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Tier XCruiser
U.K.SpecialRareGlobal
U.K.SpecialRareGlobalGibraltar
WoWS World of Warships U.K. Cruiser · Tier X
- Main Battery
- 234 mm/50 Mk.XI in a turret
- 3 turrets × 4 barrels
- Range 16.9 km
- Secondaries
- 113 mm HE Mk XVI
- Range 7.3 km
Specifications
Gibraltar Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 100,280
100.3K100,280
Win rate
51.18%
#26 of 58
Avg damage
73,579
#34 of 58
ASIABattles 68,124
68.1K68,124
Win rate
52.09%
#18 of 57
Avg damage
74,290
#31 of 57
NABattles 44,986
45K44,986
Win rate
52.54%
#12 of 58
Avg damage
74,627
#33 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points59,400
#18 of 65
Group avg 51,952Flood Damage13%
Main Belt Armor178 mm
Deck Armor40 mm
Bow / Stern Armor25 mm
Ship Length220.4 m
Ship Width28.8 m
Main Battery
Main Guns3 × 4
Caliber234 mm
Firing Range16.9 km
#38 of 65
Group avg 17.3 kmReload Time13.0 s
Rotation Time22.5 s
Max Dispersion149 m
Sigma2.05
Shell Types
AP Shell
Damage5,750
Shell Velocity841 m/s
Overmatch Threshold16.4 mm
Ricochet Angle60° / 75°
Normalization7°
Fuse Threshold12 mm
Air Drag0.36
Flight Time11.55 s
DPM318,462
#28 of 65
Group avg 362,624Secondary Battery
Secondary Guns6
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM384,000
113 mm HE Shell(6×2)
Damage1,600
HE Penetration19 mm
Fire Chance7%
Rate of Fire20 rpm
AA Defense
Flak Bursts6
Flak Damage1,610
AA Ranges
2.0 km126 dps
3.5 km333 dps
5.8 km126 dps
Maneuverability
Max Speed32.0 knots
#59 of 65
Group avg 33.8 knotsTurning Radius840 m
#38 of 65
Group avg 818 mRudder Shift Time12.6 s
Engine Power135,000 hp
Displacement27,017 t
Power-to-Weight5.00 hp/t
Concealment
Max Surface Detection14.14 km
#38 of 65
Group avg 13.66 kmMin Surface Detection11.45 km
Air Detection9.26 km
Submarine Detection9.26 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 4

Smoke Generator
Smoke Generator
Reload160 s
Duration15 s
Charges3
Smoke Duration96 s
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–8.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
Having learned that Japan and Germany were building heavy cruisers that surpassed the limits stipulated by the Washington Treaty, the British Admiralty began designing their own cruisers of the same type. In 1938, a project of a ship with a displacement of 20,000 tons and armed with nine or twelve 203–234 mm guns was presented. One of the armament options was the arrangement of three quadruple-gun turrets.
Modules
234 mm/50 Mk.XI in a turret
234 mm/50 Mk.XI in a turret
Main Battery
Rate of Fire:4.4
Max AP Damage:5,750
Rotation Time:22.5s
Gibraltar
Gibraltar
Hull
AA Guns:27
Main Guns:3
Secondary Guns:6
HP:59,400
Range:16-229
Torpedo Tubes:0
Propulsion: 135,000 hp
Propulsion: 135,000 hp
Engine
Max Speed:32 knots
Mk X mod. 1
Mk X mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
