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Tier XCruiser
GermanyEliteLesta
GermanyEliteLestaHindenburg
WoWS World of Warships Germany Cruiser · Tier X
- Main Battery
- 203 mm/60 SK C/34 in a turret
- 4 turrets × 3 barrels
- Range 17.8 km
- Secondaries
- 105 mm/65 SK C/33 on a Dop. L. C/31 mount
- Range 8.3 km
- Torpedoes
- 533 mm Vierling
- 4 launchers × 4 tubes
- Range 6 km
Specifications
Survivability
Hit Points51,900
#24 of 54
Group avg 51,351Main Belt Armor110 mm
Deck Armor30 mm
Bow / Stern Armor27 mm
Ship Length228.9 m
Ship Width24.3 m
Main Battery
Main Guns4 × 3
Caliber203 mm
Firing Range17.8 km
#19 of 54
Group avg 17.2 kmReload Time9.8 s
Rotation Time22.5 s
Max Dispersion156 m
Sigma2.05
Shell Types
AP Shell
Damage5,900
Shell Velocity925 m/s
Overmatch Threshold14.2 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold34 mm
Air Drag0.2974
Flight Time10.98 s
DPM433,469
#12 of 54
Group avg 338,785HE Shell
Damage2,500
Shell Velocity925 m/s
Fire Chance13%
Penetration51 mm
Air Drag0.2974
Flight Time10.98 s
DPM183,673
Torpedoes
Speed64 knots
Range6.0 km
#32 of 35
Group avg 11.0 kmDamage13,700
#32 of 35
Group avg 16,698Alpha Damage38,100
Splash Damage1,000
Flood Chance227%
Detectability1.30 km
Reload Time90.0 s
#7 of 35
Group avg 104.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range8.3 km
Sigma1.00
Max Dispersion503.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM343,680
105 mm/65 SK C/33 on a Dop. L. C/31 mount(8×2)
Damage1,200
HE Penetration26 mm
Fire Chance5%
Rate of Fire17.9 rpm
AA Defense
Flak Bursts7
Flak Damage1,540
AA Ranges
2.0 km287 dps
4.0 km686 dps
5.2 km308 dps
Maneuverability
Max Speed31.5 knots
#52 of 54
Group avg 34.0 knotsTurning Radius800 m
#29 of 54
Group avg 819 mRudder Shift Time12.1 s
Engine Power155,000 hp
Displacement24,790 t
Power-to-Weight6.25 hp/t
Concealment
Max Surface Detection14.64 km
#40 of 54
Group avg 13.32 kmMin Surface Detection11.86 km
Air Detection7.97 km
Submarine Detection7.97 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration120 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–8.0 km
Planes8
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
The further development of the Admiral Hipper-class cruisers, unconstrained by 'Washington' limitations, could have been ships armed with four triple turrets with 203 mm guns. Such gun mounts had already been developed for possible installation on raider ships. Twelve 203 mm guns would have made the new German cruisers the strongest in their class until the appearance of the American Des Moines-class ships with rapid-fire mounts. However, priorities in shipbuilding were given to submarines, and such a ship was not built in Germany.
Modules
203 mm/60 SK C/34 in a turret
G7a T1
Hindenburg
Propulsion: 155,000 hp
FKS Typ 10 Mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Upgraded Damage Control Equipment
Upgraded Damage Control Equipment
Main battery repair time: -50%
Rudder shift time: -20%
Fire extinguishing time: -40%
Flooding recovery time: -70%
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
