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Tier ★Destroyer
U.S.A.SpecialLesta
U.S.A.SpecialLestaStonewall
WoWS World of Warships U.S.A. Destroyer · Tier ★
- Main Battery
- 152 mm/47 Mk.16 in a turret
- 4 turrets × 2 barrels
- Range 13.8 km
- Torpedoes
- 533 mm Triple
- 4 launchers × 3 tubes
- Range 16.5 km
Specifications
Survivability
Hit Points25,600
#2 of 12
Group avg 22,658Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length144.7 m
Ship Width14.5 m
Main Battery
Main Guns4 × 2
Caliber152 mm
Firing Range13.8 km
#2 of 12
Group avg 12.7 kmReload Time5.8 s
Rotation Time10.0 s
Max Dispersion118 m
Sigma2.00
Shell Types
HE Shell
Damage2,200
Shell Velocity812 m/s
Fire Chance12%
Penetration30 mm
Air Drag0.25
Flight Time9.48 s
DPM182,069
AP Shell
Damage3,200
Shell Velocity762 m/s
Overmatch Threshold10.6 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.26
Flight Time9.43 s
DPM264,828
#3 of 12
Group avg 229,965Torpedoes
Speed66 knots
Range16.5 km
#3 of 12
Group avg 13.6 kmDamage17,700
#5 of 12
Group avg 16,756Alpha Damage50,100
Splash Damage1,100
Flood Chance279%
Detectability1.40 km
Reload Time105.0 s
#6 of 12
Group avg 112.8 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts5
Flak Damage1,890
AA Ranges
2.4 km161 dps
6.9 km217 dps
Maneuverability
Max Speed35.0 knots
#10 of 12
Group avg 38.1 knotsTurning Radius780 m
#11 of 12
Group avg 723 mRudder Shift Time4.8 s
Engine Power80,000 hp
Displacement5,027 t
Power-to-Weight15.91 hp/t
Concealment
Max Surface Detection8.14 km
#9 of 12
Group avg 7.93 kmMin Surface Detection6.59 km
Air Detection3.98 km
Submarine Detection3.98 km
Depth Charges
Bombs Per Drop12
Max Drops2
Bomb Damage5,100
Reload Time90 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges4
Slot 4

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Slot 5

Spotting Aircraft
Spotting Aircraft
Reload10 s
Duration60 s
Charges6
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charges
Depth Charges
Reload90 s
Charges2
Bombs Per Drop12
Bomb Damage5,100
Ballistics
Armor Model
Overview
In the late 1930s, the United States discussed the idea of building a small cruiser for joint operations with destroyers. Preference was given to a project that was later realized as the Atlanta-class light anti-aircraft cruisers. An alternative to light cruisers were cheaper and more versatile destroyer leaders. In August 1939, the development of preliminary sketches for a "destroyer-cruiser" with a displacement of 3,000–3,500 tons, armed with 152-mm guns, began.
Modules
152 mm/47 Mk.16 in a turret
Mk11
Stonewall
Propulsion: 80,000 hp
Mk11 mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
Slot 7
Enhanced AA Defense System
Enhanced AA Defense System
Continuous AA damage in the sector with the longest range: +100
Number of Flak Explosions per Salvo: +4
Maximum reverse speed at full power: +60%
Time to reach full engine power when decelerating: -20%
Maximum forward speed at full power: +60%
Time taken to reach full engine power when accelerating: -20%
Gun Fire Control System Modification 3
Gun Fire Control System Modification 3
Main Battery Shell Damage: +5%
Main battery firing range: +8%
Fire extinguishing time: -10%
Flooding recovery time: -10%
Torpedo speed: +5%
Sustainability Support System
Sustainability Support System
Consumable action time: +10%
Rudder shift time: -20%
Repair consumable cooldown time: -15%
Close-Quarters Combat Defense System
Close-Quarters Combat Defense System
Secondary Battery Shell Damage: +15%
Ship HP: +10%
High-Efficiency Ammunition
High-Efficiency Ammunition
Ship consumables preparation and reload time: -10%
Maximum main battery shell dispersion: -4%
Torpedo damage: +10%
