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Tier XCruiser
FranceEliteLesta
FranceEliteLestaHenri IV
WoWS World of Warships France Cruiser · Tier X
- Main Battery
- 240 mm/55 Schneider Mle 1930 in a turret
- 3 turrets × 3 barrels
- Range 19.1 km
- Secondaries
- 127 mm/54 Mle 1948 on an Mle 1948 mount
- Range 8.3 km
- Torpedoes
- 550 mm tube lance-torpilles
- 2 launchers × 3 tubes
- Range 9 km
Specifications
Survivability
Hit Points53,300
#23 of 54
Group avg 51,351Main Belt Armor140 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length233.8 m
Ship Width23.1 m
Main Battery
Main Guns3 × 3
Caliber240 mm
Firing Range19.1 km
#9 of 54
Group avg 17.2 kmReload Time13.0 s
Rotation Time32.7 s
Max Dispersion165 m
Sigma2.05
Shell Types
AP Shell
Damage6,200
Shell Velocity845 m/s
Overmatch Threshold16.8 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold40 mm
Air Drag0.27
Flight Time11.56 s
DPM257,538
#34 of 54
Group avg 338,785HE Shell
Damage3,400
Shell Velocity845 m/s
Fire Chance22%
Penetration40 mm
Air Drag0.27
Flight Time11.56 s
DPM141,231
Torpedoes
Speed60 knots
Range9.0 km
#25 of 35
Group avg 11.0 kmDamage14,733
#21 of 35
Group avg 16,698Alpha Damage41,200
Splash Damage1,100
Flood Chance246%
Detectability1.30 km
Reload Time90.0 s
#7 of 35
Group avg 104.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber550 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range8.3 km
Sigma1.00
Max Dispersion503.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM324,000
127 mm/54 Mle 1948 on an Mle 1948 mount(6×2)
Damage1,800
HE Penetration21 mm
Fire Chance9%
Rate of Fire15 rpm
AA Defense
Flak Bursts5
Flak Damage1,680
AA Ranges
3.8 km700 dps
6.0 km224 dps
Maneuverability
Max Speed35.0 knots
#11 of 54
Group avg 34.0 knotsTurning Radius840 m
#34 of 54
Group avg 819 mRudder Shift Time11.2 s
Engine Power220,000 hp
Displacement23,201 t
Power-to-Weight9.48 hp/t
Concealment
Max Surface Detection16.06 km
#50 of 54
Group avg 13.32 kmMin Surface Detection13.01 km
Air Detection8.28 km
Submarine Detection8.28 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Engine Boost
Engine Boost
Reload90 s
Duration180 s
Charges3
Slot 5

Main Battery Reload Booster
Main Battery Reload Booster
Reload80 s
Duration15 s
Charges4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–8.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
The project for a heavy cruiser with a displacement of 13,000 tons was supposed to be armed with nine 203 mm guns in three triple-gun turrets. However, the lifting of all restrictions due to the outbreak of war allowed for the construction of ships with more powerful guns. One of the suitable guns at the beginning of World War II in France was the 240 mm Schneider gun.
Modules
240 mm/55 Schneider Mle 1930 in a turret
550 mm 23DT
Henri IV
Propulsion: 220,000 hp
PCA n° 10 Mle 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Improved Main Battery Loading Mechanisms
Improved Main Battery Loading Mechanisms
Main battery firing range: +5%
Main battery reload time: -10%
Ship's detectability range: +10%
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
