power80,000 hp
Displacement15,548 t
Power-to-Weight5.15 hp/t
Concealment
Max Surface Detection11.35 km
#5 of 65
Group avg 13.66 kmMin Surface Detection9.19 km
Air Detection7.16 km
Submarine Detection7.16 km
Depth Charges
Bombs Per Drop4
Max Drops2
Bomb Damage5,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 4

Smoke Generator
Smoke Generator
Reload160 s
Duration15 s
Charges3
Smoke Duration113 s
Slot 5

Surveillance Radar
Surveillance Radar
Reload120 s
Duration40 s
Charges3
Radar Range9.0 km
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop4
Bomb Damage5,000
Ballistics
Armor Model
Overview
During the process of further developing the Town-class cruisers between 1935 and 1936, several projects with different weapons were considered. The largest of them was the KXV project armed with four quadruple-gun main battery turrets. However, the Admiralty preferred the variant with triple-gun turrets to save weight. Later on, this led to the emergence of the Edinburgh-class cruisers.
Modules
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
Main Battery
Rate of Fire:9.2
Max AP Damage:3,100
Rotation Time:22.5s
533 mm Mk IXM
533 mm Mk IXM
Torpedoes
Range:0 km
Max Damage:16,766
Reload Time:0.6 knots
Torpedo Speed:62 knots
Plymouth
Plymouth
Hull
AA Guns:32
Main Guns:4
Secondary Guns:6
HP:41,000
Range:13-114
Torpedo Tubes:2
Propulsion: 80,000 hp
Propulsion: 80,000 hp
Engine
Max Speed:31.5 knots
Mk X mod. 1
Mk X mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
