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Tier XCruiser
U.K.EliteEpicGlobal
U.K.EliteEpicGlobalFearmaw
WoWS World of Warships U.K. Cruiser · Tier X
- Main Battery
- 152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
- 4 turrets × 4 barrels
- Range 15.3 km
- Secondaries
- 102 mm HE 35 lb
- Range 7.25 km
- Torpedoes
- 533 mm QR Mk II
- 2 launchers × 4 tubes
- Range 10 km
Specifications
Survivability
Hit Points41,000
#54 of 66
Group avg 51,901Flood Damage4%
Main Belt Armor114 mm
Deck Armor19 mm
Bow / Stern Armor16 mm
Ship Length190.6 m
Ship Width20.7 m
Main Battery
Main battery layout4×4(Total barrels 16)
Caliber152 mm
Firing Range15.3 km
#55 of 66
Group avg 17.2 kmReload Time6.0 s
Rotation Time22.5 s
Max Dispersion138 m
Sigma2.05
Shell Types
AP Shell
Damage3,100
Shell Velocity841 m/s
Overmatch Threshold10.6 mm
Ricochet Angle60° / 75°
Normalization8.5°
Fuse Threshold12 mm
Air Drag0.3297
Flight Time11.95 s
Nominal all-gun DPM496,000
#15 of 66
Group avg 364,584Torpedoes
533 mm Mk IXM
Torpedo Tubes2
Speed62 knots
Range10.0 km
#17 of 38
Group avg 10.3 kmDamage16,766
#11 of 38
Group avg 16,802Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time96.0 s
#13 of 38
Group avg 107.8 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns6
Range7.3 km
Sigma1.00
Max Dispersion443.3 m
Accuracy★☆☆☆☆ Decorative
Total DPM360,000
102 mm HE Shell(6×2)
Damage1,500
HE Penetration17 mm
Fire Chance6%
Rate of Fire20 rpm
AA Defense
Flak Bursts4
Flak Damage1,400
AA Ranges
Long range5.8 km70 dps
Mid range3.5 km263 dps
Short range2.0 km158 dps
Maneuverability
Max Speed31.5 knots
#63 of 66
Group avg 33.8 knotsTurning Radius759 m
#17 of 66
Group avg 818 mRudder Shift Time10.1 s
Engine Power80,000 hp
Displacement15,548 t
Power-to-Weight5.15 hp/t
Concealment
Max Surface Detection11.35 km
#5 of 66
Group avg 13.66 kmMin Surface Detection9.19 km
Air Detection7.16 km
Submarine Detection7.16 km
Detectability Firing in Smoke5.52 km
Depth Charges
Depth Charges
Bombs Per Drop4
Max Drops2
Bomb Damage5,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Extinguishes fires, removes instances of flooding, and repairs damaged modules. Prevents enemy acoustic torpedoes from homing.
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Partially restores the ship's HP by repairing any light damage.
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Increases the range of assured acquisition of enemy ships and torpedoes, including those within smoke screens.
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 4

Smoke Generator
Smoke Generator
Generates a smoke screen that reduces the risk of being detected by the enemy.
Reload160 s
Duration15 s
Charges3
Smoke Duration113 s
Slot 5

Surveillance Radar
Surveillance Radar
Significantly increases the range of assured acquisition of ships and submarines on the surface, including those within smoke screens.
Reload120 s
Duration40 s
Charges3
Radar Range9.0 km
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop4
Bomb Damage5,000
Ballistics
Armor Model
Overview
This ship's look is inspired by the untamed seas and true pirate spirit.
Modules
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
Main Battery
Rate of Fire:9.2
Max AP Damage:3,100
Rotation Time:22.5s
533 mm Mk IXM
533 mm Mk IXM
Torpedoes
Range:0 km
Max Damage:16,766
Reload Time:0.6 knots
Torpedo Speed:62 knots
Fearmaw
Fearmaw
Hull
AA Guns:32
Main Guns:4
Secondary Guns:6
HP:41,000
Range:13-114
Torpedo Tubes:2
Propulsion: 80,000 hp
Propulsion: 80,000 hp
Engine
Max Speed:31.5 knots
Mk X mod. 1
Mk X mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
