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Tier XCruiser
FranceEliteCommonGlobal
FranceEliteCommonGlobalLatouche-Tréville
WoWS World of Warships France Cruiser · Tier X
- Main Battery
- 305 mm/50 Mle 1930 in a turret
- 3 turrets × 4 barrels
- Range 20.1 km
- Secondaries
- 127 mm HE Mark 41
- Range 8.3 km
- Torpedoes
- 550 mm tube lance-torpilles
- 2 launchers × 3 tubes
- Range 9 km
Specifications
Survivability
Hit Points66,800
#9 of 65
Group avg 51,952Flood Damage31%
Main Belt Armor180 mm
Deck Armor38 mm
Bow / Stern Armor25 mm
Ship Length254.5 m
Ship Width30.5 m
Main Battery
Main Guns3 × 4
Caliber305 mm
Firing Range20.1 km
#6 of 65
Group avg 17.3 kmReload Time27.0 s
Rotation Time30.0 s
Max Dispersion216 m
Sigma2.05
Shell Types
AP Shell
Damage8,700
Shell Velocity870 m/s
Overmatch Threshold21.3 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold51 mm
Air Drag0.265
Flight Time11.14 s
DPM232,000
#52 of 65
Group avg 362,624HE Shell
Damage4,250
Shell Velocity905 m/s
Fire Chance25%
Penetration51 mm
Air Drag0.27
Flight Time10.86 s
DPM113,333
Torpedoes
Torpedo Tubes2
Speed60 knots
Range9.0 km
#25 of 38
Group avg 10.3 kmDamage14,833
#25 of 38
Group avg 16,802Alpha Damage41,200
Splash Damage1,100
Flood Chance246%
Detectability1.30 km
Reload Time85.0 s
#5 of 38
Group avg 107.8 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber550 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns10
Range8.3 km
Sigma1.00
Max Dispersion503.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM630,000
127 mm HE Shell(10×2)
Damage2,100
HE Penetration21 mm
Fire Chance7%
Rate of Fire15 rpm
AA Defense
Flak Bursts8
Flak Damage1,680
AA Ranges
3.8 km259 dps
6.0 km186 dps
Maneuverability
Max Speed34.5 knots
#17 of 65
Group avg 33.8 knotsTurning Radius870 m
#50 of 65
Group avg 818 mRudder Shift Time14.4 s
Engine Power160,000 hp
Displacement38,270 t
Power-to-Weight4.18 hp/t
Concealment
Max Surface Detection14.34 km
#43 of 65
Group avg 13.66 kmMin Surface Detection11.62 km
Air Detection10.00 km
Submarine Detection10.00 km
Battle Instructions
HE & Secondary Penetration
Duration60 s
Charge Required5
Charge Decay1/s (50s)
Charge MethodMain Gun Hit +8
Effects
Secondary Disp.×0.4 (-60%)
Sec. HE Pen.×1.6 (+60%)
Secondary Reload×0.3 (-70%)
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
or
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Slot 3

Engine Boost
Engine Boost
Reload90 s
Duration180 s
Charges3
Speed Boost+20%
Slot 4

Repair Party
Repair Party
Reload60 s
Duration28 s
Charges3
Heal Rate0.6%/s
Citadel33%
Non-Citadel50%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–8.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
During the interwar period, the French Marine Nationale investigated new capital ship designs to modernize its fleet. Among them was a proposed 37,000-ton battlecruiser armed with twelve 305 mm guns mounted in three quadruple-gun turrets. These ships would have been well-suited to counter the new Italian heavy cruisers. Ultimately, the design was never constructed. If such a ship had been built and survived World War II, she would likely have undergone modernization with updated anti-aircraft armament at the end of the 1940s.
Modules
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
